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« Reply #4411 on: September 30, 2011, 10:08:40 AM » |
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I hope that mdl0 memory scrukture will get busted!
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Stupid Tinypic :C
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« Reply #4412 on: September 30, 2011, 10:39:49 AM » |
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well..., from the way it looks... it was supposed to take 18 mins, but it's taking 1hr and 9mins to DL the SDK D:
I may have to use my wii to DL... hopefully linux has a browser >_>
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« Reply #4413 on: September 30, 2011, 11:21:36 AM » |
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not sound like a noob now but what does SDK?
I can try to help with it if are something about the mdl0 format :3
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Stupid Tinypic :C
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« Reply #4414 on: September 30, 2011, 11:31:30 AM » |
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not sound like a noob now but what does SDK? I can try to help with it if are something about the mdl0 format :3 well...
it stands for System Development Kit and it doesn't contain info on the MDL0 as you would think of it.
it's basically an application for building wii games (yes, all that code is actually used)
so basically, it gives you a bunch of ordered puzzle pieces... although it's missing a few because it can't rip a compiled library apart. what me, BJ, and RTB are trying to do is basically design those missing puzzle pieces, and put them together in another application.
you can use it similar to the way we use it by comparing data structures in the MDL0, to specific functions in the SDK. I just hope you can read C++ 
btw, if posting the SDK is illegal, then why havn't I gotten in trouble for posting bits and pieces of it. >_>
EDIT: if you want a copy, let me know 
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« Last Edit: September 30, 2011, 11:49:56 AM by Tcll »
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« Reply #4415 on: September 30, 2011, 10:18:00 PM » |
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Pay no attention
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« Last Edit: October 01, 2011, 09:56:35 AM by SqLeon »
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« Reply #4416 on: September 30, 2011, 11:48:54 PM » |
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^
thats pretty long O_o
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« Reply #4417 on: October 01, 2011, 03:16:21 AM » |
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SqLeon: we now what that's is, but it looks you dont have any count in pipeline and texture O.o
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Stupid Tinypic :C
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« Reply #4418 on: October 01, 2011, 05:59:51 AM » |
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But can the Wii SDK convert models to MDL0 for you? Because if it can, maybe you could make something, convert it, and then try and figure out what it did? D:
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« Reply #4419 on: October 01, 2011, 07:12:28 AM » |
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But can the Wii SDK convert models to MDL0 for you? Because if it can, maybe you could make something, convert it, and then try and figure out what it did? D: I dunno, I'm wondering if turning a GC game into a Wii game would make MDL0s exportable...
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« Last Edit: October 01, 2011, 09:03:12 AM by TokoyamiTheDark »
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #4420 on: October 01, 2011, 09:56:12 AM » |
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SqLeon: we now what that's is, but it looks you dont have any count in pipeline and texture O.o
That model works in game, anyways disregard that.
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« Reply #4421 on: October 01, 2011, 10:52:49 AM » |
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But can the Wii SDK convert models to MDL0 for you? Because if it can, maybe you could make something, convert it, and then try and figure out what it did? D:
The SDK has absolutely nothing directly on MDL0. All it has is bits and pieces of code that match up with the MDL0 format and can be used in Brawlbox.
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« Reply #4422 on: October 01, 2011, 12:03:13 PM » |
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What do you guys think the problem is? Is there any clues or is it just a complete mystery?
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« Reply #4423 on: October 01, 2011, 12:10:02 PM » |
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What do you guys think the problem is? Is there any clues or is it just a complete mystery?
We think it has to do with the rigging.
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« Reply #4424 on: October 01, 2011, 12:14:56 PM » |
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Sooooo may I get a little clip of what happenened here in September?
A new tutorial thing on how you did that thing you say?
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