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« Reply #2565 on: August 10, 2011, 01:45:48 PM » |
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If BJ is hyped, I am double hyped.
Period.
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ㅤlㅤ
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« Reply #2566 on: August 10, 2011, 01:50:26 PM » |
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Cannot wait. Congrats. Hype. That is all.
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« Reply #2567 on: August 10, 2011, 02:12:48 PM » |
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And now I have bad news. After testing three rebuilt models in-game, they had the exact same problem. None of the models show up and the game lags. I tried rebuilding Ike's MDL0 and testing that, and he showed up but his weights weren't right. Then I changed some code and now his vertices don't match up with the influences correctly... That means something very small is causing the problem... argh not again DX
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« Reply #2568 on: August 10, 2011, 02:19:29 PM » |
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You should instead think on how much you achieved. That what seems like bad news is just another obstacle that is still closer that what you had before, I assume.
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ㅤlㅤ
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« Reply #2569 on: August 10, 2011, 02:26:41 PM » |
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You should instead think on how much you achieved. That what seems like bad news is just another obstacle that is still closer that what you had before, I assume.
Yeah, it's just another obstacle... I'm not going to stop working on this until it works perfectly 
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« Reply #2570 on: August 10, 2011, 02:26:57 PM » |
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And now I have bad news. After testing three rebuilt models in-game, they had the exact same problem. None of the models show up and the game lags. I tried rebuilding Ike's MDL0 and testing that, and he showed up but his weights weren't right. Then I changed some code and now his vertices don't match up with the influences correctly... That means something very small is causing the problem... argh not again DX
NOOOOOOOOOOO!!!!!! so close... but yet sooo freaking far D=
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« Reply #2573 on: August 10, 2011, 02:29:31 PM » |
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They actually help in learning  that is indeed true 
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« Reply #2574 on: August 10, 2011, 02:30:17 PM » |
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With errors or not, you're very far.
I'm rooting on you
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #2575 on: August 10, 2011, 02:37:00 PM » |
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« Reply #2576 on: August 10, 2011, 02:42:31 PM » |
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Without errors, I wouldn't have gotten this far programming Brawlbox... heck without errors I wouldn't even know C# 
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« Reply #2577 on: August 10, 2011, 02:43:14 PM » |
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Yeah, it's just another obstacle... I'm not going to stop working on this until it works perfectly  *whacks BJ on the forehead with two fingers* Errors are not important! Progress u made by fixing previous ones is~ *ten points if anyone gets the reference >_>*
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« Reply #2578 on: August 10, 2011, 02:54:51 PM » |
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Without errors, I wouldn't have gotten this far programming Brawlbox... heck without errors I wouldn't even know C# *laughs* same here with me and Python XDD
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« Reply #2579 on: August 11, 2011, 02:55:12 PM » |
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this popped into my head when i was taking a shower like 40mins ago...
does this brawlbox (the next modset beta that is), automatically hex the models itself? and if so, does it do it for every mdl0 type? O.o
also, how's the progress coming along on that error fix?
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