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« Reply #12646 on: September 28, 2012, 10:23:21 PM » |
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K append anim is fixed for the next version and try forcing float verts/uvs/normals on import and then try adding the metal to that. If that doesn't work, then just wait for the next version since I've updated it a bit. Also, why are the normals all dark in BB and why do you have multiple copies of the same texture, just with different color settings, if you're not layering them for a special effect? That wastes filespace.
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« Reply #12647 on: September 29, 2012, 05:53:23 PM » |
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« Last Edit: September 30, 2012, 12:56:04 AM by Tcll »
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« Reply #12648 on: September 30, 2012, 07:01:39 PM » |
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Here have some SCN0 previews. glEnable(GL_NORMALIZE) glScalef(X,Y,Z) ... glDisable(GL_NORMALIZE)
let me know if this is wrong
BB doesn't use it
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« Reply #12649 on: September 30, 2012, 08:18:03 PM » |
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Holy [censored] that's epic beyond the spectrum of my own mind!
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« Reply #12650 on: September 30, 2012, 08:21:32 PM » |
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zomfg Stuff I don't understand
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« Reply #12651 on: September 30, 2012, 08:24:17 PM » |
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zomfg Stuff I don't understand thats all stuff i DO understand now for it to be seen in model viewer
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« Reply #12652 on: September 30, 2012, 08:34:01 PM » |
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Hm... Interesting progress you have here... I look forward to what can be done with this.
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« Reply #12653 on: September 30, 2012, 08:48:37 PM » |
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zomfg Stuff I don't understand This. ^ It's so sexy.
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« Last Edit: October 01, 2012, 04:23:41 AM by chaos_knight9000 »
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #12654 on: September 30, 2012, 09:28:16 PM » |
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WHAT THE [censored] IS THAT [censored] WE AINT DOIN ROCKET SCIENCE WERE TRYING TO MAKE SOME [censored]IN BRAWL HACKS
nah but seriously, looks great.
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #12655 on: September 30, 2012, 09:54:00 PM » |
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WHAT THE [censored] IS THAT [censored] WE AINT DOIN ROCKET SCIENCE WERE TRYING TO MAKE SOME [censored]IN BRAWL HACKS
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« Reply #12656 on: October 01, 2012, 02:40:43 AM » |
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*sniff* BlackJax, I am proud of you. You might wanna split some of the camera stuff into tabs (And maybe the lighting start/end points, and the rest in two seperate tabs, just suggesting!)One thing I didn't know about was the Light Color and the Light Enable flags though
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #12657 on: October 01, 2012, 11:40:02 AM » |
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BB doesn't use it ORLY...
what does it use then?? :/ or is it the other method I read *forgets what it was* that was more efficient, but not as reliable?? (it required the scale to be X=Y=Z or else it didn't look pretty)
either way... my viewer works perfectly, and is just as fast as brbx now >:3
also... the expandable panels in the previewer... are they drawn with OpenGL or 'wmPaint()'??
if OpenGL, please tell me how you did it as I can't get the examples I found to work properly... :/ I don't have the 'wmPaint()' function, and would rather use GL anyways... >_>
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« Reply #12658 on: October 01, 2012, 04:06:27 PM » |
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Hey BJ.
For your next release, could you modify the "Edit All" dialogue so that you can use wildcards in your query? I have a bunch of nodes all sharing the same prefix that I want to edit all at once. Otherwise the work becomes really tedious.
Unless there already is a way, but I tried using "*" and that didn't work.
Thanks.
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« Last Edit: October 01, 2012, 10:32:27 PM by SOJ »
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« Reply #12659 on: October 03, 2012, 05:40:09 AM » |
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looks like c# though i am not good at coding i know some bits of designing
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I love reading comics playgames
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