I know a little about SRT0 files, I've edited them sometimes to change their speed. But I don't guess an editor is necessary for the moment, all we need to make things easier is just a bunch of menus under 'add', including MDL0, CHR0, CLR0, PAT0...
With a blank node creator for more things than just models and CHR0s things would be easier enough.
Another thing to look into in the future: CLR0s... They really need some attention, the last time I checked the nodes couldn't be exported, and they're simple enough to be fixed. Also, there exist some kind of double-layer CLR0s that aren't supported right now, it would be something for the future too (battlefield's sky is an example).
But now the most important thing is metals!! xD
shazam:
http://wiki.tockdom.de/index.php?title=SRT0_%28File_Format%29Also the node adding thing is done, but the brres group node names aren't even read from the file (there's no string offset or anything, the names are generated and then written to the string table when you save, not sure why) so there's no point in renaming them.
How does one even do eye motion?
Can't do it from scratch yet
So Metal textures are more important than the bug that causes textures from imports to spaz out?
I fixed that bug. If it's still around for you, then figure out what you're doing wrong.

I'm having a tough time with the brand new Animation Porter, as I dunno what to do to swap animations. Say that I open FitSheik00.pcs in BB, then I go to the model editor. I want Zelda's animaions (I know the thing to avoid deformations) on Sheik, I open FitZeldaMotionETC, I right-click on one animation, then port it to Sheik's MDL0. But first, am I doing it right? It's because it's the MotionETC file that gets edited, not the MDL0. After doing this for all animations, what should I do? Take the MDL0 and import it on Sheik OR take the FitZeldaMotionETC and rename it to FitSheikMotionETC? Or must I do something else? I already asked in help threads, but no one answered my questions correctly, they were always going off topic, therefore not staying in the subject

I really need help...
It's not new at all and it's extremely self explanatory, so figure it out. I'm not going to hold your hand.

It could be that the fact they don't have metal textures built in like brawl models that makes the textures bug out....
lolno