Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 808 809 810 [811] 812 813 814 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4593403 times)
0 Members and 2 Guests are viewing this topic.
Sky Grounder
Lol Kitten
*********
Offline Offline

Posts: 978


  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #12150 on: August 12, 2012, 06:14:56 AM »


    Can you add support for previewing and real-time editing of those MDL0 color nodes in BB?
    Logged

    3DS FC: 5370-0958-4818
    Wii U NNID: Doraleus

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #12151 on: August 12, 2012, 06:19:01 AM »


    Can you add support for previewing and real-time editing of those MDL0 color nodes in BB?
    he says he would have to render shader to have the color nodes shown... also said he would also have to re-write the whole OpenGL coding for the viewer so that shaders can be shown and working properly.
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Sky Grounder
    Lol Kitten
    *********
    Offline Offline

    Posts: 978


  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #12152 on: August 12, 2012, 06:29:03 AM »


    Sounds like alotta work, will it ever happen is what I'm thinking then...
    Logged

    3DS FC: 5370-0958-4818
    Wii U NNID: Doraleus

    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #12153 on: August 12, 2012, 06:00:32 PM »


    u know how we can change the background in brawlbox

    well would it be possible to maybe change it to "transperent"

    that way we can take animated pics and make come CSP's, eazily...

    if not, does anyone know what color can be easily(is that a word) changed to transparent via bucket fill in photoshop/gimp???
    Logged


    Gamma Ridley
    ~Mercenary~
    Boss Kitten
    ****
    Offline Offline

    Posts: 4606


  • Awards Featured Super Saiyan Topic Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #12154 on: August 12, 2012, 06:03:48 PM »


    does anyone know what color can be easily(is that a word) changed to transparent via bucket fill in photoshop/gimp???

    Odd place to ask this... just use a color that starkly contrasts the character's colors. Magenta usually works, as does green.
    Logged


    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #12155 on: August 12, 2012, 10:35:07 PM »


    i was kinda requesting a background "transperant" color option for brawlbox model viewer lol

    but i think brawlbox includes a magenta color as a background, ill try using that thanks
    Logged


    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #12156 on: August 13, 2012, 04:10:37 AM »


    how does a transparent window look? will i be able to see the wall?
    or my desktop?
    sorry for being a jerk btw xD
    Logged

    agoaj
    Expert Kitten
    ****
    Offline Offline

    Posts: 80


  • Awards Famous Hacker Super Saiyan Topic >9000 Featured

  • View Profile WWW Awards
    « Reply #12157 on: August 13, 2012, 05:35:35 AM »



    Once Brawlbox supports BRSAR, Super Sawndz and regular Sawndz will be two very inconvenient tools compared to Brawlbox. No offense agoaj and jaklub.

    All you would need to do in Brawlbox would be right click a sound and click replace with a wav file.
    Not to mention you can change the pitch and other settings of the WAV after you've imported it.

    No need for any SDK programs or anything


    Do you already have what you need to do the wav-dsp conversion? I was going to look into that for the next super sawndz update, but if you've already got that covered then I can move on to something else.
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #12158 on: August 13, 2012, 08:48:53 AM »


    Hey, a minor request to consider if you have the time. When pressing a letter key to jump to a file or entry, can you make BB read more than a single key? If I've got a ton of InfStc images and I want InfStc9001, I can't type "InfStc9001" to get there because BB will  read the i and then treat the n as separate and jump to the first file starting with n.

    You know, that sort of thing.


    k

    Can you add support for previewing and real-time editing of those MDL0 color nodes in BB?

    k

    u know how we can change the background in brawlbox

    well would it be possible to maybe change it to "transperent"

    that way we can take animated pics and make come CSP's, eazily...

    if not, does anyone know what color can be easily(is that a word) changed to transparent via bucket fill in photoshop/gimp???

    It's impossible to actually display a transparent background.
    Basically what you're asking is for a button to dump the model viewer opengl screen to an image file with transparent pixels filling the background.

    Do you already have what you need to do the wav-dsp conversion? I was going to look into that for the next super sawndz update, but if you've already got that covered then I can move on to something else.

    yeah
    Logged

    KnightMario
    Holy Kitten
    *
    Offline Offline

    Posts: 1745


    Nobody Important

  • Awards Super Saiyan Topic Good Citizen Warm Welcomer Pin Collector

  • View Profile Awards
    « Reply #12159 on: August 13, 2012, 09:36:49 AM »


    yus now i can see some models i haz beetter
    and i'm pretty sure somebody has asked this before, but will brawlbox ever haveeffect support like shines and stuff?
    Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #12160 on: August 13, 2012, 09:40:44 AM »


    yus now i can see some models i haz beetter
    and i'm pretty sure somebody has asked this before, but will brawlbox ever haveeffect support like shines and stuff?

    need to rewrite opengl stuff to support shaders for that
    Logged

    KnightMario
    Holy Kitten
    *
    Offline Offline

    Posts: 1745


    Nobody Important

  • Awards Super Saiyan Topic Good Citizen Warm Welcomer Pin Collector

  • View Profile Awards
    « Reply #12161 on: August 13, 2012, 09:46:16 AM »


    need to rewrite opengl stuff to support shaders for that
    i am so stupid so i say this:
    so that's a no?
    inb4srsfaces
    Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #12162 on: August 13, 2012, 10:17:03 AM »


    need to rewrite opengl stuff to support shaders for that
    that is sure going to be hard(maybe as hard as model importing/moveset editing)
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Sky Grounder
    Lol Kitten
    *********
    Offline Offline

    Posts: 978


  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #12163 on: August 13, 2012, 12:57:51 PM »


    need to rewrite opengl stuff to support shaders for that
    Well you need it to display shaders, color nodes, CLR0, glowing metal/surfaces/that kind of materials (due to spec light) and effects.

    Soooo... looks like you've got a challenge at least xP
    Logged

    3DS FC: 5370-0958-4818
    Wii U NNID: Doraleus

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Pin Collector Good Citizen Helping Hand

  • View Profile Awards
    « Reply #12164 on: August 13, 2012, 01:07:22 PM »


    that is sure going to be hard(maybe as hard as model importing/moveset editing)
    if you compare that to model importing and moveset editing together it looks like a dance on flowers
    Logged

    Stupid Tinypic :C

    Pages:  1 ... 808 809 810 [811] 812 813 814 ... 1046
    Print
    Jump to: