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Author Topic: Brawlbox Resources & History  (Read 4503686 times)
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    « Reply #12855 on: November 27, 2012, 05:00:10 AM »


    Little question I have.
    Will it be possible to add new soundbank / SFX entries to the BRSAR with the upcoming BBox?
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    « Reply #12856 on: November 27, 2012, 07:10:58 AM »


    Little question I have.
    Will it be possible to add new soundbank / SFX entries to the BRSAR with the upcoming BBox?
    ok that would be nice Shocked
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    « Reply #12857 on: November 27, 2012, 05:02:22 PM »


    https://secure.join.me/278-679-651

    Little question I have.
    Will it be possible to add new soundbank / SFX entries to the BRSAR with the upcoming BBox?


    ...of course.
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    « Reply #12858 on: December 02, 2012, 12:53:15 AM »


    any chance for this:

    will be fixed so you paste the same subroutine offset and not always paste offset of action274
    its really annoying if you needing to paste a subroutine in brawlbox on all subactions on the whole moveset for make transfroms/GFX on all animetions/other stuff like that
    and if using PSA for this so the moveset willl freeze/got bugs alot of times if saving the moveset file in brawlbox after edited in PSA

    also used the newest brawlbox for this and all brawlboxs with moveset editing got this bug
    « Last Edit: December 02, 2012, 12:55:10 AM by Mariodk » Logged

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    « Reply #12859 on: December 02, 2012, 01:13:33 AM »


    Glad I decided to read a bit before I asked the question of what RSAR progress means.

    Sound stuff right?...

    Anyway, woot. Glad you're working on something and not... yanno... quitting. For now at least.

    And yes, the subroutine issue MarioDK  speaks of is rather annoying.

    On a side note: does anyone have a long wait time when reading through this thread? For some reason this thread and MarioDK's thread make me wait a very long time before I can scroll and read. Thats mostly the reason why I don't check this and that thread very often.
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    « Reply #12860 on: December 02, 2012, 01:55:30 AM »


    Glad I decided to read a bit before I asked the question of what RSAR progress means.

    Sound stuff right?...

    Anyway, woot. Glad you're working on something and not... yanno... quitting. For now at least.

    And yes, the subroutine issue MarioDK  speaks of is rather annoying.

    On a side note: does anyone have a long wait time when reading through this thread? For some reason this thread and MarioDK's thread make me wait a very long time before I can scroll and read. Thats mostly the reason why I don't check this and that thread very often.

    Spam posts.
    They slow the threads. Tongue

    any chance for this:

    will be fixed so you paste the same subroutine offset and not always paste offset of action274
    its really annoying if you needing to paste a subroutine in brawlbox on all subactions on the whole moveset for make transfroms/GFX on all animetions/other stuff like that
    and if using PSA for this so the moveset willl freeze/got bugs alot of times if saving the moveset file in brawlbox after edited in PSA

    also used the newest brawlbox for this and all brawlboxs with moveset editing got this bug

    I support and re-support this^

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    « Reply #12861 on: December 02, 2012, 03:15:02 AM »


    well i tested the V11 to V9 in Brawlbox 68 beta that i was able to test... the models no longer freeze or cause lag anymore... but they still dont show up properly in-game  (tested it with a blue whale)
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    « Reply #12862 on: December 02, 2012, 11:11:56 AM »


    in Brawlbox 68 beta that i was able to test...

    You mean that you downloaded off the Brawltools2 svn and compiled like a smart person, even though you were drunk and tired at the time.


    and yes Mariodk, I will fix that.
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    « Reply #12863 on: December 02, 2012, 11:20:14 AM »


    Glad I decided to read a bit before I asked the question of what RSAR progress means.

    Sound stuff right?...

    Anyway, woot. Glad you're working on something and not... yanno... quitting. For now at least.

    And yes, the subroutine issue MarioDK  speaks of is rather annoying.

    On a side note: does anyone have a long wait time when reading through this thread? For some reason this thread and MarioDK's thread make me wait a very long time before I can scroll and read. Thats mostly the reason why I don't check this and that thread very often.
    I recommend NOT using Firefox on this thread. IE, FF, and I think Chrome all slow way down when this thread is loaded. I use Safari specifically for this thread.
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    « Reply #12864 on: December 02, 2012, 11:45:18 AM »


    yes Mariodk, I will fix that.
    thanks
    so we can soon make transfroms/GFX on all animetions/other modes stuff that needs a subrotine code in each subaction
    in brawlbox xd
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    « Reply #12865 on: December 03, 2012, 12:22:14 PM »


    I'm not downloading ANOTHER browser just to view this thread... I'll just use my phone's internet for this thread :/ Cause I use chrome and its great.

    Thats awesome that the sub routine thing is going to be fixed in this version of BB as well.

    Also... it would take me far too long to go back and look... but are GFX going to be visible in BB's previewer this time? Or is this one primarily about sound?

    @DSX8: Dat stage Im srs here I want it
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    « Reply #12866 on: December 03, 2012, 04:53:41 PM »


    I'm not downloading ANOTHER browser just to view this thread... I'll just use my phone's internet for this thread :/ Cause I use chrome and its great.

    Thats awesome that the sub routine thing is going to be fixed in this version of BB as well.

    Also... it would take me far too long to go back and look... but are GFX going to be visible in BB's previewer this time? Or is this one primarily about sound?

    @DSX8: Dat stage Im srs here I want it
    as far as i kno, no GFX arnt viewable yet.

    and yes its a sexy looking stage Grin
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    « Reply #12867 on: December 03, 2012, 05:27:22 PM »


    Also... it would take me far too long to go back and look... but are GFX going to be visible in BB's previewer this time? Or is this one primarily about sound?

    Nope, only RSAR and REFF (which are GFX) editing and the SCN0/CLR0 model viewer editors will be new. (Although you can't actually view CLR0 or SCN0 things without working OpenGL shaders)
    ...and a [censored] ton of bugfixes and minor additions/improvements.
    Like the ability to save a default camera position for every time you open BB and/or reset the camera and stuff.
    I don't think I'll have model viewer shaders working by the time I release though. :/
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    « Reply #12868 on: December 03, 2012, 05:39:10 PM »


    Like the ability to save a default camera position for every time you open BB and/or reset the camera and stuff.
    Sorry for the idiotic question, but, is that one of the features in the next Brawlbox?
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    « Reply #12869 on: December 03, 2012, 05:48:14 PM »


    Sorry for the idiotic question, but, is that one of the features in the next Brawlbox?

    only *blah* will be new - and a [censored] ton of *blah* Like the ability to save a default camera position for every time you open BB and/or reset the camera and stuff.

    You read the answer
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