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Author Topic: Brawlbox Resources & History  (Read 4502850 times)
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RandomTBush
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    « Reply #3270 on: August 30, 2011, 11:14:36 PM »


    The updated BrawlBox can't add bones anymore -- all of the values say "Object reference not set to an instance of an object.", and it crashes when opening it back up after saving.  Undecided
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    SqLeon
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    « Reply #3271 on: August 30, 2011, 11:41:31 PM »


    When I tried it, it did have all those "Object reference not set to an instance of an object" things but upon re-open it was normal.
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    DSX8
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    « Reply #3272 on: August 31, 2011, 01:28:01 AM »


    seems like some new bugs popped up in this updated brawlbox... so i think imma set it off to the side till another update/release Awesome Face

    but still... KEEP UP THE GOOD WORK!
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    « Reply #3273 on: August 31, 2011, 06:03:50 AM »


    found some error, I have PM you BJ96 about some thoughts what could be wrong

    now, with this new BB, even items like smokescreen gets ingame lag
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    « Reply #3274 on: August 31, 2011, 08:49:06 AM »


    Soft Seletion?

    kinda late... but yeah, soft selection enables u to select a couple of vertices, and the vertices that are close to that one will move proportionnally... it makes models less stretched with less effort... its really usefull for making a model slimmer or fatter... anyway, kinda off-topic...

    when will the dae importer be completely functional??
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    « Reply #3275 on: August 31, 2011, 09:34:01 AM »


    kinda late... but yeah, soft selection enables u to select a couple of vertices, and the vertices that are close to that one will move proportionnally... it makes models less stretched with less effort... its really usefull for making a model slimmer or fatter... anyway, kinda off-topic...

    when will the dae importer be completely functional??

    When the base of the rebel scum are located

    When BJ says so 
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    « Reply #3276 on: August 31, 2011, 09:51:18 AM »


    Ehm, just a little thing on my testing of this. I've found BBox only shows the two first bones in imports. I've tested a few imports, such as the amy import and the primid import. I haven't tested it much, but I just thoguht i'd let ya know for consideration for updating.
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    Jaklub
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    « Reply #3277 on: August 31, 2011, 09:57:19 AM »


    Ehm, just a little thing on my testing of this. I've found BBox only shows the two first bones in imports. I've tested a few imports, such as the amy import and the primid import. I haven't tested it much, but I just thoguht i'd let ya know for consideration for updating.
    If I'm not mistaken, it's because FortWaffles' bone adder screws up something in MDL0 file. Not BrawlBox fault.
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    « Reply #3278 on: August 31, 2011, 01:15:03 PM »


    Recently I was trying to import Peach's animations to Zelda/Sheik, and they worked on Zelda, but I dunno for Sheik. Maybe I should go test them, as no one know when the DAE importer/exporter will be 100% complete so I'll have to do with the textures and files I have.
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    « Reply #3279 on: August 31, 2011, 01:21:26 PM »


    kinda late... but yeah, soft selection enables u to select a couple of vertices, and the vertices that are close to that one will move proportionnally... it makes models less stretched with less effort... its really usefull for making a model slimmer or fatter... anyway, kinda off-topic... when will the dae importer be completely functional??
    Oh yeah, I do that.
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    BlackJax96
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    « Reply #3280 on: August 31, 2011, 05:57:56 PM »


    The updated BrawlBox can't add bones anymore -- all of the values say "Object reference not set to an instance of an object.", and it crashes when opening it back up after saving.  Undecided

    Yeah sorry, I forgot to change something back before releasing the edit... D:

    I couldn't stop thinking about it all day at skewl today DX I'll fix it right now.
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    SmashClash
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    « Reply #3281 on: August 31, 2011, 06:04:14 PM »


    Yeah sorry, I forgot to change something back before releasing the edit... D: I couldn't stop thinking about it all day at skewl today DX I'll fix it right now.
    Sorry, but that's funny.
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    BlackJax96
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    « Reply #3282 on: August 31, 2011, 06:07:22 PM »


    Sorry, but that's funny.

    How is that funny? Im srs here
    Anyway I was exaggerating, it only crossed my mind a few times, calm down "Wherever Vyse goes, cool follows."

    Edit: Fixed Brawlbox, go ahead and download again. "Wherever Vyse goes, cool follows."
    « Last Edit: August 31, 2011, 06:10:55 PM by BlackJax96 » Logged

    xxmasal22xx
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    « Reply #3283 on: August 31, 2011, 06:19:15 PM »


    Fixed Brawlbox

    YEA LIKE A BAWSE! xD lol.
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    « Reply #3284 on: August 31, 2011, 06:35:04 PM »


    How is that funny?
    I don't know. Oh shi~
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