Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 608 609 610 [611] 612 613 614 ... 1046
Author Topic: Brawlbox Resources & History  (Read 3862655 times)
0 Members and 3 Guests are viewing this topic.
Carnage
God Kitten
*******
Offline Offline

Posts: 7551


(retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #9150 on: February 24, 2012, 12:22:30 PM »


    *happy with tons of joyment* So cool that brawl modding has gotten so far Smiley!

    - Object importing Smiley
    - CHR0 from other games into brawl Smiley
    - Character imports Smiley

    I want the ability to moddify .rels or any other way to give characters that don't have projectiles a real projectile that can be reflected and the missile comes back to the owner.  If this is already possible please link it to me Smiley

    *I know this is not request page*
    REQUEST:
    - someone please link me to a thread for porting animations from other games to brawl.
    - also link me how to import objects to a character and/or a tutorial that I can see how to apply this (visibility and other stuff) on PSA.

    Thanks in Advance :-)
    bj isnt doing brawl codding no one can make real projectyles or change rels that much either and bj isnt doing that  and i doubt we would ever crack the rel since they are huge messes of data and most brawl hacker that understod a bit of  them PW and dantarian are gone
    Logged


    Higure Hokousha
    Advanced Kitten
    ***
    Offline Offline

    Posts: 37



    View Profile Awards
    « Reply #9151 on: February 24, 2012, 03:08:13 PM »


    While it's true, as far as I know, that BlackJax isn't working on .rels and articles, I think it's more than a little pessimistic to say that we won't figure them out eventually. PW and Dantarion are amazing, but they aren't the only people who can understand those kinds of things. It's still worth hoping for the future, not to mention doing some research of your own.

    After all, we have a massive community here. If a concerted effort were to be made, we could probably figure these things out (with enough time).

    ...I'm just saying, don't claim impossibility. After all, model importing once seemed nigh-impossible, too.
    Logged

    My Brawl Tools Library

    http://forums.kc-mm.com/index.php?topic=34011.0

    Tools:

    PSA Assistant

    Naruto200Man
    Badace Kitten
    *****
    Offline Offline

    Posts: 5100

    Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

  • Awards Hot Topic Heart Container Dedicated Hacker KCMM Veteran

  • View Profile WWW Awards
    « Reply #9152 on: February 24, 2012, 03:19:18 PM »


    ^This, this entirely!

    Also, any updates for the next release of BB BJ?
    Logged


    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #9153 on: February 24, 2012, 03:46:34 PM »


    While it's true, as far as I know, that BlackJax isn't working on .rels and articles, I think it's more than a little pessimistic to say that we won't figure them out eventually. PW and Dantarion are amazing, but they aren't the only people who can understand those kinds of things. It's still worth hoping for the future, not to mention doing some research of your own.

    After all, we have a massive community here. If a concerted effort were to be made, we could probably figure these things out (with enough time).

    ...I'm just saying, don't claim impossibility. After all, model importing once seemed nigh-impossible, too.
    o said i doubt it i  didnt say it was impossible  but right now he dont have anyone working on rels that i know of and  brawl comunity is much smaller than it was before unfortunelly ppl get tyred of brawl even with hacks
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #9154 on: March 11, 2012, 04:21:25 AM »


    thought i should update this with BJ's latest BB development lol...

    anyways, PAT0 editing is now done! All thats left is SHP0 editing, and some more work on the model preview like working shaders and stuff (if i remember wat he told me correctly lol)

    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #9155 on: March 11, 2012, 11:41:50 AM »


    I'm sick with an off-and-on fever/headache and a continuously hella bad cough, so development is going pretty slowly. :|

    The good news is, I've almost got SHP0 fully figured out.
    How I'm supposed to apply it to vertices in the viewer, idk yet.

    v0.66 will not have moveset editing, just full support for all animation types and a new model previewer GUI.
    Logged

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #9156 on: March 11, 2012, 12:48:44 PM »


    Very nice, good sir.
    Logged

    : SW-2632-7270-6724


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #9157 on: March 11, 2012, 01:20:33 PM »


    v0.66 will not have moveset editing, just full support for all animation types and a new model previewer GUI.

    sounds fine with me bro
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Sky Grounder
    Lol Kitten
    *********
    Offline Offline

    Posts: 978


  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #9158 on: March 11, 2012, 01:48:24 PM »


    Any updates on SCN0 BJ?
    Logged

    3DS FC: 5370-0958-4818
    Wii U NNID: Doraleus

    namq
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


  • Awards Active Contributor

  • View Profile Awards
    « Reply #9159 on: March 12, 2012, 08:14:11 AM »


    :sadface: no moveset editting sounds really sad in my side of interest of brawlbox :-(

    But eventually you will get to it I know you will.
    Logged


    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #9160 on: March 12, 2012, 10:17:40 AM »


    so moveset editing will be the in V0,67?
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #9161 on: March 12, 2012, 11:01:53 AM »


    Any updates on SCN0 BJ?

    Nope.

    :sadface: no moveset editting sounds really sad in my side of interest of brawlbox :-(

    But eventually you will get to it I know you will.

    Of course, I'm going to start working on it again after v0.66 is released.

    so moveset editing will be the in V0,67?

    Yeah.
    Logged

    namq
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


  • Awards Active Contributor

  • View Profile Awards
    « Reply #9162 on: March 12, 2012, 11:54:32 AM »


    And when it's done slot of people will enjoy brawlbox thousand tomes more Smiley
    Logged


    the98pika
    Holy Kitten
    *
    Offline Offline

    Posts: 1246


  • Awards Heart Container Warm Welcomer Concerned Elector Tutorial Writer

  • View Profile Awards
    « Reply #9163 on: March 12, 2012, 12:09:32 PM »


    And when it's done slot of people will enjoy brawlbox thousand tomes more Smiley
    People already enjoy BrawlBox a lot because without it a lot of people won't be able to make textures, animations, and a whole lot more.
    Of course its nice to have PSA and animation editing in the same program, but until then people can use PSA for PSA editing.
    « Last Edit: March 12, 2012, 12:11:13 PM by the98pika » Logged

    -

    namq
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


  • Awards Active Contributor

  • View Profile Awards
    « Reply #9164 on: March 12, 2012, 12:18:02 PM »


    Yeah.  I've been using psa since the release and I love it, but if we can blend BB animation viewing bone structures and visible hurtboxes and hit boxes, will bring a new era of moveset/project polishing.  Do-able Atm with both programs but will speed up our work :-)
    « Last Edit: March 12, 2012, 12:20:32 PM by namq » Logged


    Pages:  1 ... 608 609 610 [611] 612 613 614 ... 1046
    Print
    Jump to: