|
|
« Reply #11400 on: July 07, 2012, 06:42:31 PM » |
|
Haven't tried out the final .67 release, but it's been looking mighty nice.
Good stuff, sir.
|
|
« Last Edit: July 07, 2012, 06:44:17 PM by Shadic »
|
Logged
|
|
|
|
|
|
|
« Reply #11401 on: July 07, 2012, 06:44:30 PM » |
|
the hurtbox colors will be added when kirby is done?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11402 on: July 07, 2012, 06:45:59 PM » |
|
LOL
it's like the model importing stuff all over again.
It's like PSA was like vertexing or something.
No no no ! :p Now because of you, we can now do almost everything with 1 programme, now we can be lazzy when we work ! :p Time to try this programme and listening some music of Bob Marley, YEAH ! ^^
|
|
|
Logged
|
Next project after Blaze Model maker are now officialy wanted !
|
|
|
|
|
|
« Reply #11403 on: July 07, 2012, 06:49:26 PM » |
|
the hurtbox colors will be added when kirby is done?
try a body collision. No no no ! :p
Now because of you, we can now do almost everything with 1 programme, now we can be lazzy when we work ! :p
Time to try this programme and listening some music of Bob Marley, YEAH ! ^^
lol true, animations and psa in one Haven't tried out the final .67 release, but it's been looking mighty nice.
Good stuff, sir.
thanks
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11404 on: July 07, 2012, 06:50:15 PM » |
|
BlackJax, I've run into a few issues with BrawlBox 0.67 already. NOTE: I am using this on the Project M Demo 2.1 FitIke.pac, FitIkeMotionEtc.pac, and an unedited vBrawl FitIke00.pac. If that matters.
I loaded Ike's model, loaded the fitike.pac and the animations etc. and had the following happen as I tried out the new BrawlBox:
#1 It only had Ike's face and sword polygons turned on instead of all polygons. #2 I turned off the hurtboxes and then tried to turn it back on and it didn't turn on. NOTE: I was told that to fix this I have to turn another button on/off to have the Hurtbox button change take affect. #3 I selected Attack11 and clicked play. The hurtboxes and hitboxes were turned on. After it played the animation, it turned all the polygons off except his sword and face models. #4 The Loop function of the animation player doesn't work. After I hit play, it doesn't loop.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11405 on: July 07, 2012, 06:51:32 PM » |
|
Error report:
I tried to preview Tabuu (Ganondorf) 's SpecialAirSStart, and it crashed mid-animation, and now when I try to preview anything else, I'm stuck with the big X in my previewer.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11406 on: July 07, 2012, 06:59:40 PM » |
|
Well, I thought you would delay BBv67 at the last second you should earn your rest, but these guys already reported errors . But really, take a break now. You earned it.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11407 on: July 07, 2012, 07:01:13 PM » |
|
will there be support for V5 SCN0's? cause i would like to use them for the SS and TvC stages majorly.. until then.. im not fairly impressed that u made V5 SCN0's be blocked for their data's...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11408 on: July 07, 2012, 07:01:40 PM » |
|
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.InvalidCastException: Unable to cast object of type 'BrawlLib.SSBB.ResourceNodes.MoveDefModelVisGroupNode' to type 'BrawlLib.SSBB.ResourceNodes.MoveDefListOffsetNode'. at BrawlLib.SSBB.ResourceNodes.MoveDefActionNode.Advance(Int32 eventid, ModelEditControl _mainWindow) at BrawlLib.SSBB.ResourceNodes.MoveDefActionNode.SetFrame(Int32 index, ModelEditControl _mainWindow) at System.Windows.Forms.ModelMovesetPanel.SetFrame(Int32 index) at System.Windows.Forms.ModelEditControl.ProcessKeyPreview(Message& m) at System.Windows.Forms.Control.ProcessKeyPreview(Message& m) at System.Windows.Forms.Control.ProcessKeyMessage(Message& m) at System.Windows.Forms.ModelPanel.ProcessKeyMessage(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.UserControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.67.4571.29520 Win32 Version: 0.67.0.0 CodeBase: file:///C:/Users/Chico/Downloads/brawlbox/Brawlbox%20v0.67/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.13.4571.29512 Win32 Version: 0.13.1.0 CodeBase: file:///C:/Users/Chico/Downloads/brawlbox/Brawlbox%20v0.67/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Design Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
It's a model changer thing I believe. On bowser's EscapeF/B
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11409 on: July 07, 2012, 07:04:38 PM » |
|
I'll fix all the bugs and garbage... sometime later... I'm really freaking tired X|
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11410 on: July 07, 2012, 07:09:15 PM » |
|
/nod
Yeah take a rest BlackJax96, you deserve it!!!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11411 on: July 07, 2012, 07:09:17 PM » |
|
I'll fix all the bugs and garbage... sometime later... I'm really freaking tired X|
*Holds up some pillows* Then rest.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11412 on: July 07, 2012, 07:11:54 PM » |
|
....................................... Thank goodness I backed him up
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11413 on: July 07, 2012, 07:12:09 PM » |
|
Yea you deserve to rest Brawlbox v0.67 is just awesome
|
|
|
Logged
|
-
|
|
|
|
|
|
« Reply #11414 on: July 07, 2012, 07:14:13 PM » |
|
Rest is for the WEAK
Now excuse me as I lay on my bed for the next 8 hours with my eyes closed. You should totally do it too.
|
|
|
Logged
|
|
|
|
|
|