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Author Topic: Brawlbox Resources & History  (Read 4506387 times)
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    « Reply #6015 on: October 24, 2011, 06:14:17 PM »


    Question. In the instructions on getting bones from a Brawl model, err, how do we do that exactly?

    For me, AiS doesn't run (crashes) and when I try to import a .dae BrawlBox created into 3DS Max 2009, that crashes, too.
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    « Reply #6016 on: October 24, 2011, 06:16:16 PM »


    i can get you some. what ones you need?
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    « Reply #6017 on: October 24, 2011, 06:17:29 PM »


    Peach's. Please.
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    « Reply #6018 on: October 24, 2011, 06:19:33 PM »


    alright. i will PM you
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    « Reply #6019 on: October 24, 2011, 06:21:22 PM »


    Thanks for your help.
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    « Reply #6020 on: October 24, 2011, 06:22:21 PM »


    no prob
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    « Reply #6021 on: October 24, 2011, 06:25:21 PM »


    hey guys i have a new topic here: http://forums.kc-mm.com/index.php?topic=35209.0 and i really need an answer ASAP not to be impatient but i did post the same thong here on this topic and got no response TWICE (1 was yesterday and 2 was today at around 4:00)

    so could u help... plz
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    « Reply #6022 on: October 24, 2011, 06:25:36 PM »


    I'll do anything to make the importer better, but I'd need a dae that has multiple uv coords to see how I can add the ability.
    Just take Mario's model and make a DAE out of it, like this one. First UV layer's for his upper eyelid, second is for his lower eyelid, third is for his pupil, and fourth is for the eyeball itself, for either polygon4, polygon5, polygon8 or polygon10.
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    « Reply #6023 on: October 24, 2011, 06:33:00 PM »




    That's awesome! Now I can get rid of my "other" one... lol

    Maybe NOW it'll be easier to run this program. Cause right now it has trouble loading up certain toolbars and the words are invisible in all the option those toolbars have.
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    « Reply #6024 on: October 24, 2011, 06:41:17 PM »


    I got a stupid/little question :

    Does BB0.65 work with XP? Cause me and GameWatching got weird issue when he trying to import DAE (many DAE example from Brawl or the Model Ressource).

    Example i've export my Pikachu vertexed into DAE, i'm trying to import on BB0.65, glitch.

    And i give it to camonsters and that work perfectly.
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    « Reply #6025 on: October 24, 2011, 06:41:50 PM »


    Just take Mario's model and make a DAE out of it, like this one. First UV layer's for his upper eyelid, second is for his lower eyelid, third is for his pupil, and fourth is for the eyeball itself, for either polygon4, polygon5, polygon8 or polygon10.


    Alright, I see what's wrong. I'm fixing it atm
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    « Reply #6026 on: October 24, 2011, 06:55:10 PM »


    Alright, I see what's wrong. I'm fixing it atm
    Oh good, that'll make it much easier than re-UV mapping Mario's eyes to use only 1 texture layer.
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    « Reply #6027 on: October 24, 2011, 06:57:57 PM »


    I got a stupid/little question :

    Does BB0.65 work with XP? Cause me and GameWatching got weird issue when he trying to import DAE (many DAE example from Brawl or the Model Ressource).

    Example i've export my Pikachu vertexed into DAE, i'm trying to import on BB0.65, glitch.

    And i give it to camonsters and that work perfectly.
    Considering that I still use Windows XP (and ApocHedgie uses Windows 7), the operating system shouldn't make a difference.
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    « Reply #6028 on: October 24, 2011, 06:59:18 PM »


    I got a stupid/little question :

    Does BB0.65 work with XP? Cause me and GameWatching got weird issue when he trying to import DAE (many DAE example from Brawl or the Model Ressource).

    Example i've export my Pikachu vertexed into DAE, i'm trying to import on BB0.65, glitch.

    And i give it to camonsters and that work perfectly.
    tried one of the ones I got made?
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    « Reply #6029 on: October 24, 2011, 06:59:23 PM »


    Hey, if there's model-rigging, can it be used with trophies?
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