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Author Topic: Brawlbox Resources & History  (Read 4758723 times)
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DarkPikachu
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complexity == fun

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    « Reply #4380 on: September 28, 2011, 09:26:42 AM »


    and my paragraph long post asking you if you'd do something for me was yet again was ruined >:O
    lousy forum host.
    I never have this problem with a proboards forum Im srs here

    whatever...
    thanx RTB Smiley

    EDIT:
    hey RTB
    the favor I wanted to ask was if you'd mind editing my resource thread with new info and PM-ing the edit to me Smiley
    (you can quote my thread if you like, or just PM me the new info on where it should go)

    and also, (for others as well) if you're a mod and have some knowledge that I don't have listed,
    feel free to edit my post if you wish. Smiley
    « Last Edit: September 28, 2011, 11:21:20 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #4381 on: September 28, 2011, 11:50:26 AM »


    @BlackJax96: Does the new feature that you're installing to brawlbox (mdl0 importing) also reduce the headerlen to 208?
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    DarkPikachu
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    complexity == fun

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    « Reply #4382 on: September 28, 2011, 11:53:03 AM »


    @BlackJax96: Does the new feature that you're installing to brawlbox (mdl0 importing) also reduce the headerlen to 208?
    if export is v9, yes
    if export is v11, no
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    KingJigglypuff
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    « Reply #4383 on: September 28, 2011, 04:34:44 PM »


    Oh yes, I ran into that error again.
    I used Clean on some animations and saved.
    Then later I edited one and tried saving, but I got an error.
    This is the error: "The given key was not present in the dictionary"
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    BlackJax96
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    « Reply #4384 on: September 28, 2011, 05:30:08 PM »


    It's because the DrawOpa/DrawXlu properties aren't set up properly. They're what determines which polygons are set to which bone. For example, the "EyeYellowM" could be bone ID 2, and every polygon group attributed to that bone will have the same "BoneIndex", as BrawlBox calls it. If they're all set to 0, then they'll be visible all the time. (Which means that bone edits are not necessary to have a polygon group visible at all times -- all that needs to be done is hex edit the values to be 0 in the DrawOpa/DrawXlu).

    Oh yeah, I forgot about that XD Those were always set to 0 in v0.64d, but I fixed that Tongue
    I was hoping that there was hope in that helping find the problem... D:

    RTB and Pikazz, would you mind beta testing the current version of Brawlbox and see if you can find this one little problem?
    I haven't been able to find it alone... D:

    Oh yes, I ran into that error again.
    I used Clean on some animations and saved.
    Then later I edited one and tried saving, but I got an error.
    This is the error: "The given key was not present in the dictionary"

    Something has no name...?

    @BlackJax96: Does the new feature that you're installing to brawlbox (mdl0 importing) also reduce the headerlen to 208?
    if export is v9, yes
    if export is v11, no

    I think v10 is no too.
    Meh, it depends

    Btw, the Peach mod froze the wii at stage select and Flandre doesn't work on Dolphin either.
    « Last Edit: September 28, 2011, 05:32:23 PM by BlackJax96 » Logged

    pikazz
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    « Reply #4385 on: September 28, 2011, 06:00:33 PM »


    RTB and Pikazz, would you mind beta testing the current version of Brawlbox and see if you can find this one little problem?
    I haven't been able to find it alone... D:
    sure, i can test and do some resourse! :3

    cant test on my wii for the moment but I can look and see in hex x3
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    Stupid Tinypic :C

    BlackJax96
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    « Reply #4386 on: September 28, 2011, 06:06:24 PM »


    sure, i can test and do some resourse! :3

    cant test on my wii for the moment but I can look and see in hex x3

    mmmk I'll send it to you in a little bit
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    DarkPikachu
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    complexity == fun

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    « Reply #4387 on: September 28, 2011, 07:14:16 PM »


    BJ...
    can you send me the error MDL0's :/

    I'll be able to check them when I get to a compy Smiley

    on a side note,
    when I get linux working,
    I'm going to try setting up winXP on a virtual machine for linux. Smiley
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    RandomTBush
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    « Reply #4388 on: September 28, 2011, 08:09:36 PM »


    Yeah, if I can try the latest BrawlBox (and attempt to build a few, small MDL0 files), I'll do my best to find out what's causing the models to not work properly.
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    Roo
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    « Reply #4389 on: September 28, 2011, 08:32:36 PM »


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    DarkPikachu
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    complexity == fun

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    « Reply #4390 on: September 28, 2011, 08:38:55 PM »



    <3 <3 roo Cheesy
    although gimme a red shirt with a NES controller drawn on the front with text below it saying "Back in the day."

    and make the pants black with 2 white stripes going down the side of the legs.

    and DP's tail

    that will be perfect >:3
    « Last Edit: September 28, 2011, 08:40:00 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Segtendo
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    « Reply #4391 on: September 28, 2011, 08:40:08 PM »




    RandomTBush, the talking Opa-Opa that thinks it's a bush.
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    « Reply #4392 on: September 28, 2011, 08:40:27 PM »




    is that supposed to be BJ, TCLL and RTB?? O.o
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    « Reply #4393 on: September 28, 2011, 08:41:02 PM »


    <3 <3 roo Cheesy
    although gimme a red shirt with a NES controller drawn on the front with text below it saying "Back in the day."

    and make the pants black with 2 white stripes going down the side of the legs.

    and DP's tail

    that will be perfect >:3

    Well too bad, I already deleted the source file, MUAHAHAHAHHA!!
    Your yellow pantedness shall forever remain!
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    BlackJax96
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    « Reply #4394 on: September 28, 2011, 08:42:23 PM »


    <3 <3 roo Cheesy
    although gimme a red shirt with a NES controller drawn on the front with text below it saying "Back in the day."

    and make the pants black with 2 white stripes going down the side of the legs.

    and DP's tail

    that will be perfect >:3

    Im srs here

    RandomTBush, the talking Opa-Opa that thinks it's a bush.

    Im srs here

    Yeah, if I can try the latest BrawlBox (and attempt to build a few, small MDL0 files), I'll do my best to find out what's causing the models to not work properly.

    Ok imma send it to you and pikazz in just a sec

    Well too bad, I already deleted the source file, MUAHAHAHAHHA!!
    Your yellow pantedness shall forever remain!

    Awesome Face
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