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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 821639 times)
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    « Reply #2340 on: July 15, 2011, 06:17:45 PM »


    Is it all done?
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    « Reply #2341 on: July 15, 2011, 06:18:09 PM »


    I might make a video right now Smiley
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    « Reply #2342 on: July 15, 2011, 06:18:30 PM »


    Please, restore the Uthrow back to how it was. XD And have Dthrow make the enemy stay on ground like Snake, that'd be all for now.


    back to how it was? dude, it was wayy over powered lol....and about the down throw, I don't think its possible to have it like snakes since his motionfile has that animation for character to lay on the ground like that.
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    « Reply #2343 on: July 15, 2011, 06:22:37 PM »



    back to how it was? dude, it was wayy over powered lol....and about the down throw, I don't think its possible to have it like snakes since his motionfile has that animation for character to lay on the ground like that.
    Not the old knock back. But how it worked before. For all percentages, it should throw the foe upward with a set knock back. And only up, not forward up. XD
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    « Reply #2344 on: July 15, 2011, 06:24:48 PM »


    You can't make videos Zangurg.

    You're too busy attacking Ruli Castle.
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    « Reply #2345 on: July 15, 2011, 06:25:21 PM »


    Not the old knock back. But how it worked before. For all percentages, it should throw the foe upward with a set knock back. And only up, not forward up. XD

    well all you have to do is get the knock back growth increased....I'm uploaded the new files. I increased the knockback growth from 40 to 60 (HEX ID #) if it was 70 or more, it would be OP
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    « Reply #2346 on: July 15, 2011, 06:30:00 PM »


    You can't make videos Zangurg.

    You're too busy attacking Ruli Castle.
    Too bad, i can multitask Tongue

    edit: Editing it now.
    « Last Edit: July 15, 2011, 06:34:17 PM by Zangurg » Logged

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    « Reply #2347 on: July 15, 2011, 06:35:49 PM »


    well all you have to do is get the knock back growth increased....I'm uploaded the new files. I increased the knockback growth from 40 to 60 (HEX ID #) if it was 70 or more, it would be OP
    The base knock back should send the foe straight up pretty high, high enough for his up air to work good. But it should have no knock back growth.
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    « Reply #2348 on: July 15, 2011, 06:36:37 PM »



    back to how it was? dude, it was wayy over powered lol....and about the down throw, I don't think its possible to have it like snakes since his motionfile has that animation for character to lay on the ground like that.
    Then have 'em use the sleep animation? I'unno, anything that'd show 'em on the floor waster after been stabbed to it. xD

    If it isn't possible, it's fine. Also, for the Uthrow knockback, make it not be that much. ._. It shouldn't kill 'til at least 220%
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    « Reply #2349 on: July 15, 2011, 06:37:41 PM »


    Then have 'em use the sleep animation? I'unno, anything that'd show 'em on the floor waster after been stabbed to it. xD

    If it isn't possible, it's fine. Also, for the Uthrow knockback, make it not be that much. ._. It shouldn't kill 'til at least 220%

    oh like a stun flag maybe?
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    « Reply #2350 on: July 15, 2011, 06:40:31 PM »


    oh like a stun flag maybe?
    Hm... I'm not sure...

    If you do that, he would be able to chain grab over and over... We wouldn't want that...

    If they can't be knocked on the ground like with Snake's down throw. Maybe it could be his most powerful damage % wise throw? Like... It could do 14% or something like that.
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    « Reply #2351 on: July 15, 2011, 06:40:48 PM »


    oh like a stun flag maybe?
    Just so when he goes up, and gets them to the floor, they'd stay there like impaled just for show. Sort of how Snake's works... I think? xD

    The thing is, it'd be cool if the enemy could be seen staying on the floor after being impaled on it. Tongue
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    « Reply #2352 on: July 15, 2011, 06:41:17 PM »


    Hm... I'm not sure...

    If you do that, he would be able to chain grab over and over... We wouldn't want that...



    fine. I'll do no changes to it then lol

    The "Flags" value has 8 digits.
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    00 - hit
    01 - none
    02 - slash
    03 - electricity
    04 - Ice
    05 - Flame
    06 - Coin
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    12 - hit 2
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    16 - Impale 2
    17 - Down
    18 - No Flinch


    sleep is no good either....I tried impale before but it doesn't do anything
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    « Reply #2353 on: July 15, 2011, 06:41:18 PM »


    Rendering the video, it's around 2.30 long. So expect it on youtube in 1080P HD in.. 30-45 mins.
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    « Reply #2354 on: July 15, 2011, 06:43:20 PM »


    Aw... So they can't be smashed into the ground? Sad

    Hm... Well. I guess something like I said would work, it deals the best damage, but no knock back, and can leave him a bit open.
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