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« Reply #10905 on: June 20, 2012, 02:37:46 PM » |
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 dedede s drunk! his eyeiris follows the camera in preview xD creepy as [censored] 
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« Reply #10906 on: June 20, 2012, 02:39:18 PM » |
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creepy as [censored]  I've seen worse in BrawlBox...Much worse. Much worse. Much much worse. Do you get it yet?
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« Reply #10907 on: June 20, 2012, 03:33:45 PM » |
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I've seen worse in BrawlBox...Much worse. Much worse. Much much worse. Do you get it yet?
No, please continue.
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« Reply #10908 on: June 20, 2012, 03:37:38 PM » |
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I will literally read through this thread and address all error reports I've seen. Not requests. Just real errors.
Do you happen to know why we're able to change our CSPs just fine without freezing on the CSS in .63d, yet Bero's modset and upward does freeze?
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« Reply #10909 on: June 20, 2012, 03:46:55 PM » |
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Do you happen to know why we're able to change our CSPs just fine without freezing on the CSS in .63d, yet Bero's modset and upward does freeze?
No, I don't. :/ Bero's modset and my revisions are completely unrelated though (I based my source off of v0.64 beta while Bero based his on v0.63d) so that's coincidental that we'd both happen to accidentally make Brawlbox break the same thing.
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« Reply #10910 on: June 20, 2012, 05:16:10 PM » |
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Could you make Brawlbox load textrues like the game does? Because if you make a texture transparent in Brawlbox, it'll be transparent in Brawlbox but in game it might not, I don't know if that counts as an error or a request.  I would like it so Brawlbox loads the Eyewhite normally again, they look right in v0.65, but it doesn't show the texture movement or texture patterns, and while v0.66 does, the eyewhites and some textures like Dedede's EyeIris look jacked up. You don't happen to know when it'll be done by do you? Like will it be done by the end of the summer for sure, or is there like a chance of it being released afterwards?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #10911 on: June 20, 2012, 05:25:00 PM » |
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Could you make Brawlbox load textrues like the game does? Because if you make a texture transparent in Brawlbox, it'll be transparent in Brawlbox but in game it might not, I don't know if that counts as an error or a request.  I would like it so Brawlbox loads the Eyewhite normally again, they look right in v0.65, but it doesn't show the texture movement or texture patterns, and while v0.66 does, the eyewhites and some textures like Dedede's EyeIris look jacked up. You don't happen to know when it'll be done by do you? Like will it be done by the end of the summer for sure, or is there like a chance of it being released afterwards? it doesnt render materials or shaders yet.. well materials r semi rendered lol.. shaders arnt yet.
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« Reply #10912 on: June 20, 2012, 06:14:55 PM » |
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it doesnt render materials or shaders yet.. well materials r semi rendered lol.. shaders arnt yet.
So that's why Brawlbox loads textures differently? That makes since.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #10913 on: June 20, 2012, 06:51:06 PM » |
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BJ, i was checking Samus's B moves and i see there's nothing in it in the Specials Tab except for Up B. I also checked in the Actions Tab..but theres nothing important there..  So I'm wondering if it was possible to view Samus's B moves in the upcoming BB and be able to edit them instead of creating one from scratch.
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« Last Edit: June 20, 2012, 06:52:04 PM by -Hero- »
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« Reply #10914 on: June 20, 2012, 07:43:01 PM » |
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About that..... there are times in other where special action data are stored in other actions.\
See: Bowser
Then there are times where .rel hard coding call the shots.
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« Reply #10915 on: June 20, 2012, 08:07:08 PM » |
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about glitches i found out why i couldnt save shaders, i think it was because i would replace them after i had linked them. If u replace the new added/made shader: all the materials that u had linked go back to shader 0 so u have to go back to link them again before u save and exit brawlbox. deja vu
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« Last Edit: June 20, 2012, 08:08:46 PM by mr.mugenwii »
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« Reply #10916 on: June 20, 2012, 08:22:38 PM » |
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Do you need help with the trifanner? *gets out three japanese paper fans and throws them at BJ* =_=
Sorry lol couldn't resist XP
Seriously though, epic progress is epic, I think I'm going to wait until the moveset rebuilder is complete :3
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« Reply #10917 on: June 20, 2012, 09:25:41 PM » |
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About that..... there are times in other where special action data are stored in other actions.\
See: Bowser
Then there are times where .rel hard coding call the shots.
I looked in other Actions for Samus and found nothing.
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« Reply #10918 on: June 20, 2012, 09:45:54 PM » |
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The USB Gecko works great, thanks SmashyClashy =D I'll have to get used to doing stuff with Gecko.net though. >_>
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« Reply #10919 on: June 20, 2012, 10:04:00 PM » |
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The USB Gecko works great, thanks SmashyClashy =D I'll have to get used to doing stuff with Gecko.net though. >_>
Your welcome and that's great. I wonder what you'll do with it.
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