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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 821884 times)
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Zeljius
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« Reply #105 on: February 13, 2011, 01:28:00 PM »


^ hmm I'd like to see this XD but yeah, take your time pal.


http://www.youtube.com/watch?v=Vmi_d_uFInY

4:38 of this video demonstrates.


Oh yeah, sooooo much better xD

Wooo! *highfive*

Cheesy
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    « Reply #106 on: February 13, 2011, 01:59:13 PM »


    I don't know if this has been addressed yet, but pressing A and B together while walking forward seems to freeze the game.
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    « Reply #107 on: February 13, 2011, 02:04:25 PM »


    I don't know if this has been addressed yet, but pressing A and B together while walking forward seems to freeze the game.
    Hm... How odd... I can confirm this myself after trying it, you'll need to fix this... Nice catch Aaf... Or is it Fyre? Tongue Since there's two of you actually.
    « Last Edit: February 13, 2011, 02:34:14 PM by _Data_Drain_ » Logged


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    « Reply #108 on: February 13, 2011, 04:38:41 PM »


    Yes, that's because for some reason, Divine makes his chrging attacks cancelable by pressing A. I got rid of it in my custom Sephiroth. Which, as it seems can't wallrun at the moment, but I'm still working on it.
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    « Reply #109 on: February 13, 2011, 05:13:08 PM »


    Is it possible to make all the hits from his Forward Smash optional like with Link, how you can press A again to do a second slash, and so on? Or have the number of hits based on how long you charge it.
    « Last Edit: February 13, 2011, 05:14:29 PM by Aafyre » Logged


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    « Reply #110 on: February 13, 2011, 05:19:18 PM »


    Is it possible to make all the hits from his Forward Smash optional like with Link, how you can press A again to do a second slash, and so on? Or have the number of hits based on how long you charge it.
    I like both of these ideas, I hate being forced into the long combo. If there was an optional "A button to combo" version that would be nice.
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    « Reply #111 on: February 13, 2011, 06:27:15 PM »


    Is it possible to make all the hits from his Forward Smash optional like with Link, how you can press A again to do a second slash, and so on? Or have the number of hits based on how long you charge it.

    hmm but does sephy do that in the game? it is possible but yeah. XD

    Is it possible to make all the hits from his Forward Smash optional like with Link, how you can press A again to do a second slash, and so on? Or have the number of hits based on how long you charge it.
    I like both of these ideas, I hate being forced into the long combo. If there was an optional "A button to combo" version that would be nice.

    I like your idea.
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    « Reply #112 on: February 13, 2011, 06:35:39 PM »


    Is it possible to make all the hits from his Forward Smash optional like with Link, how you can press A again to do a second slash, and so on? Or have the number of hits based on how long you charge it.

    hmm but does sephy do that in the game? it is possible but yeah. XD

    Is it possible to make all the hits from his Forward Smash optional like with Link, how you can press A again to do a second slash, and so on? Or have the number of hits based on how long you charge it.
    I like both of these ideas, I hate being forced into the long combo. If there was an optional "A button to combo" version that would be nice.

    I like your idea.
    And I like your PSA's Grin
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    « Reply #113 on: February 13, 2011, 07:14:48 PM »


    Is it possible to make all the hits from his Forward Smash optional like with Link, how you can press A again to do a second slash, and so on? Or have the number of hits based on how long you charge it.
    The hits are all one animation, so, you could make the animation stop at said frames, and continue if A is held.
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    « Reply #114 on: February 13, 2011, 07:16:26 PM »


    ^ that works. Hey I noticed my KH seperitoh is still getting downloads. I wonder why :/
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    « Reply #115 on: February 13, 2011, 07:21:07 PM »


    ^ that works. Hey I noticed my KH seperitoh is still getting downloads. I wonder why :/

    Hm... Maybe you should put in the description the link to the new one... That's what I do for my version 2 type hacks.

    And about the forward smash, honestly it needs to not hit behind Sephiroth... It makes punishing it annoying when fighting him... Also, side B needs end lag, and no way to cancel it into an attack... It's kinda annoying. Tongue

    On a random note... His dodge animation has a REALLY creepy frame... I believe it's because he gets flat, and the polygons kinda... Freak out... Don't say I didn't warn you...



    Happy nightmares. Cheesy
    « Last Edit: February 14, 2011, 12:38:58 AM by _Data_Drain_ » Logged


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    « Reply #116 on: February 14, 2011, 12:38:36 AM »


    ^ that works. Hey I noticed my KH seperitoh is still getting downloads. I wonder why :/

    Hm... Maybe you should put in the description the link to the new one... That's what I do for my version 2 type hacks.

    And about the forward smash, honestly it needs to not hit behind Sephiroth... It makes punishing it annoying when fighting him... Also, side B needs end lag, and no way to cancel it into an attack... It's kinda annoying. Tongue

    On a random note... His dodge animation has a REALLY creepy frame... He looks really creepy on one of the frames... I believe it's because he gets flat, and the polygons kinda... Freak out... Don't say I didn't warn you...



    Happy nightmares. Cheesy


    ^ that is the most.... creepiest... but lovely pics i've ever seen xD
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    « Reply #117 on: February 14, 2011, 12:53:06 AM »


    ^ that works. Hey I noticed my KH seperitoh is still getting downloads. I wonder why :/

    Hm... Maybe you should put in the description the link to the new one... That's what I do for my version 2 type hacks.

    And about the forward smash, honestly it needs to not hit behind Sephiroth... It makes punishing it annoying when fighting him... Also, side B needs end lag, and no way to cancel it into an attack... It's kinda annoying. Tongue

    On a random note... His dodge animation has a REALLY creepy frame... I believe it's because he gets flat, and the polygons kinda... Freak out... Don't say I didn't warn you...



    Happy nightmares. Cheesy


    wow i never noticed this. Your analysis when testing PSAs is very detailed and absolute to the point the creator didn't notice the flaw. XD
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    « Reply #118 on: February 14, 2011, 01:05:23 AM »


    ^ that works. Hey I noticed my KH seperitoh is still getting downloads. I wonder why :/

    Hm... Maybe you should put in the description the link to the new one... That's what I do for my version 2 type hacks.

    And about the forward smash, honestly it needs to not hit behind Sephiroth... It makes punishing it annoying when fighting him... Also, side B needs end lag, and no way to cancel it into an attack... It's kinda annoying. Tongue

    On a random note... His dodge animation has a REALLY creepy frame... I believe it's because he gets flat, and the polygons kinda... Freak out... Don't say I didn't warn you...



    Happy nightmares. Cheesy


    wow i never noticed this. Your analysis when testing PSAs is very detailed and absolute to the point the creator didn't notice the flaw. XD
    He tends to test every single frame in a PSA XD
    « Last Edit: February 14, 2011, 01:06:17 AM by Wrath » Logged

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    « Reply #119 on: February 14, 2011, 05:21:18 AM »


    ^ that works. Hey I noticed my KH seperitoh is still getting downloads. I wonder why :/

    Hm... Maybe you should put in the description the link to the new one... That's what I do for my version 2 type hacks.

    And about the forward smash, honestly it needs to not hit behind Sephiroth... It makes punishing it annoying when fighting him... Also, side B needs end lag, and no way to cancel it into an attack... It's kinda annoying. Tongue

    On a random note... His dodge animation has a REALLY creepy frame... I believe it's because he gets flat, and the polygons kinda... Freak out... Don't say I didn't warn you...



    Happy nightmares. Cheesy


    The dodges have a frame where his Waist bone scales down to 0, which mean that they have to transition to 0 from 1, which gives a shrinking effect, so when it's at something close to 0, the polygons must wierd out or something, because I noticed that when shrinking, he turns around in brawlbox, even though there is no rotation.
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