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« Reply #2760 on: August 17, 2011, 04:31:05 PM » |
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Even if you can't meet the deadline, it's better late than never. Don't rush it if you don't absolutely need to, or else you'll end up making more mistakes that will need fixing later (such as the PAT0 support in Bero's modset that took a few revisions to work properly).
It still don't work correctly for a PAT0 in STGEMBLEM_00.pac  Anyways, another good luck from me to you BlackJax 
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #2761 on: August 17, 2011, 04:33:31 PM » |
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Quick change of plans. I go back to school on Monday, so I'm working as hard and fast as possible to get an imported mesh working in Brawl before then. I finally understand how to manage bits too. Here's what I wrote from scratch this morning for a TEV command: I'm working on writing the objects right now. I'm not sure if I can make the deadline, wish me luck. I really hope I can >_< i seriously have no clue wat that command line will even do.. o.e... nor understand it Dx but still, keep up the good work!!! once this is out, then i can go back and fix every Okami model that doesnt work or show properly in brawl! *mumbles* dang it ForOhFor_Error and his lil tool that doesnt fix the strings offsets
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« Reply #2763 on: August 17, 2011, 04:52:39 PM » |
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« Reply #2764 on: August 17, 2011, 04:56:32 PM » |
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Ik lol, but it's worth a shot. I think I'm pretty close.  well take as much time u need! we're all rooting for ya!
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« Reply #2765 on: August 17, 2011, 05:09:11 PM » |
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Ik lol, but it's worth a shot. I think I'm pretty close. you're only... you're JUST beginning to break through the barrier >_>
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« Reply #2766 on: August 17, 2011, 05:09:35 PM » |
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well take as much time u need! we're all rooting for ya!
BLACKJAX, BLACKJAX, BLACKJAX, BLACKJAX!!! but srsly no rush. SuperSmasher
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« Reply #2767 on: August 17, 2011, 05:10:27 PM » |
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I swear this thread is getting as much attention as Beyond's thread, lately.
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« Reply #2768 on: August 17, 2011, 05:36:14 PM » |
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I swear this thread is getting as much attention as Beyond's thread, lately.
Cuz we're inching closer and closer to getting our own models into Brawl 
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« Reply #2769 on: August 17, 2011, 06:54:07 PM » |
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Hey BlackJax just a question, but in the next brawlbox would it be possible to fix the textures on assist trophy models in the model viewer? as some models have weird texture issues in brawlbox but not in game... I'm not sure if this has anything to do with brawlbox though bu I thought It might be interesting to look into.
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« Reply #2770 on: August 17, 2011, 06:59:57 PM » |
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Hey BlackJax just a question, but in the next brawlbox would it be possible to fix the textures on assist trophy models in the model viewer? as some models have weird texture issues in brawlbox but not in game... I'm not sure if this has anything to do with brawlbox though bu I thought It might be interesting to look into.
I dunno, I'd have to see it myself.
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« Reply #2771 on: August 17, 2011, 07:15:38 PM » |
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 As you can see, for some reason the textures for saki's face map to his hair instead of the hair showin up there in brawl box. similarly, Issac as thius weird messed up[ face texture and his armor has the face textures instead... It's pretty strange I must say >.<
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« Reply #2772 on: August 17, 2011, 08:16:33 PM » |
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As you can see, for some reason the textures for saki's face map to his hair instead of the hair showin up there in brawl box. similarly, Issac as thius weird messed up[ face texture and his armor has the face textures instead... It's pretty strange I must say >.< creepy o.o
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« Reply #2773 on: August 17, 2011, 08:28:20 PM » |
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creepy o.o lol, I wouldn't call that creepy, I've seen much weirder things in brawlbox and even in-game.
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« Reply #2774 on: August 17, 2011, 08:31:58 PM » |
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lol, I wouldn't call that creepy, I've seen much weirder things in brawlbox and even in-game.
This^ I remember seeing much worse.... This with giga bowsers animations for instance is very creepy <.<
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