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« Reply #8820 on: February 05, 2012, 12:23:13 AM » |
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I'll test it.
*awaits results of ur testing*
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« Reply #8821 on: February 05, 2012, 07:57:32 AM » |
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I want BB to be able to properly preview a lot of character's eyes X-)
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« Reply #8822 on: February 05, 2012, 11:16:49 AM » |
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Brawlbox 0.65c does add metals perfectly, if somebody cares.
Anyway, there's something weird I noticed, and not only with 0.65c, but 0.65b beta too.
Some materials get ignored sometimes, unless another names is given. It's weird, but words like 'mouth' or 'eye' got ignored in some test I made. Mouth000 and eye000 worked instead, and, after renaming them back, everything was still fine.
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« Reply #8823 on: February 05, 2012, 12:37:46 PM » |
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In the beta, mario's eyes were perfect but now they're showing the skin instead of the white part of the eyewhite. Fix please? It's bad for cspers like me.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #8824 on: February 05, 2012, 12:39:15 PM » |
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Brawlbox 0.65c does add metals perfectly, if somebody cares.
Anyway, there's something weird I noticed, and not only with 0.65c, but 0.65b beta too.
Some materials get ignored sometimes, unless another names is given. It's weird, but words like 'mouth' or 'eye' got ignored in some test I made. Mouth000 and eye000 worked instead, and, after renaming them back, everything was still fine.
That's weird, idk why that would happen. In the beta, mario's eyes were perfect but now they're showing the skin instead of the white part of the eyewhite. Fix please? It's bad for cspers like me.
I'm currently in the process of updating the model previewer. You're gonna have to wait.
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« Reply #8825 on: February 05, 2012, 12:43:55 PM » |
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now is possible the draw effect? how? and any way to make black shaders?
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« Reply #8826 on: February 05, 2012, 12:47:52 PM » |
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now is possible the draw effect? how? and any way to make black shaders?
It's all possible to do in-game, but it doesn't display in the model previewer yet.
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« Reply #8827 on: February 05, 2012, 01:19:00 PM » |
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That stinks...
Do you think you would do something to make a function to apply a translation fix in edit all? It would be like you loaded an animation with the right translation and then it would apply to all? I don't know how hard it would be, but it SHOULD probably not be too difficult, seeing what you've done with the program. And please don't make the face at me if you can't, I just would really appreciate if you did, since it would take REALLY long to make my hack without it, since I have to apply it to almost every animation, but I can't rig the model for the animations.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #8829 on: February 05, 2012, 01:40:46 PM » |
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 Anyways how?
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #8830 on: February 05, 2012, 01:48:09 PM » |
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this is from a convo i had with pervy for a nice idea i had...  Demonslayerx8: kno wat would be nice.... Epic Pervy: what o-o Demonslayerx8: an "AutoAddTransparency" Epic Pervy: lol yeah Demonslayerx8: i just went through like... Demonslayerx8: 10 materials Epic Pervy: but Epic Pervy: that would also require alot of control o-o Demonslayerx8: hmmm Demonslayerx8: true Epic Pervy: otherwise Epic Pervy: BAM Epic Pervy: it's a ghsot Epic Pervy: *gets ideas* Demonslayerx8: maybe have it ask u "would u like to add transparency to the following materials that uses this texture?" for whenever u import/replace a texture Epic Pervy: but then Epic Pervy: you also need to control HOW transparent, Epic Pervy: full, half, quater? Demonslayerx8: good point... Demonslayerx8: srs/
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« Reply #8831 on: February 05, 2012, 01:50:09 PM » |
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 Anyways how? - "Edit All" button on BRRES nodes This button includes: - Porting all animations
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« Reply #8832 on: February 05, 2012, 02:07:12 PM » |
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.... y the hell am i getting this error?  ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.Parse(MDL0Node model) at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.Populate(Int32 levels) at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnInitialize() at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source) at BrawlLib.SSBB.ResourceNodes.BRESGroupNode.OnPopul ate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.Populate(Int32 levels) at BrawlLib.SSBB.ResourceNodes.BRESGroupNode.OnIniti alize() at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.BRESNode.OnPopulate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren() at BrawlBox.BaseWrapper.OnExpand() at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e) at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at BrawlBox.ResourceTree.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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« Last Edit: February 05, 2012, 02:10:35 PM by DSX8™ »
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« Reply #8833 on: February 05, 2012, 02:08:38 PM » |
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.... y the hell am i getting this error?  The index was outside the bounds of the array. 
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« Reply #8834 on: February 05, 2012, 02:11:14 PM » |
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The index was outside the bounds of the array.  ............ but the model was fine last night after i did tests to it... i didnt make any changes to it after the test! 
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