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Author Topic: Brawlbox Resources & History  (Read 4505526 times)
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BlackJax96
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    « Reply #11655 on: July 11, 2012, 03:36:13 PM »


    BJ96 what am I doing wrong?



    ok, looks like I gotta work on the offset stuff more. That's kind of a major bug XD
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    namq
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    « Reply #11656 on: July 11, 2012, 03:42:29 PM »


    I believe camtasia studio is coming in handy :-).  Gif previews are the best report evidence so far :-). Any bug I get I will get a gif for better explaining :-)

    EDIT:

    I'm not having problem opening Movesets (edited in brawlbox) into PSA 0.2.1 or 1.3/mod.  So for now I will add sub routines over there and yeah I noticed PSA had that bug also, where if you make a sub routine and don't point over it after saving it won't show (in the brawlbox preview it doesn't).  But yeah I added 3 sub routines with only a null incase I need to use them for later.
    « Last Edit: July 11, 2012, 03:48:19 PM by namq » Logged


    Leeon09
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    « Reply #11657 on: July 11, 2012, 03:51:58 PM »


    You have to use an offset or subroutine event to link to it...

    *technical stuff ahead*

    Technically, they are written, but as long as there's no offset to them, Brawlbox can't get to them. It loads all the subroutines by looking through every single action in the moveset and remapping the offseted actions to one list called the subroutines. That way you don't need to input an offset to actually go them anymore.
    Im kinda confused there too. THe subroutine i put in seems to have saved(no error message) but if i were to close and return the subroutine is not there. am i missing something?
    I see this was discussed lol ignore please lol
    « Last Edit: July 11, 2012, 03:55:04 PM by Leeon09 » Logged

    BlackJax96
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    « Reply #11658 on: July 11, 2012, 03:55:41 PM »


    Im kinda confused there too. THe subroutine i put in seems to have saved(no error message) but if i were to close and return the subroutine is not there. am i missing something?

    You need to offset to it
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    Sky Grounder
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    « Reply #11659 on: July 11, 2012, 04:05:09 PM »


    I like your avi BJ Im srs here
    tits
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    BlackJax96
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    « Reply #11660 on: July 11, 2012, 04:06:34 PM »


    I like your avi BJ Im srs here

    Thanks Awesome Face
    TITS INDEED
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    SmashClash
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    « Reply #11661 on: July 11, 2012, 04:15:39 PM »


    Thanks Awesome Face
    TITS INDEED
    BlackText.

    My Avi!

    Sexy tiem.
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    Leeon09
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    « Reply #11662 on: July 11, 2012, 04:26:37 PM »


    You need to offset to it

    Manually? so just make my own offset code to it?
    I saved it and that gave it an offset but it did not remain on the file after the save.

    Post Merge: July 11, 2012, 04:51:59 PM
    I believe camtasia studio is coming in handy :-).  Gif previews are the best report evidence so far :-). Any bug I get I will get a gif for better explaining :-)

    EDIT:

    I'm not having problem opening Movesets (edited in brawlbox) into PSA 0.2.1 or 1.3/mod.  So for now I will add sub routines over there and yeah I noticed PSA had that bug also, where if you make a sub routine and don't point over it after saving it won't show (in the brawlbox preview it doesn't).  But yeah I added 3 sub routines with only a null incase I need to use them for later.

    i want to do this but psa wont open my fitcharacter.pac so i guess ill do it the hard way
    « Last Edit: July 11, 2012, 04:51:59 PM by Leeon09 » Logged

    namq
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    « Reply #11663 on: July 11, 2012, 05:15:54 PM »


    hmmm weird, idk what the problem is then.  Maybe your moveset was heavy PSA'ed before using brawlbox and rebuilding it made PSA not load it properly.

    But if you edit a fresh moveset file with brawlbox and the open it in PSA > They open and work
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    StupidMarioFan1
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    « Reply #11664 on: July 11, 2012, 05:21:02 PM »


    hmmm weird, idk what the problem is then.  Maybe your moveset was heavy PSA'ed before using brawlbox and rebuilding it made PSA not load it properly.

    But if you edit a fresh moveset file with brawlbox and the open it in PSA > They open and work
    Wait so opening an already-edited PSA in BB v0.67 will cause it to become corrupt? Oh shi~ I'm not restarting on my SM64 Moveset with BrawlBox if thats the case! Im srs here
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #11665 on: July 11, 2012, 05:25:05 PM »


    Wait so opening an already-edited PSA in BB v0.67 will cause it to become corrupt? Oh shi~ I'm not restarting on my SM64 Moveset with BrawlBox if thats the case! Im srs here
    There's an Ancient Spell that's been used for ages in the Brawl Community, and has never been openly shared to the masses.... It works this way:

    Copy>Paste>Save Backup>Edit a copy>Test and post results for a future fix.

    Don't tell anyone I was who told you about this. It's supposed to be a secret between cool modders.
    « Last Edit: July 11, 2012, 05:26:19 PM by Alfadibika » Logged


    StupidMarioFan1
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    « Reply #11666 on: July 11, 2012, 05:30:47 PM »


    There's an Ancient Spell that's been used for ages in the Brawl Community, and has never been openly shared to the masses.... It works this way:

    Copy>Paste>Save Backup>Edit a copy>Test and post results for a future fix.

    Don't tell anyone I was who told you about this. It's supposed to be a secret between cool modders.
    I must've been a cool modder from the start then! Cool
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    namq
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    « Reply #11667 on: July 11, 2012, 05:33:17 PM »


    There's an Ancient Spell that's been used for ages in the Brawl Community, and has never been openly shared to the masses.... It works this way:

    Copy>Paste>Save Backup>Edit a copy>Test and post results for a future fix.

    Don't tell anyone I was who told you about this. It's supposed to be a secret between cool modders.
    lol @above post Cheesy

    I never said they become corrupts StupidMarioFan :-/.......

    They work in game >.>...............  but some don't open again in PSA >.>......

    I said heavy edited PSA movesets (in psa 0.2.1, psa 1.3 or psa 1.3mod) rebuilded with brawlbox won't open in psa again (sometimes)

    I have never experienced this yet, my edited PSA .pac have opened in brawlbox, saved then re-opened in PSA without any problem.
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    « Reply #11668 on: July 11, 2012, 05:36:20 PM »



    Don't tell anyone I was who told you about this. It's supposed to be a secret between cool modders.
    it is? then how the heck do I know it?
    anyway, I am able to open a brawlbox .67 re-built moveset in PSA afterward, so it seems to be working well for me.
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    BlackJax96
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    « Reply #11669 on: July 11, 2012, 05:40:04 PM »


    Wait so opening an already-edited PSA in BB v0.67 will cause it to become corrupt? Oh shi~ I'm not restarting on my SM64 Moveset with BrawlBox if thats the case! Im srs here

    Ok, so you're RESTARTING the moveset?
    That means you wouldn't even start with the moveset you made with PSA, so I don't see the problem.

    I must've been a cool modder from the start then! Cool

    Hypocrite much? Im srs here
    You just said you didn't want to open your moveset in Brawlbox because it would corrupt it, implying that you were afraid you'd lose all your progress, meaning you wouldn't have backed it up.



    Anyway, why are you guys still attached to PSA? Try to let it go, it doesn't cooperate with Brawlbox very well and it increases file size. Just report bugs to me so I can clean them out.
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