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Author Topic: Brawlbox Resources & History  (Read 3813417 times)
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Xiggah
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    « Reply #9360 on: April 02, 2012, 07:43:17 PM »


    Well you could be a beta tester if you calmly volunteered Awesome Face
    I'll give the calmness a shot. Might take a little while Tongue
    (Not really insulted, I've been gone for ages anyways)
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    Manki
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    « Reply #9361 on: April 02, 2012, 09:13:27 PM »


    Alright, im serious now and ready to learn. Could I please be a beta tester?
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    BlackJax96
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    « Reply #9362 on: April 02, 2012, 09:32:27 PM »


    Alright, im serious now and ready to learn. Could I please be a beta tester?

    Eh, sure. But you're the last one. Im srs here
    There's a lot of new stuff to try out anyway
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    Hubert Oswell
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    « Reply #9363 on: April 02, 2012, 10:13:45 PM »


    Can I be a beta tester t-*shot*

    anyway, I'm here to report a bug.

    I was replacing CSPs. When I came to the CSS, I found that all the portraits were gray. I also found that the character selection names were missing.

    I think that Brawlbox is having trouble rebuilding 2D MDL0s. Will this be fixed in the new brawlbox?
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    Xiggah
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    « Reply #9364 on: April 02, 2012, 10:28:56 PM »


    How's the programming going with Brawlbox anyways? Sorry I can't help you with Brawlbox all that much.
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    DSX8
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    « Reply #9365 on: April 02, 2012, 11:15:49 PM »


    Can I be a beta tester t-*shot*

    anyway, I'm here to report a bug.

    I was replacing CSPs. When I came to the CSS, I found that all the portraits were gray. I also found that the character selection names were missing.

    I think that Brawlbox is having trouble rebuilding 2D MDL0s. Will this be fixed in the new brawlbox?
    from what i kno, BB 66 will be able to rebuild 2D MDL0's
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    « Reply #9366 on: April 03, 2012, 04:19:45 AM »


    Eh, sure. But you're the last one. Im srs here
    There's a lot of new stuff to try out anyway
    Damn, too late Im srs here

    hmm i see... btw have u looked into MiscData[30] yet? i've been curious as to wat it is

    Well I have... and I do have some (maybe) useful notes on it.

    http://www.mediafire.com/?idyi9xtaoynp2a8

    « Last Edit: April 03, 2012, 04:22:06 AM by Sky Grounder » Logged

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    DarkPikachu
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    complexity == fun

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    « Reply #9367 on: April 03, 2012, 04:35:03 AM »


    now I'm mad

    my connection was unstable since 1:00 yesterday >:O
    and I have to work today through wednesday T.T
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    « Reply #9368 on: April 03, 2012, 05:16:35 AM »


    Damn, too late Im srs here
    Well I have... and I do have some (maybe) useful notes on it.

    http://www.mediafire.com/?idyi9xtaoynp2a8


    interesting find o.o

    doesnt look like it uses any frames.. but hmm... im not sure wat SCLA even stands for..

    maybe their for classic mode? *shrugs*
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    « Reply #9369 on: April 03, 2012, 06:10:40 AM »


    interesting find o.o

    doesnt look like it uses any frames.. but hmm... im not sure wat SCLA even stands for..

    maybe their for classic mode? *shrugs*
    SCLA... At least it's a stage file like STPM and STDT, and every stage has one, but I don't really have any idea what use it has.
    It's not an animation format that's for sure.

    But what I know is:
    There's 32 (0x20) entries in every file
    Every entry starts with an entry ID
    Has a Floating Point (FP) value with a value of around 1 (0.1, 0.2, 1, 1.5 so far)
    Either has FF FF FF FF or some kind of number pattern

    I'm open to suggestions for what it can do though Smiley
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    « Reply #9370 on: April 03, 2012, 08:01:47 AM »


    *pops in thread for the first time*

    So... whats all workin 100%?

    And I hear that this version is gonna have something that lowers file size... is that le true? Cause I feel Wolverine quickly approching the PSA file size limit.
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    « Reply #9371 on: April 03, 2012, 08:15:24 AM »


    *pops in thread for the first time*

    So... whats all workin 100%?

    And I hear that this version is gonna have something that lowers file size... is that le true? Cause I feel Wolverine quickly approching the PSA file size limit.
    not for lowering psa filesize is for models only
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    « Reply #9372 on: April 03, 2012, 08:58:23 AM »


    Hm... well that should still help Wolverine out a bit. Smiley
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #9373 on: April 03, 2012, 11:12:13 AM »


    What are you talking about Carnage? It's been stated many times that PSA file size will be lower in this version because UNLIKE Project Smash Attacks it actually rebuilds the file properly instead of just appending any changes.
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    Naruto200Man
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    « Reply #9374 on: April 03, 2012, 11:21:06 AM »


    What are you talking about Carnage? It's been stated many times that PSA file size will be lower in this version because UNLIKE Project Smash Attacks it actually rebuilds the file properly instead of just appending any changes.

    Didn't BJ say that PSA editing wasn't going to be in this version...
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