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« Reply #1605 on: June 25, 2011, 06:08:11 AM » |
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you're prbly talking about something controlled by the shaders... or the nodes >_>
note in brbx, the shaders are named improperly... the ACTUAL shaders are part of the materials what you're looking at in brbx is the nodes
*sigh* kryal you idiot... this is exactly what I was trying to avoid DX
So if this is true, then the old v0.64 preview has another use.
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« Last Edit: June 25, 2011, 06:15:15 AM by Eternal Yoshi »
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« Reply #1606 on: June 25, 2011, 06:44:08 AM » |
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So if this is true, then the old v0.64 preview has another use. well, actually it doesn't... heh the previewer doesn't do shading, as Kryal didn't know how to implement the shaders + Nodes...
once it does though, we won't have to preview Material/Shader OR Node edits in brawl anymore
saying the previewer should shade as brawl does
EDIT:
is it ok to be super Hyped now? if you can get Melee dr. mario with his animations in Brawl i can make a Moveset for him(ofc over a other then Mario)have just waited for a good Dr. mario why not over mario :/ just make him single slot...
shoot... I'm putting a custom moveset along with 2 imports over Pika
players: 1: DPv5 (custom moveset) 2: Pachi (Pokepark import) 3: Pichu (Melee import)
DP will have 49 bones (a dummy bone to act as HipN so the model doesn't interfere with the original animation) Pachi will only have 27 bones IDK how many bones Pichu has yet, but the skeleton will need to be modded a bit
the only thing that would make this an impossibility would be the partition size + the amount of free RAM on the wii being used when the motion file is loaded
deleting those other useless animations will give me some free space to work
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« Last Edit: June 25, 2011, 07:04:14 AM by Tcll »
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« Reply #1607 on: June 25, 2011, 07:20:20 AM » |
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well, actually it doesn't... heh the previewer doesn't do shading, as Kryal didn't know how to implement the shaders + Nodes...
There's a brres viewer that does that and shows them as they are in game.
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« Reply #1608 on: June 25, 2011, 07:24:38 AM » |
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the reason for why not mario is it is abit boring with Dr. mario with a normal Mario moveset it better to get him over a other and make a moveset for him
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #1609 on: June 25, 2011, 07:25:48 AM » |
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There's a brres viewer that does that and shows them as they are in game. then you know something I don't would you happen to know a DL for it
and a src as well please post it here too as it would help out BJ, and he could implement that for a future version
EDIT:
the reason for why not mario is it is abit boring with Dr. mario with a normal Mario moveset it better to get him over a other and make a moveset for him you completely missed my point XD
put him over mario with seperate animations for him and mario
EDIT2: also... an important note about animation that I've seen some people doing NEVER animate every frame with a keyframe
only put a keyframe at a critical part of a rotation
TransN should only have 2 keyframes (1 at the start, and one at the end)
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« Last Edit: June 25, 2011, 07:31:24 AM by Tcll »
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« Reply #1610 on: June 25, 2011, 07:34:37 AM » |
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« Last Edit: June 25, 2011, 07:39:19 AM by Eternal Yoshi »
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« Reply #1612 on: June 25, 2011, 07:40:14 AM » |
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« Reply #1613 on: June 25, 2011, 07:49:15 AM » |
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-.-* looks like he just did a sort of drop in and release thing...
baka for not releasing a src
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« Reply #1614 on: June 25, 2011, 07:50:58 AM » |
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« Last Edit: June 25, 2011, 07:56:58 AM by Eternal Yoshi »
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« Reply #1616 on: June 25, 2011, 11:15:29 AM » |
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Freaking epic, who cares if it's old, it still looks like it reads the shaders/nodes/tevs/materials/whatever! I'll see if I can find any info in there.
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« Reply #1617 on: June 25, 2011, 11:21:07 AM » |
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lol maybe I don't still have the src XDD
I may as well look at it again... seeing as I understand C-type a bit better now... heh
EDIT: lol forgot this program was made with Developer C++ XDD I can compile that =D
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« Last Edit: June 25, 2011, 11:31:31 AM by Tcll »
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« Reply #1618 on: June 25, 2011, 11:31:38 AM » |
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Well I just looked through it, and it doesn't look like it reads anything having to do with shading the model, I think that's just how it's rendered.
But it does read objects! (polygons)
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