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Author Topic: Brawlbox Resources & History  (Read 4505623 times)
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DSX8
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    « Reply #3585 on: September 05, 2011, 09:41:27 PM »


    I know I'm somewhat impatient when I'm waiting for things I long for ^^' That's because I can't see me DAEs in BrawlBox, and I'm willing to see if they will work on Brawl despite being un-seeable on BrawlBox. I was wondering... Could anyone do a movie tutorial of what BlackJax said in the OP about exporting DAEs with 3ds Max 2010 so I can successfully export a good DAE file?
    i MIGHT be able to do 1... depends on how well my laptop is wanting to be used
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    BlackJax96
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    « Reply #3586 on: September 05, 2011, 09:46:05 PM »


    I have a video tutorial already done if I can figure out how to cut off like 2 minutes at the end of the video without killing the quality.
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    TokoyamiTheDark
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    « Reply #3587 on: September 05, 2011, 09:48:30 PM »


    Really? what is the URL of the tutorial so I can download it? I can cut it off for you if you want (just tell me where to begin and I'll do it)
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    « Reply #3588 on: September 05, 2011, 09:59:36 PM »


    I have a video tutorial already done if I can figure out how to cut off like 2 minutes at the end of the video without killing the quality.

    whats wrong with the last 2 minutes?
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    BlackJax96
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    « Reply #3589 on: September 05, 2011, 10:04:21 PM »


    whats wrong with the last 2 minutes?

    3ds Max shut down randomly, Yoko's .max file was corrupted, and the animation dragging didn't work in Brawlbox (which I had to fix).
    Did I mention I had to fix Yoko a second time? Im srs here

    Really?

    No, I was joking. Carry on.
    /sarcasm
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    TokoyamiTheDark
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    « Reply #3590 on: September 05, 2011, 10:19:26 PM »


    3ds Max shut down randomly, Yoko's .max file was corrupted, and the animation dragging didn't work in Brawlbox (which I had to fix). Did I mention I had to fix Yoko a second time? Im srs here No, I was joking. Carry on. /sarcasm

    Does this means you didn't made a video after all?
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    « Reply #3591 on: September 05, 2011, 10:23:29 PM »


    Tokoyami, just calm your tits for a bit.
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    BlackJax96
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    « Reply #3592 on: September 05, 2011, 10:34:58 PM »


    Does this means you didn't made a video after all?

    Dude just chill for a bit, I was being sarcastic.

    I just figured out that I can cut the video, render it to AVI and keep the quality the same with After Effects, but it'll take around an hour to render.
    I'll render it sometime tomorrow.
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    « Reply #3593 on: September 06, 2011, 10:46:09 AM »


    I'm posting w/in 5 minutes of my library time :3

    can someone do me a favor and tell me if the block size between each primitive group is the same :/
    the group start primitive is '20'.

    I have a theory, and would like to test it...

    PM me plz :3
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    « Reply #3594 on: September 06, 2011, 11:03:59 AM »


    Hey BJ, think you can fix using the Space Bar when you select som'in in the Poly/Bone/Texture sections? Just more of a wonderment since I usually turn off alotta poly's in rappid succetion by hitting up/down and space. It only works once
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    « Reply #3595 on: September 06, 2011, 11:21:26 AM »


    Yeah, and I wasn't panicking or something like that. Even though my thread is young, the problem I'm facing lasts since a long time, and I was simply asking questions while being calm. I was wondering... how can I move a model's arms in 3ds Max so that it ends up shaped like a 'T' (as seen in BrawlBox)? Maybe I'll try to find that on my own...
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    « Reply #3596 on: September 06, 2011, 11:27:07 AM »


    Nobody answered my question about using an exported dae from a brawl MDL0 for vertexing purposes...
    *sigh*

    @ Tokoyami: dude, all you do is rigg the character (tons of tutorials on youtube) and pose them in a t pose....
    it's that easy...

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    « Reply #3597 on: September 06, 2011, 12:39:31 PM »


    Nobody answered my question about using an exported dae from a brawl MDL0 for vertexing purposes... *sigh* @ Tokoyami: dude, all you do is rigg the character (tons of tutorials on youtube) and pose them in a t pose.... it's that easy...
    You were right! That was a lot easier than I thought, and now my model is in a right 'T' pose (but the right hand & fingers are backwards XD) Need to fix this up, then it'll be OK to put in BrawlBox (oh, and BJ's tutorial, too, due to my smalls problems of viewing DAEs in my BrawlBox) Smiley And apparently, I'm not the only one out there with the same problems as I...
    « Last Edit: September 06, 2011, 12:41:03 PM by TokoyamiTheDark » Logged

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    « Reply #3598 on: September 06, 2011, 12:53:15 PM »


    You were right! That was a lot easier than I thought, and now my model is in a right 'T' pose (but the right hand & fingers are backwards XD) Need to fix this up, then it'll be OK to put in BrawlBox (oh, and BJ's tutorial, too, due to my smalls problems of viewing DAEs in my BrawlBox) Smiley And apparently, I'm not the only one out there with the same problems as I...

    Yeah =3 it took me a while to figure out rigging a character too Cheesy it's one of those super-complicated things that aren't so super-complicated once you get how to do it XD
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    « Reply #3599 on: September 06, 2011, 12:55:12 PM »


    Hey BJ, think you can fix using the Space Bar when you select som'in in the Poly/Bone/Texture sections? Just more of a wonderment since I usually turn off alotta poly's in rappid succetion by hitting up/down and space. It only works once

    ^ This Please!!
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