Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 123 124 125 [126] 127 128 129 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4502776 times)
0 Members and 1 Guest are viewing this topic.
DSX8
Stage/Character Importer
Never Gonna Give You Up
*
Offline Offline

Posts: 9288


meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #1875 on: July 08, 2011, 04:06:02 PM »


    Yep isn't it great XD You can even save models that are version 11 or 10
    hah yeah, i've noticed that wit some of my okami models, which i absolutely LIKE! Wink

    *hates making brstm files with .wav files cause i have to convert every mp3 to wav*
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    SuperSmasher
    Expert Kitten
    ****
    Offline Offline

    Posts: 60

    kitty kat used lick!


    View Profile Awards
    « Reply #1876 on: July 08, 2011, 04:07:38 PM »


    @BJ i can not open ANY .pac .pcs .brres with model/texture data. (even unmodified files, though i haven't tested unmodified texturedata[insert number here].brres) ive only tested these file types which contain either MDL0's or TextureData
    • or both. i hav a 64-bit OS (Win 7 Home Premium) i noticed you stated earlier that some code was changed to support x64 AND x86 machines, it was to my understanding that 64-bit Operating Systems support both 32-bit and 64-bit software but ya know, i could be wrong. so keep up the epicosity Happy Face and hopefully find a way to fix this issue that i and other people might be experiencing with 64-bit OS's

    thanks in advance, SuperSmasher Grin
    Logged


    the98pika
    Holy Kitten
    *
    Offline Offline

    Posts: 1246


  • Awards Heart Container Warm Welcomer Concerned Elector Tutorial Writer

  • View Profile Awards
    « Reply #1877 on: July 08, 2011, 04:07:56 PM »


    Everytime i open up a fit****00.pac/pcs i keep getting this error:
    [/spoiler]



    Edit: Ninja'd :ninja'd:
    « Last Edit: July 08, 2011, 04:08:51 PM by the98pika » Logged

    -

    SuperSmasher
    Expert Kitten
    ****
    Offline Offline

    Posts: 60

    kitty kat used lick!


    View Profile Awards
    « Reply #1878 on: July 08, 2011, 04:10:59 PM »


    oh the irony hey pika are you using a 32-bit or 64-bit OS?
    Logged


    the98pika
    Holy Kitten
    *
    Offline Offline

    Posts: 1246


  • Awards Heart Container Warm Welcomer Concerned Elector Tutorial Writer

  • View Profile Awards
    « Reply #1879 on: July 08, 2011, 04:14:20 PM »


    64 Bit too lol and windows 7 D:
    Logged

    -

    SuperSmasher
    Expert Kitten
    ****
    Offline Offline

    Posts: 60

    kitty kat used lick!


    View Profile Awards
    « Reply #1880 on: July 08, 2011, 04:16:35 PM »


    cause i get the xact same stupid fugly annoying eye-melting error
    Logged


    Stitch
    Supreme Kitten
    ********
    Offline Offline

    Posts: 571


    Formerly known as 123456/Agent P

  • Awards Heart Container

  • View Profile Awards
    « Reply #1881 on: July 08, 2011, 04:23:46 PM »


    same here
    Logged


    [PICTURES REMOVED. Reason: Total signature pic size exceeds 695x200.]
    This is how I hack
    Old Avatars:
    http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=4969&Moderated=All

    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #1882 on: July 08, 2011, 04:27:28 PM »


    Same error here.
    Logged

    SuperSmasher
    Expert Kitten
    ****
    Offline Offline

    Posts: 60

    kitty kat used lick!


    View Profile Awards
    « Reply #1883 on: July 08, 2011, 04:37:14 PM »


    im getting a corrupted data error when i open the motion part of the FitMothonEtc but all else seems just fine
    Logged


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #1884 on: July 08, 2011, 04:49:46 PM »


    @BJ i can not open ANY .pac .pcs .brres with model/texture data. (even unmodified files, though i haven't tested unmodified texturedata[insert number here].brres) ive only tested these file types which contain either MDL0's or TextureData
    • or both. i hav a 64-bit OS (Win 7 Home Premium) i noticed you stated earlier that some code was changed to support x64 AND x86 machines, it was to my understanding that 64-bit Operating Systems support both 32-bit and 64-bit software but ya know, i could be wrong. so keep up the epicosity Happy Face and hopefully find a way to fix this issue that i and other people might be experiencing with 64-bit OS's

    thanks in advance, SuperSmasher Grin

    It's hard for me to fix those issues, because they don't occur for me O_o Think of it like fixing a, uh, a light. If the light turns on when you turn it on, but other people say it doesn't do anything, how will you fix it? XD

    Can you post the error here? Expand the error thing and copy and paste the error here.

    This looks like one freakin huge issue...
    Logged

    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #1885 on: July 08, 2011, 04:56:34 PM »


    is there someway to make animations in another 3D program, like blender or 3ds max, and convert them to .chr0???
    cuz that would be awesome ^^
    Logged

    SuperSmasher
    Expert Kitten
    ****
    Offline Offline

    Posts: 60

    kitty kat used lick!


    View Profile Awards
    « Reply #1886 on: July 08, 2011, 04:57:44 PM »


    ************** Exception Text **************
    System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
       at BrawlLib.SSBBTypes.BRESHeader.get_First()
       at BrawlLib.SSBB.ResourceNodes.BRESNode.get_RootHead er()
       at BrawlLib.SSBB.ResourceNodes.BRESNode.get_Group()
       at BrawlLib.SSBB.ResourceNodes.BRESNode.OnInitialize()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.ARCEntryNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromAddre ss(ResourceNode parent, VoidPtr address, Int32 length)
       at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
       at BrawlBox.BaseWrapper.OnExpand()
       at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e)
       at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
       at System.Windows.Forms.TreeView.WmNotify(Message& m)
       at System.Windows.Forms.TreeView.WndProc(Message& m)
       at BrawlBox.ResourceTree.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.64.4206.19272
        Win32 Version: 0.64.0.0
        CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.10.4206.19268
        Win32 Version: 0.10.3.0
        CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #1887 on: July 08, 2011, 05:00:58 PM »


    ************** Exception Text **************
    System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
       at BrawlLib.SSBBTypes.BRESHeader.get_First()
       at BrawlLib.SSBB.ResourceNodes.BRESNode.get_RootHead er()
       at BrawlLib.SSBB.ResourceNodes.BRESNode.get_Group()
       at BrawlLib.SSBB.ResourceNodes.BRESNode.OnInitialize()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.ARCEntryNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromAddre ss(ResourceNode parent, VoidPtr address, Int32 length)
       at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
       at BrawlBox.BaseWrapper.OnExpand()
       at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e)
       at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
       at System.Windows.Forms.TreeView.WmNotify(Message& m)
       at System.Windows.Forms.TreeView.WndProc(Message& m)
       at BrawlBox.ResourceTree.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.64.4206.19272
        Win32 Version: 0.64.0.0
        CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.10.4206.19268
        Win32 Version: 0.10.3.0
        CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    ^ fixed... u shouldve put it in a spoiler
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #1888 on: July 08, 2011, 05:05:23 PM »


    ************** Exception Text **************
    System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
       at BrawlLib.SSBBTypes.BRESHeader.get_First()
       at BrawlLib.SSBB.ResourceNodes.BRESNode.get_RootHead er()
       at BrawlLib.SSBB.ResourceNodes.BRESNode.get_Group()
       at BrawlLib.SSBB.ResourceNodes.BRESNode.OnInitialize()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.ARCEntryNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromAddre ss(ResourceNode parent, VoidPtr address, Int32 length)
       at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
       at BrawlBox.BaseWrapper.OnExpand()
       at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e)
       at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
       at System.Windows.Forms.TreeView.WmNotify(Message& m)
       at System.Windows.Forms.TreeView.WndProc(Message& m)
       at BrawlBox.ResourceTree.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.64.4206.19272
        Win32 Version: 0.64.0.0
        CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.10.4206.19268
        Win32 Version: 0.10.3.0
        CodeBase: file:///C:/Users/Sam/Desktop/Brawlbox%20v0.64%20Modset%201/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.



    Good news and bad news!

    Bad news is, I didn't change any code in BRESNodes.

    Good news is, that must mean it's the compiler that isn't being compatible with 64-bit computers.

    I'm gonna pm you in a sec.
    Logged

    SuperSmasher
    Expert Kitten
    ****
    Offline Offline

    Posts: 60

    kitty kat used lick!


    View Profile Awards
    « Reply #1889 on: July 08, 2011, 05:27:37 PM »


    everything i sad did not work now works  Grin
    Logged


    Pages:  1 ... 123 124 125 [126] 127 128 129 ... 1046
    Print
    Jump to: