|
 |
« Reply #3270 on: August 30, 2011, 11:14:36 PM » |
|
The updated BrawlBox can't add bones anymore -- all of the values say "Object reference not set to an instance of an object.", and it crashes when opening it back up after saving. 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #3271 on: August 30, 2011, 11:41:31 PM » |
|
When I tried it, it did have all those "Object reference not set to an instance of an object" things but upon re-open it was normal.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #3272 on: August 31, 2011, 01:28:01 AM » |
|
seems like some new bugs popped up in this updated brawlbox... so i think imma set it off to the side till another update/release  but still... KEEP UP THE GOOD WORK!
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #3273 on: August 31, 2011, 06:03:50 AM » |
|
found some error, I have PM you BJ96 about some thoughts what could be wrong
now, with this new BB, even items like smokescreen gets ingame lag
|
|
|
Logged
|
Stupid Tinypic :C
|
|
|
|
|
 |
« Reply #3274 on: August 31, 2011, 08:49:06 AM » |
|
Soft Seletion?
kinda late... but yeah, soft selection enables u to select a couple of vertices, and the vertices that are close to that one will move proportionnally... it makes models less stretched with less effort... its really usefull for making a model slimmer or fatter... anyway, kinda off-topic... when will the dae importer be completely functional??
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #3275 on: August 31, 2011, 09:34:01 AM » |
|
kinda late... but yeah, soft selection enables u to select a couple of vertices, and the vertices that are close to that one will move proportionnally... it makes models less stretched with less effort... its really usefull for making a model slimmer or fatter... anyway, kinda off-topic...
when will the dae importer be completely functional??
When the base of the rebel scum are locatedWhen BJ says so 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #3276 on: August 31, 2011, 09:51:18 AM » |
|
Ehm, just a little thing on my testing of this. I've found BBox only shows the two first bones in imports. I've tested a few imports, such as the amy import and the primid import. I haven't tested it much, but I just thoguht i'd let ya know for consideration for updating.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #3277 on: August 31, 2011, 09:57:19 AM » |
|
Ehm, just a little thing on my testing of this. I've found BBox only shows the two first bones in imports. I've tested a few imports, such as the amy import and the primid import. I haven't tested it much, but I just thoguht i'd let ya know for consideration for updating.
If I'm not mistaken, it's because FortWaffles' bone adder screws up something in MDL0 file. Not BrawlBox fault.
|
|
|
Logged
|
As you may have noticed, I don't answer PMs with problems anymore.
|
|
|
|
|
 |
« Reply #3278 on: August 31, 2011, 01:15:03 PM » |
|
Recently I was trying to import Peach's animations to Zelda/Sheik, and they worked on Zelda, but I dunno for Sheik. Maybe I should go test them, as no one know when the DAE importer/exporter will be 100% complete so I'll have to do with the textures and files I have.
|
|
|
Logged
|
I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
|
|
|
|
|
 |
« Reply #3279 on: August 31, 2011, 01:21:26 PM » |
|
kinda late... but yeah, soft selection enables u to select a couple of vertices, and the vertices that are close to that one will move proportionnally... it makes models less stretched with less effort... its really usefull for making a model slimmer or fatter... anyway, kinda off-topic... when will the dae importer be completely functional?? Oh yeah, I do that.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #3280 on: August 31, 2011, 05:57:56 PM » |
|
The updated BrawlBox can't add bones anymore -- all of the values say "Object reference not set to an instance of an object.", and it crashes when opening it back up after saving.  Yeah sorry, I forgot to change something back before releasing the edit... D: I couldn't stop thinking about it all day at skewl today DX I'll fix it right now.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #3281 on: August 31, 2011, 06:04:14 PM » |
|
Yeah sorry, I forgot to change something back before releasing the edit... D: I couldn't stop thinking about it all day at skewl today DX I'll fix it right now. Sorry, but that's funny.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #3282 on: August 31, 2011, 06:07:22 PM » |
|
Sorry, but that's funny.
How is that funny?  Anyway I was exaggerating, it only crossed my mind a few times, calm down  Edit: Fixed Brawlbox, go ahead and download again. 
|
|
« Last Edit: August 31, 2011, 06:10:55 PM by BlackJax96 »
|
Logged
|
|
|
|
|
|
 |
« Reply #3283 on: August 31, 2011, 06:19:15 PM » |
|
Fixed Brawlbox
YEA LIKE A BAWSE! xD lol.
|
|
|
Logged
|
By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
|
|
|
|
|
 |
« Reply #3284 on: August 31, 2011, 06:35:04 PM » |
|
How is that funny? I don't know. 
|
|
|
Logged
|
|
|
|
|
|