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« Reply #6975 on: November 20, 2011, 09:41:13 PM » |
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PSA in BB is looking great so far!
And quick question, how do i make a flat texture always face the screen?
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« Last Edit: November 20, 2011, 09:45:47 PM by Luigi Wants MMX »
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Sig by Segtendo. Epic
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« Reply #6976 on: November 20, 2011, 10:01:07 PM » |
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PSA in BB is looking great so far!
And quick question, how do i make a flat texture always face the screen?
by changing the CullNode to... CullNone (i believe)
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« Reply #6977 on: November 20, 2011, 10:02:05 PM » |
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by changing the CullNode to... CullNone (i believe)
lolno PSA in BB is looking great so far!
And quick question, how do i make a flat texture always face the screen?
XF flags man, copy the flags from a texture ref that has NormalEnable set to true.
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« Reply #6978 on: November 21, 2011, 02:07:38 AM » |
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To the PSA editing. Godspeed
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« Reply #6979 on: November 21, 2011, 03:23:40 AM » |
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wait! does this mean we can add actions? and change "action" and not only "subactions" OH SWEET BABY JESUS!
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Stupid Tinypic :C
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« Reply #6980 on: November 21, 2011, 04:59:14 AM » |
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wait! does this mean we can add actions? and change "action" and not only "subactions" OH SWEET BABY JESUS!
In the picture, those are probably just subactions but not named. It shows special offsensive collisions, but collisions are usually kept in the subactions.
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« Reply #6981 on: November 21, 2011, 05:53:43 AM » |
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Are we going to be able to preview the attacks like we can the model?
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« Reply #6982 on: November 21, 2011, 06:56:37 AM » |
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Hey whenever I try to add this texture file to the sc_selmap_en.pac and save brawlbox just stops responding and closes out. Now I could be wrong but I don't think that's supposed to happen. Its just a map icon replacement, same size, same format. This pretty much happens if I try to put the image anywhere, doesn't even make a difference when I change the format. Edit: It does the same thing with older versions of brawlbox too. This was 0.63 and it gave me an error. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentOutOfRangeException: Pointer startIndex and length do not refer to a valid string. Parameter name: ptr at System.String..ctor(SByte* value) at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.OnPopul ate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren() at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren() at BrawlLib.SSBB.ResourceNodes.MDL0Node.GetStrings(StringTable table) at BrawlLib.SSBB.ResourceNodes.BRESNode.OnCalculateS ize(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Calculat eSize(Boolean force) at BrawlLib.SSBB.ResourceNodes.ARCNode.OnCalculateSi ze(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild) at BrawlBox.GenericWrapper.Export() at BrawlBox.Program.SaveAs() at BrawlBox.MainForm.saveAsToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.63.4042.32260 Win32 Version: 0.63.3.0 CodeBase: file:///C:/Program%20Files/BrawlBoxOld/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.10.4042.32259 Win32 Version: 0.10.3.0 CodeBase: file:///C:/Program%20Files/BrawlBoxOld/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.5420 built by: Win7SP1 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Edit: Edit: I just remembered that I'm supposed to put this in the error thread. Sorry about that I don't think that's supposed to happen. BrawlBox v0.63d never really had that issue, last I've checked.
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« Reply #6983 on: November 21, 2011, 07:13:42 AM » |
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After my model is rigged and everything, it turns to this Its like that in BB too, but not in MAX. Whyyyyyy? The wrong part of the Texture repeats itself and the texture for the left side of his face streches out. Whyyyyyyy Oh and hes kinda bright
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Sig by Segtendo. Epic
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« Reply #6984 on: November 21, 2011, 07:19:56 AM » |
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DATA! :3
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« Last Edit: November 21, 2011, 07:22:12 AM by Epic Pervy »
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« Reply #6985 on: November 21, 2011, 07:23:00 AM » |
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You gotta smooth out that sucker in 3DS Max using the "Smooth" modifier and setting it to "1"
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« Reply #6986 on: November 21, 2011, 07:25:09 AM » |
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You gotta smooth out that sucker in 3DS Max using the "Smooth" modifier and setting it to "1"
That. It works like a charm
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« Reply #6987 on: November 21, 2011, 07:25:53 AM » |
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DATA! :3
Yeh, MML is one of my Fav MM series so i decided to throw his Monkey self in there. That didnt do anything :/
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« Last Edit: November 21, 2011, 07:30:00 AM by Luigi Wants MMX »
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« Reply #6988 on: November 21, 2011, 07:28:29 AM » |
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I've been trying to get that monkey model two =.= although it would be awesome if I could get a few MML models to put in also *wink wink*
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« Reply #6989 on: November 21, 2011, 07:31:40 AM » |
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I ripped them by hand in a 64 emu. Had to T-Pose(Thank god it was just Data) and resize him myself. I tried doing MM already, but MAX exited on me before i could save him. -_-
That didnt work btw
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