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« Reply #4260 on: September 24, 2011, 07:35:21 PM » |
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Personally, I'd say leave sonic's arm alone. If someone is deperate enough to port a char's animation onto Sonic (or off) They can bloody well fix thier own key frames XD
Lol XD True  Edit: So I coded a little bit to add in the FF's to Nel's model. The rebuilt model worked perfectly in-game. That means something references something before the relocation offsets. The only offset I can think of right now would be the MDL0 offset. I need to make sure every single MDL0 offset in the entire MDL0 is edited. Btw Nel's hair didn't move in the wind even though I changed the flags. D:
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« Last Edit: September 24, 2011, 09:12:04 PM by BlackJax96 »
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« Reply #4261 on: September 24, 2011, 09:23:15 PM » |
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Lol XD True  Edit: So I coded a little bit to add in the FF's to Nel's model. The rebuilt model worked perfectly in-game. That means something references something before the relocation offsets. The only offset I can think of right now would be the MDL0 offset. I need to make sure every single MDL0 offset in the entire MDL0 is edited. Btw Nel's hair didn't move in the wind even though I changed the flags. D: That's... good right? This is progress, correct c:?
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« Reply #4262 on: September 24, 2011, 09:28:03 PM » |
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That's... good right? This is progress, correct c:?
Yep, I'm slowly but surely pinpointing the problem 
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« Reply #4263 on: September 24, 2011, 09:36:26 PM » |
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AWESOME!!! now try to do that with flandre!!
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« Reply #4264 on: September 24, 2011, 09:41:36 PM » |
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Yep, I'm slowly but surely pinpointing the problem  Sweet, guess and check is my favorite method for pinpointing problems... or cornering them through various methods...
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« Reply #4265 on: September 24, 2011, 10:05:46 PM » |
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AWESOME!!! now try to do that with flandre!!
It's not that easy mah boi  And apparently I'm downloading Wii RVL SDK 3.2. I dunno if this is real and/or better than the SDK I've been using (which is rev 2.1), but it's worth a shot downloading 
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« Reply #4266 on: September 24, 2011, 10:16:36 PM » |
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hmm lets see wat the difference is with those 2 programs 
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« Reply #4267 on: September 24, 2011, 10:19:39 PM » |
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Progress? I liek progress. Let's hope this version of the SDK means something.
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« Reply #4268 on: September 24, 2011, 10:39:17 PM » |
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AWESOME!!! now try to do that with flandre!!
Hellz YEAHZ!! It's not that easy mah boi  
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« Reply #4269 on: September 24, 2011, 11:30:50 PM » |
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What is SDK? And I'm glad there's some progress on the new BrawlBox.
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« Last Edit: September 24, 2011, 11:47:33 PM by TokoyamiTheDark »
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #4270 on: September 24, 2011, 11:32:11 PM » |
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What is SDK?
SDK is a Wii development kit. It's illegal to distribute on sites such as this.
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« Reply #4271 on: September 24, 2011, 11:49:30 PM » |
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will it be possible to merge GFX models with vertexs for save Filesize on the moveset like merge Goku vertex with kamehameha GFX and Spirit Bomb GFX(smashBall model) and sitting on they´s own bones too to save alot of filesize to the moveset?
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #4272 on: September 24, 2011, 11:53:56 PM » |
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Yikes. Now I know why SDK was a "Tabuu" subject on other Brawl forums, as they were distributing this device illegally. Good thing I didn't downloaded it.
Now, I have a DAE of Wes that was originally an OBJ and I gave it bones, but when I tried to replace Sonic's model (just to test) with BrawlBox, I got an error message. I don't know why, as I can import a Gerudo Guard, a Dodongo, the Zora's Guitar from the N64 Zelda Games, and even Terra Branford from Dissidia Final Fantasy from the PSP(which isn't from Nintendo) into BrawlBox, so why is the Wes Texture ain't working?
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« Last Edit: September 24, 2011, 11:54:58 PM by TokoyamiTheDark »
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #4273 on: September 24, 2011, 11:57:07 PM » |
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... and even Terra Branford from Dissidia Final Fantasy from the PSP(which isn't from Nintendo).... Wait, PSP wasn't made by Nintendo?
When did that happen?
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Muslims are literally murderers
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« Reply #4274 on: September 24, 2011, 11:59:54 PM » |
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Wait, PSP wasn't made by Nintendo? When did that happen? PSP, or PlayStation Portable, is made by Sony, not Nintendo. So I thought that was weird to see a texture from a Sony game working on BrawlBox while a Nintendo texture not working. You really didn't knew PSP was made by Sony!?
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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