Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 463 464 465 [466] 467 468 469 ... 1046
Author Topic: Brawlbox Resources & History  (Read 3863507 times)
0 Members and 5 Guests are viewing this topic.
Protoman.EXE
Extreme Kitten
*******
Offline Offline

Posts: 427


Netbattler pro.

  • Awards Hot Topic Shadow the Pinhog

  • View Profile Awards
    « Reply #6975 on: November 20, 2011, 09:41:13 PM »


    PSA in BB is looking great so far!


    And quick question, how do i make a flat texture always face the screen?
    « Last Edit: November 20, 2011, 09:45:47 PM by Luigi Wants MMX » Logged

    Sig by Segtendo. Epic

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #6976 on: November 20, 2011, 10:01:07 PM »


    PSA in BB is looking great so far!


    And quick question, how do i make a flat texture always face the screen?
    by changing the CullNode to... CullNone (i believe)
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #6977 on: November 20, 2011, 10:02:05 PM »


    by changing the CullNode to... CullNone (i believe)

    lolno

    PSA in BB is looking great so far!


    And quick question, how do i make a flat texture always face the screen?

    XF flags man, copy the flags from a texture ref that has NormalEnable set to true.
    Logged

    Volt_Storm_7
    Hyper Kitten
    ******
    Offline Offline

    Posts: 286

    何で?


    View Profile Awards
    « Reply #6978 on: November 21, 2011, 02:07:38 AM »


    To the PSA editing. Godspeed
    Logged

    http://forums.kc-mm.com/index.php?topic=41055.0
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Looking for animations you cannot make yourself? Come request here.


    Currently Working on
    - Neku Animations
    - Sanji Animations
    - Crystal Animations

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Pin Collector Good Citizen Helping Hand

  • View Profile Awards
    « Reply #6979 on: November 21, 2011, 03:23:40 AM »


    wait! does this mean we can add actions?
    and change "action" and not only "subactions"
    OH SWEET BABY JESUS!
    Logged

    Stupid Tinypic :C

    SqLeon
    Extreme Kitten
    *******
    Offline Offline

    Posts: 341


    Don't fix what isn't broken

  • Awards Starstormer Dedicated Hacker Shadow the Pinhog

  • View Profile Awards
    « Reply #6980 on: November 21, 2011, 04:59:14 AM »


    wait! does this mean we can add actions?
    and change "action" and not only "subactions"
    OH SWEET BABY JESUS!

    In the picture, those are probably just subactions but not named. It shows special offsensive collisions, but collisions are usually kept in the subactions.
    Logged


    Roo
    Lol Kitten
    *********
    Offline Offline

    Posts: 785


    Or WAS I?

  • Awards Fiery Topic Heart Container

  • View Profile Awards
    « Reply #6981 on: November 21, 2011, 05:53:43 AM »


    Are we going to be able to preview the attacks like we can the model?
    Logged

    mnsg
    Holy Kitten
    *
    Offline Offline

    Posts: 1801

  • Awards Super Saiyan Topic Star Hacker >9000 Featured

  • View Profile Awards
    « Reply #6982 on: November 21, 2011, 06:56:37 AM »


    Hey whenever I try to add this texture file to the sc_selmap_en.pac and save brawlbox just stops responding and closes out. Now I could be wrong but I don't think that's supposed to happen.
    Its just a map icon replacement, same size, same format.
    This pretty much happens if I try to put the image anywhere, doesn't even make a difference when I change the format.

    Edit:
    It does the same thing with older versions of brawlbox too. This was 0.63 and it gave me an error.
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Pointer startIndex and length do not refer to a valid string.
    Parameter name: ptr
       at System.String..ctor(SByte* value)
       at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.OnPopul ate()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.GetStrings(StringTable table)
       at BrawlLib.SSBB.ResourceNodes.BRESNode.OnCalculateS ize(Boolean force)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Calculat eSize(Boolean force)
       at BrawlLib.SSBB.ResourceNodes.ARCNode.OnCalculateSi ze(Boolean force)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild)
       at BrawlBox.GenericWrapper.Export()
       at BrawlBox.Program.SaveAs()
       at BrawlBox.MainForm.saveAsToolStripMenuItem_Click(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.63.4042.32260
        Win32 Version: 0.63.3.0
        CodeBase: file:///C:/Program%20Files/BrawlBoxOld/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.10.4042.32259
        Win32 Version: 0.10.3.0
        CodeBase: file:///C:/Program%20Files/BrawlBoxOld/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
        Assembly Version: 3.5.0.0
        Win32 Version: 3.5.30729.5420 built by: Win7SP1
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.





    Edit: Edit:
    I just remembered that I'm supposed to put this in the error thread. Sorry about that


    I don't think that's supposed to happen.  BrawlBox v0.63d never really had that issue, last I've checked.
    Logged


    Protoman.EXE
    Extreme Kitten
    *******
    Offline Offline

    Posts: 427


    Netbattler pro.

  • Awards Hot Topic Shadow the Pinhog

  • View Profile Awards
    « Reply #6983 on: November 21, 2011, 07:13:42 AM »


    After my model is rigged and everything, it turns to this
    Its like that in BB too, but not in MAX. Whyyyyyy? The wrong part of the Texture repeats itself and the texture for the left side of his face streches out. Whyyyyyyy

    Oh and hes kinda bright
    Logged

    Sig by Segtendo. Epic

    Pervyman Trigger
    The Perverted Protagonist
    Special Access
    *****
    Offline Offline

    Posts: 3346


    HO HEY

  • Awards B Famous Hacker Super Saiyan Topic Cookie Clicker!?

  • View Profile WWW Awards
    « Reply #6984 on: November 21, 2011, 07:19:56 AM »


    DATA! :3
    « Last Edit: November 21, 2011, 07:22:12 AM by Epic Pervy » Logged


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #6985 on: November 21, 2011, 07:23:00 AM »


    You gotta smooth out that sucker in 3DS Max using the "Smooth" modifier and setting it to "1"
    Logged

    : SW-2632-7270-6724


    Pervyman Trigger
    The Perverted Protagonist
    Special Access
    *****
    Offline Offline

    Posts: 3346


    HO HEY

  • Awards B Famous Hacker Super Saiyan Topic Cookie Clicker!?

  • View Profile WWW Awards
    « Reply #6986 on: November 21, 2011, 07:25:09 AM »


    You gotta smooth out that sucker in 3DS Max using the "Smooth" modifier and setting it to "1"
    That. It works like a charm
    Logged


    Protoman.EXE
    Extreme Kitten
    *******
    Offline Offline

    Posts: 427


    Netbattler pro.

  • Awards Hot Topic Shadow the Pinhog

  • View Profile Awards
    « Reply #6987 on: November 21, 2011, 07:25:53 AM »


    DATA! :3
    Yeh, MML is one of my Fav MM series so i decided to throw his Monkey self in there.

    That didnt do anything :/
    « Last Edit: November 21, 2011, 07:30:00 AM by Luigi Wants MMX » Logged

    Sig by Segtendo. Epic

    Pervyman Trigger
    The Perverted Protagonist
    Special Access
    *****
    Offline Offline

    Posts: 3346


    HO HEY

  • Awards B Famous Hacker Super Saiyan Topic Cookie Clicker!?

  • View Profile WWW Awards
    « Reply #6988 on: November 21, 2011, 07:28:29 AM »


    I've been trying to get that monkey model two =.= although it would be awesome if I could get a few MML models to put in also *wink wink*
    Logged


    Protoman.EXE
    Extreme Kitten
    *******
    Offline Offline

    Posts: 427


    Netbattler pro.

  • Awards Hot Topic Shadow the Pinhog

  • View Profile Awards
    « Reply #6989 on: November 21, 2011, 07:31:40 AM »


    I ripped them by hand in a 64 emu. Had to T-Pose(Thank god it was just Data) and resize him myself. I tried doing MM already, but MAX exited on me before i could save him. -_-


    That didnt work btw
    Logged

    Sig by Segtendo. Epic

    Pages:  1 ... 463 464 465 [466] 467 468 469 ... 1046
    Print
    Jump to: