WHY DOES THE THREAD ALWAYS EXPLODE WHEN I'M
NOT LOOKING? Geez guys, just because there is a massive breakthrough in the Brawl hacking scene and all, it doesn't mean you have to- OMFG MODEL IMPORTS OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG!
Well that makes my making Chargeman in Blender useless...and I know nothing about how to use 3DSMAX to make models from scratch...
Finish model in Blender, export as .3ds or some other format 3DSMax can understand and go from there. That's what I plan to if i decide to make models from scratch for Brawl, since I'm more used to Lightwave than 3DSMax nowadays.
Anyone know of a good Miku model?

You're kidding. You're kidding, right?
MIKUMIKU DANCE! :|hey uhmm i dont know if i should put this here but anyway i was trying to usa the new brawl box and this meesage showed up:
To run this application, you must install one of the following versions of the .NET Framework:
V4.0.30319
Contact your application publisher for intructions about obtaining the appropriate version of the .NET Framework.
what should i do?
People who ask these questions instead of taking the obvious solution of DOING WHAT IT ASKS YOU TO DO and just Googling for .NET Framework (which every Windows user should already have), to be frank, should be dragged out onto the street and beaten with a sack of oranges.

- Lack of clarity in tutorials: Not everyone is tech savvy, or should be expected to be able to glean all needed information from the vaguest of details. This was my exact problem with Mariokart's Vertexing Tutorial. It was too vague, but if not, it was hard to understand.
-The fact it's new: It takes time for people to learn how to use something properly, and even more time to master it's use. To expect people to understand how to use it properly from the get go, even after reading the tutorials, is logically asinine. Look at vertexing, and look how long it took our most famous vertexers to get as good as they are now. Therein lies my point.
- Make the instructions of the tutorials as simple, but have as much clarity as possible. Technical jargon that only the tech savvy will understand will only confuse people and make importing a specialist field like it was with vertexing.
>Implying that dealing with 3D models is easy.
The best thing about the learning curve here is that it PREVENTS [censored]ty hacks from flooding the vault, thus killing everyone's joy about full model imports.
I'd rather see Roo's version since I've seen him around more than Tokoyami.
I'd rather see Roo's because Roo knows what he's doing.