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Author Topic: Brawlbox Resources & History  (Read 4510186 times)
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Segtendo
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    « Reply #5910 on: October 23, 2011, 10:48:52 PM »


    Oh.
    I've been exporting with COLLADA.
    What the hell was I thinking? >.<
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    « Reply #5911 on: October 23, 2011, 10:57:02 PM »




    just whats been going on with this new BB.... Crystal world has a total of 7 bones now, and Dreams end with a total of 3 atm... this is going to be 1 epic BB!
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    « Reply #5912 on: October 23, 2011, 11:02:24 PM »


    Oh.
    I've been exporting with COLLADA.
    What the hell was I thinking? >.<


    I don't see how this is so hard. I'll admit it's not perfect =p
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    « Reply #5913 on: October 23, 2011, 11:04:32 PM »




    I don't see how this is so hard. I'll admit it's not perfect =p

    Lara Croft lol
    I don't think I saw Y-Up or w/e it is with the DAE exporter that Justin linked.
    I got one model into BrawlBox, but it was face down Im srs here
    « Last Edit: October 23, 2011, 11:05:34 PM by Segtendo » Logged

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    « Reply #5914 on: October 23, 2011, 11:05:48 PM »


    Lara Croft lol
    I don't think I saw Y-Up or w/e it is with the DAE exporter that Justin linked.
    Mine was face down. I just -90'ed her X.
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    « Reply #5915 on: October 23, 2011, 11:06:03 PM »


    It makes me happy to see other people's work, acknowledging they worked hard, especially when the model DOES work in Brawl. But I have a tiny problem on my own and it's when I try to save any DAE as a MDL0. Rather than creating a MDL0, it says 'BrawlBox has encountered a problem and needs to close'... and then closes on it's own. What am I doing wrong?
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    « Reply #5916 on: October 23, 2011, 11:07:13 PM »


    It makes me happy to see other people's work, acknowledging they worked hard, especially when the model DOES work in Brawl. But I have a tiny problem on my own and it's when I try to save any DAE as a MDL0. Rather than creating a MDL0, it says 'BrawlBox has encountered a problem and needs to close'... and then closes on it's own. What am I doing wrong?
    re-download BB due to a importing glitch that i told BJ bout... he updated it. not sure if u got it yet or not
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    « Reply #5917 on: October 23, 2011, 11:08:54 PM »


    Argh, at least you guys can get your models into BrawlBox. Sanae refuses to be opened in BrawlBox, even after the tutorial. Sad
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    « Reply #5918 on: October 23, 2011, 11:11:59 PM »


    Argh, at least you guys can get your models into BrawlBox. Sanae refuses to be opened in BrawlBox, even after the tutorial. Sad
    My models refuse to load, and crashes BrawlBox when trying to convert them as MDL0s... Sad You and I, we have a similar problem, it seems.
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    « Reply #5919 on: October 23, 2011, 11:13:20 PM »


    Like I said, I imported only one model successfully. It was Super Mario 64 Mario.
    He was face down and had texturing issues.
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    « Reply #5920 on: October 23, 2011, 11:13:31 PM »


    I'd like to Direct your attention to the NEW Model section of the boards! If you have ANY questions, leave it in that section!
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    « Reply #5921 on: October 23, 2011, 11:20:17 PM »


    I'd like to Direct your attention to the NEW Model section of the boards! If you have ANY questions, leave it in that section!
    yaaay new board
    new boards everywhere on the internet!
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    « Reply #5922 on: October 23, 2011, 11:34:59 PM »


    Oh, rashnuts. Im srs here

    I tried to import Sanae and got this error in BrawlBox.

    Quote from: BrawlBox error
    System.NullReferenceException: Object reference not set to an instance on an object.
    at BrawlLib.Modeling.Collada.ImportModel(String filePath)

    I went through the meshes and pasted, as per instructions in the tutorial.
    Would the error occur if I missed something?
    Still wondering about this. Im srs here
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    « Reply #5923 on: October 23, 2011, 11:38:05 PM »


    I don't think I saw Y-Up or w/e it is with the DAE exporter that Justin linked.
    I got one model into BrawlBox, but it was face down Im srs here

    Yeah, I actually just tried it again, not sure why I didn't notice that before. It looks like it doesn't read that option at all, so you're just going to have to do what Kit did and flip it by 90. Doesn't really matter, you can actually even do it in Brawl Box if you wanted to.

    But yeah, if you don't see that option there at all then you're exporting with the wrong one. You should be usin' the one that says Autodesk Collada, not COLLADA or OpenCollada if you see either of those.
    « Last Edit: October 23, 2011, 11:45:15 PM by Justin712 » Logged

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    « Reply #5924 on: October 23, 2011, 11:42:57 PM »


    Oh man, this is so awesome. I have so many good ideas I can't wait to do. I first started out with a test by adding some things to Mario, and for the most part it worked. Only problems were that it wouldn't import until RTB helped me re-UV map Mario's eyes so they weren't using multiple layers (because BrawlBox won't import 'em for some reason), and something that can only be described as "technoveralls", they change depending on what angle you look at them.




    Glad I had RTB to help me out with this, it can be pretty confusing for a newbie like me.
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