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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 965067 times)
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DivineOverlord
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    « Reply #2895 on: July 29, 2011, 08:31:50 PM »


    Here's a moveset incase you need one
    Kain Highwind 

    A Attacks (ground)

    AAAAA combo- Lance Barrage

    I Know in the PSP game he can only do this combo in the air I think for brawl it will be better for the ground. So what he does is waves his spear back and forth 2 times then 2 quick thrust in then a stronger one thrust at the end doing 20% dmg (2+3+3+3+9) little knockback no end lag

    F Tilt- Cyclone

    He shoot quick pockets of air at his foe knocking them in to the air doing 6% dmg little knockback med end lag

    D Tilt- H just jabs at he foes legs with his spear nothing special doing dmg 3 dmg% no knockback no end lag

    U Tilt- He jabs his spear in the air kinda like Marth's up smash but not doing as much dmg but this move is doing 5% dmg little knockback no end lag

    F Smash- Dragon's Fang

    He Spins around then jabs his spear forward kinda like marths B attack but no sweetspot or one hit kill at full charge but this move doing 9%-12% 15%-19% 20%-23% Med knockback little end lag

    Down Smash- Can't Think of One Yet

    Up Smash- Spiral Blow

    As it is done in the game he jumps diagonally upwards towards his foe doing 12%-14% 15%-17% 18%-20% med knockback high end lag

    B Attacks (ground)

    Neutral B- Gungnir

    He throws his spear infused with lighting forward till hitting one his foe then the foe is carried with the lance tilt hitting a wall or reaching the end of the stage but also has three levels of charge doing 5%-7% 8%-10% 11%-13% no knockback high end lag

    Side B- Can't think of One yet

    Up B- Jump

    He jumps high in the air coming back down picking wear he wants to land kinda like the star you pick up then going in the air and coming back down but this move is hard to but doing 20% dmg high knockback med end lag

    Down B- Can't think of One yet

    A Attacks (Air)

    N Air- Jabs his foe nothing special doing 5% dmg no knockback no lag

    F air- The move he does when he attacks downward in his chase but what he does is jabs his spear downward but this also his spike move doing 9% dmg med knockback little end lag

    B air- jabs his spear backwards doing 7% Little knockback no end lag

    U air-Can't think of one yet

    D air- He spin downward towards his foe kinda like zero heavy attack from MvC3 doing 12% dmg
    Knockback high end lag med

    B Attack (air)

    Neutral B- Gungsir

    Same as the one on the ground  but no charge and no carrying foe to end of stage but he throws it downward at a angle doing only 9% dmg no knockback med end lag

    Side B- Cyclone 

    Does same as one on ground

    Up B- Rising Drive

    He puts his spear overhead and spins it like a helicopter taking what ever foe above him but this move is hard to hit but worth it in the end also good for recover
    Doing 2% dmg for each hit high knockback falls in to helpless mode after

    Down B- Sky Rave

    Like Links D air but with lightning dmg doing 14% dmg med knockback med end lag

    Throws

    Up Throw- CTOY

    Forward Throw- CTOY

    Down Throw- he put his foe on the ground jumps on the twice doing 10% dmg 

    Back Throw- CTOY





    sounds good.

    hey isn't Kain that guy that switches between dark and light mode when he attacks?
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    « Reply #2896 on: July 29, 2011, 08:34:00 PM »


    sounds good.

    hey isn't Kain that guy that switches between dark and light mode when he attacks?
    That'd be Cecil. XD

    Kain's this Dragoon (The guy that backstabs Cecil about 3 times in the game):
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20650

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    « Reply #2897 on: July 29, 2011, 08:34:47 PM »


    That'd be Cecil. XD

    Kain's this Dragoon (The guy that backstabs Cecil about 3 times in the game):
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20650




    oh ok lol. my bad XD...Cecil is freakin cool too! I should do him after Kain XD
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    « Reply #2898 on: July 29, 2011, 08:35:43 PM »


    sounds good.

    hey isn't Kain that guy that switches between dark and light mode when he attacks?


    no that's Cecil Harvey



    THIS is Kain Highwind



    *edit* dangit wolfric ninja'd XD
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    « Reply #2899 on: July 29, 2011, 08:35:50 PM »


    oh ok lol. my bad XD...Cecil is freakin cool too! I should do him after Kain XD
    Definetaly. Do you know if it's possible to add a cape to Zelda?

    Uh, I'd like, though, that the move stays real, if you know what I mean. Kain's got plenty of attacks that could fill A attacks in a vBrawl way. Ciclone and other missiles and special attacks should be added on the B attacks. I'd make a moveset myself, but I'm too lazy. But, I don't want the moveset to turn into an OP feast se Sephiroth's began, Kain's got too many attacks enough to pick and make him balanced, imo. Lol
    « Last Edit: July 29, 2011, 08:40:34 PM by Weenie » Logged


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    « Reply #2900 on: July 29, 2011, 08:42:26 PM »


    Definetaly. Do you know if it's possible to add a cape to Zelda?

    Uh, I'd like, though, that the move stays real, if you know what I mean. Kain's got plenty of attacks that could fill A attacks in a vBrawl way. Ciclone and other missiles and special attacks should be added on the B attacks. I'd make a moveset myself, but I'm too lazy. But, I don't want the moveset to turn into an OP feast se Sephiroth's began, Kain's got too many attacks enough to pick and make him balanced, imo. Lol

    yeah, if we have a model of the cape we can or turn her dress into one XD
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    « Reply #2901 on: July 29, 2011, 08:43:45 PM »


    yeah, if we have a model of the cape we can or turn her dress into one XD
    O__O. We've got to speak about this, 'cause if this is possible, I know who'd make Cecil the Paladin over Zelda and the Dark Knight over Sheik jsut for a PSA of both on each of those.
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    « Reply #2902 on: July 29, 2011, 08:44:54 PM »


    i could do the sfx for cecil XD
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    « Reply #2903 on: July 29, 2011, 08:46:31 PM »


    i could do the sfx for cecil XD
    And you'll do it for Kain! >Cheesy
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    « Reply #2904 on: July 29, 2011, 08:48:15 PM »


    sure.

    ...if anyone can rip kain's sfx from dissidia 012, then i could do it.
    « Last Edit: July 29, 2011, 08:49:53 PM by Hackingstar » Logged

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    « Reply #2905 on: July 30, 2011, 05:55:00 AM »


    sure.

    ...if anyone can rip kain's sfx from dissidia 012, then i could do it.

    I have a vid containing Cecil's o.o
    <a href="http://www.youtube.com/watch?v=zOnYj7mJ4Lc&feature=mfu_in_order&list=UL" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=zOnYj7mJ4Lc&feature=mfu_in_order&list=UL</a>


    Couldn't find one for Kain, sorry
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    « Reply #2906 on: July 30, 2011, 09:59:09 AM »


    I just made a video of Diabolos' move set.
    <a href="http://www.youtube.com/watch?v=fKV0Q2HoJSs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=fKV0Q2HoJSs</a>

    I hope you like it. Smiley

    Edit:
    I also have some Sephiroth feedback... I know now why up smash lacks use, not only is it's kill power far too low, not killing Zelda at 190%... But... Well, I'll let these pictures handle this for me.


    What's this? The blade went right through her... Or did it?


    As you can see, the start of up smash, doesn't hit right in front of him... For some reason, the hit boxes are 3D as well, so if something doesn't quite hit on the 2D plain... Well, it just doesn't hit, what can be done is the animation being changed a slight bit. To where the blade starts out right in front of him. And ends right behind him.

    Also the kill percent should be as I said in that finalizing list. Somewhere around 120%.
    « Last Edit: July 30, 2011, 10:58:53 AM by _Data_Drain_ » Logged


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    « Reply #2907 on: July 30, 2011, 11:09:18 AM »


    Sephy's not finished! Needs polish. (edit: nevermind, read first post. So, Hollow's gonna be working on this now? Cool!)

    Oblivion should move Sephy farther, it's almost useless because it's hard to aim and its range isn't any better than Sephy's FAir. DownB Air shouldn't put Sephy into fallspecial, it's kinda useless when it does that.

    Fix the flippin' teleport animation in the left-handed versions! And change the invulnerability frames so he's invulnerable while warping. Basically, the invulnerability should come into effect a few frames later and end a few frames later.

    And you haven't fixed the issue with using Supernova when facing left. That was pointed out several versions ago.

    Edit: Sorry this came across as rude and angry. I didn't mean it to.
    « Last Edit: July 30, 2011, 11:55:09 AM by JamietheAuraUser » Logged


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    « Reply #2908 on: July 30, 2011, 11:46:37 AM »


    woah woah there. calm down. i want this stuff to be finished too. but if your not doing this yourself, then you need to stop demanding people on what they should do. DO deserves a break from Sephy, so he's working on other stuff. Whenever anyone else like Hollow or Tormod want to continue it they will.
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    « Reply #2909 on: July 30, 2011, 11:47:27 AM »


    Um, one, DO is free to do as he wants. Stop being demanding, he'll get around to it when he feels like it.

    Second, Oblivion does 18% damage if all hits hit, so it has it's uses.

    Three, well, after playing a bit with it, it needs a bit more knock back on the third hit, but other wise it's alright.

    Four, I don't really see your problem with it...

    Five, well yes, this will be fixed some time, as stated.

    Edit:
    If anyone works on Sephiroth, like Hollow, I updated that feedback a bit more.
    http://forums.kc-mm.com/index.php?topic=20198.msg602491#msg602491
    « Last Edit: July 30, 2011, 01:11:30 PM by _Data_Drain_ » Logged


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