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Author Topic: Brawlbox Resources & History  (Read 4502833 times)
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luigifanweege
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« Reply #6060 on: October 24, 2011, 09:39:03 PM »


can 3d max 2012 be used for this or do I need to downgrade to 10 ( thats the lowest I can go I think )
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    « Reply #6061 on: October 24, 2011, 09:42:30 PM »


    My 2010 crashes when I import a DAE from AIS even if I use the right importing option.
    I'll post a screenshot if it helps, but I would rather have 3DS Max 8, import it properly there, save it as a .max file, and open it in 2010 just fine.
    Then don't use AIS to export the DAE files -- use BrawlBox instead. It uses an older, outdated DAE format anyway. Tongue

    can 3d max 2012 be used for this or do I need to downgrade to 10 ( thats the lowest I can go I think )
    I've used 3DS Max 2012. Its DAE importer/exporter is really screwed up and won't work properly. I couldn't even re-import a DAE file I made using it... Im srs here
    « Last Edit: October 24, 2011, 09:43:32 PM by RandomTBush » Logged


    Tempo_
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    « Reply #6062 on: October 24, 2011, 09:43:28 PM »


    Justin! We (read: I) need an in depth tutorial on the bones and stuff!
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    Justin712
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    « Reply #6063 on: October 24, 2011, 09:47:31 PM »


    Alright, that tutorial doesn't seem to be helpin' too many people as it is. I'll try revising it a bit and posting it in the guides section. Sorry for not gettin' it right the first time Laugh
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    If you've got a minute, check out my portfolio!
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    I do all of my own modeling, texturing, rigging, and animating.

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    « Reply #6064 on: October 24, 2011, 09:54:58 PM »


    Alright, that tutorial doesn't seem to be helpin' too many people as it is. I'll try revising it a bit and posting it in the guides section. Sorry for not gettin' it right the first time Laugh
    Please do.
    It seems all cramped.
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    « Reply #6065 on: October 24, 2011, 09:55:37 PM »


    Wait, it's not right? :O
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    Gamma Ridley
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    « Reply #6066 on: October 24, 2011, 09:59:59 PM »


    Wait, it's not right? :O

    I think he means that it wasn't perfect the first time through.

    I hope you can make an in depth tutorial, rigging is going to become really important really fast. ._.
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    MaxedOut
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    « Reply #6067 on: October 24, 2011, 10:01:34 PM »


    Then don't use AIS to export the DAE files -- use BrawlBox instead. It uses an older, outdated DAE format anyway. Tongue
    I've used 3DS Max 2012. Its DAE importer/exporter is really screwed up and won't work properly. I couldn't even re-import a DAE file I made using it... Im srs here


    Tried Importing One in both 3DS Max 8 and 3DS Max 10 (not at the same time) and they both return nothing when I export it as a .DAE from the new BB :l

    I'll try downloading a new AIS tomorrow and see if that works...

    EDIT: I should note that the AIS converter works just fine when I make DAE's from brawl models. However when I try to import a non-brawl model with the DAE's made from AIS

    « Last Edit: October 24, 2011, 10:11:59 PM by MaxedOut » Logged

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    « Reply #6068 on: October 24, 2011, 10:11:53 PM »


    I have succesfully turned Bad Girl from No More Heroes: Heroes Paradise into an MDL0

    (still need to find out why the ribbon jacks up)



    bout time i got this working, BlackJax congratulations you have changed the face of brawl modding forever.  Kirby Dance
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    « Reply #6069 on: October 24, 2011, 10:15:11 PM »


    I have succesfully turned Bad Girl from No More Heroes: Heroes Paradise into an MDL0

    (still need to find out why the ribbon jacks up)



    bout time i got this working, BlackJax congratulations you have changed the face of brawl modding forever.  Kirby Dance

    I'll die a happy man once I see Destroyman Kirby Dance
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    BlackJax96
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    « Reply #6070 on: October 24, 2011, 10:16:19 PM »


    I have succesfully turned Bad Girl from No More Heroes: Heroes Paradise into an MDL0

    (still need to find out why the ribbon jacks up)

    bout time i got this working, BlackJax congratulations you have changed the face of brawl modding forever.  Kirby Dance


    You're welcome.

    I said a long time ago that I would work on it until it was done, and never quit. Unlike everyone else who tried to code a model importer, I didn't quit.
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    Gamma Ridley
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    « Reply #6071 on: October 24, 2011, 10:18:29 PM »


    BlackJax congratulations you have changed the face of brawl modding forever.  Kirby Dance

    This99

    Seriously, BJ, you have made me a very happy Ridley now that there's a possibility for all my dreams to come true. Awesome Face

    Awesome job.
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    « Reply #6072 on: October 24, 2011, 10:31:31 PM »


    You're welcome.

    I said a long time ago that I would work on it until it was done, and never quit. Unlike everyone else who tried to code a model importer, I didn't quit.


    We've probably told you this so many times that it doesn't faze you anymore, but:

    You're awesome for this.

    These types of things are PhantomWings level. They change the game, man!
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    « Reply #6073 on: October 24, 2011, 10:35:14 PM »


    Then don't use AIS to export the DAE files -- use BrawlBox instead. It uses an older, outdated DAE format anyway. Tongue

    OH! I forgot BJ's BB did that but why do I have to go through the whole shebang for a 11x resize?
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    Tempo_
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    « Reply #6074 on: October 25, 2011, 12:30:18 AM »


    Got Reimu, Sanae, and Yuuka into BrawlBox.

    Now for the hard part. Im srs here
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    Asbel: "To protect those close to us!"
    Malik: "To be a completely badass!"
    Hubert: "To be a Tsundere nerd!"
    Richard: "To be completely FABULOUS!"
    All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
    -kazemaru95421



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