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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1814464 times)
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Ultraxwing
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    « Reply #6000 on: October 06, 2014, 05:33:59 PM »


    That's fine. Could you perhaps test on Dolphin?
    My computer can play Skyrim on high grahpics but it cannot handle Dolphin. well it can handle Gamecube but wii games are another story. i'm about to buy a new 16 gig, i just need a few days. I have a lot to write anyway, and review and proofread.
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    KingJigglypuff
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    « Reply #6001 on: October 06, 2014, 07:03:45 PM »


    If you'd rather write a full review, then feel free to wait as long as you need.

    Edit: I managed to play around with the Fire GFX for Red Slot Wisp, and here's my result.

    Left: Default. Right: Red Slot.
    The left was my edit to the fire GFX, but I switched it to Default, because it was lighter than the right.
    Should I make Default's fire a bit brighter? Or is it fine as is?

    Edit 2: I conjured up a to-do list for Wisp, based on testing on my end. But before I make these changes, I will await feedback and thoughts from my testers and change this list accordingly.

    -Nerf Forward Smash.
    -Nerf Up Smash.
    -Slightly nerf Neutral Air.
    -Slightly nerf Down Air.
    -Slightly nerf Up Air.
    -Slightly nerf Forward/Back Air.
    -Slightly nerf Dash Attack.
    -Nerf Side Special Lv. 1 and Lv. 2.
    -Greatly buff Down Tilt.
    -Remove hitboxes from charging Up/Down Smash.
    -Buff all Throws.
    -Slightly nerf Forward Tilt.
    -Adjust Up Tilt, so initial knockback isn't so high.
    -Make Ground Attacks better suited as launching moves and/or combo options.
    -Make Ice Wisp's Down Special a counter.
    -Slightly nerf Fire Wisp's Down Special and fix it, so its two hits chain properly. Also add hitboxes to its landing.
    -Play around with Fire Wisp's Up Special to see if the two hits can chain properly for all 8 angles.
    -Turn Jab into a combo starter.
    -Change Dark Wisp's Down Special into a Command Grab that heals and adds onto the Side Special Variable.
    -Remap Electric Final Smash to Aura Wisp.
    -Make a vortex Final Smash for Dark Wisp.
    -Make Stace Change mechanic a bit faster.
    -Make a Blizzard Final Smash for Ice Wisp.
    -Change Dark Wisp's Up Special into a teleport.
    -Make Aura Wisp's Down Special into a charging move that adds onto the Side Special Variable.
    -Add random elements to Dark Wisp's Neutral Special.
    -Finalize GFX for Blue, Green, and Red slots.
    -Remove Pokeball model from Wisp's Entry.
    -Slightly reduce Air Mobility.
    -Slightly increase shield size.
    -Find a way to differentiate running from walking.
    -Adjust Aerial Attack Landing Lag.
    -Remove Side Special Variable from turning.
    -Decrease Side Special variable from hitting with attacks.
    -Add Sex Kick to Dash Attack.
    -Give Wisp its own GFX ID, so it doesn't conflict with Jigglypuff.
    -Get BrawlEx, Project M, and PAL versions working.
    -Make Wisp's Cosmetics.
    -Adjust to-do list, based on tester feedback.

    GFX
    Blue Wisp Ice: Turquoise.
    Blue Wisp Aura: Keep same color. Make Default's Yellow.
    Blue Wisp Darkness: Teal.
    Red Wisp Fire: Maroon/Blood Red.
    Red Wisp Aura: Red/Pink.
    Red Wisp Darkness: Magenta.
    Green Aura: Green.
    Green Aura Darkness: Green+Red/Green+Blue/Lime Green.
    « Last Edit: October 07, 2014, 11:50:35 AM by KingOfDreamland » Logged

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    Ultraxwing
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    « Reply #6002 on: October 07, 2014, 05:07:30 PM »


    *snip*
    I actually like the the newer flame, it is brighter and helps.
    The review will be later sadly, because i got hit by a car while riding my bike to my job. nothing is broken but they want 2 days. ffs, my sd card breaks, and now i'm broken. worry not, the current review is on my home computers text document. when i get back, i'll just copy and paste it.

    oh and one notable problem that is about 20% of the whole psa. that WISP has a problem Telegraphing its moves. Basically where most characters have a wind up, Wisp doesn't. so this makes it 50X harder to fight.
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    KingJigglypuff
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    « Reply #6003 on: October 07, 2014, 05:11:13 PM »


    No need to rush. You got hit by a car for Pete's sake. At least take some time to recover. :I

    As for telegraphing, I'll see what I can do. Which moves have difficulty with telegraphing?
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    Ultraxwing
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    « Reply #6004 on: October 07, 2014, 08:01:20 PM »


    No need to rush. You got hit by a car for Pete's sake. At least take some time to recover. :I

    As for telegraphing, I'll see what I can do. Which moves have difficulty with telegraphing?
    It is mostly the smashes, You can use it to throw, or disrubt your oppoenent. the Specials, like the Ground Up B gives itself away, or the Down B as well. these two moves are pretty obvious. maybe when charging a smash, make it flash and tell what direction i want to attack in. This in my opinion would make it "easier" to fight against, or put it on the same level as fleshy fight bags.
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    KingJigglypuff
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    « Reply #6005 on: October 07, 2014, 08:02:41 PM »


    Alright, I'll look into it.
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    Ultraxwing
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    « Reply #6006 on: October 07, 2014, 08:30:34 PM »


    Good news! i have an old 2gig
    Bad news! i need to redo all of my Brawlex stuff, because i lost my 8gb in the crash
    Good news! i can continue doing an indepth review of Wisp!
    Badish news! i have to do all of that in the hospital. because their is apparently something wrong with my tendons! hooray!

    Sarcasm mode off, it will be a bit longer, but this gives me something to alleviate my stress. My only gripe is that their Television is 1/6 the size of my 60 inch HD tv so playing like i'm 12 years old is a problem. but worry not! i will give you the most extensive review i've ever given. prepare your angus.
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    KingJigglypuff
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    « Reply #6007 on: October 07, 2014, 08:34:53 PM »


    I feel you should put your health before your feedback. But whatever helps you through.
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    Ultraxwing
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    « Reply #6008 on: October 07, 2014, 09:03:51 PM »


    I feel you should put your health before your feedback. But whatever helps you through.
    I feel ya, but i'll be in bed for the next few days. So it gives me something to do XD they put my wii in the room, and my friend is letting me borrow his laptop. (i have great friends) so this pretty much gives me something to do while i'm laying about playing Xenoblade chroncles, or Playin' and moddin' brawl. I'm more shook up moreso than in pain. glad to know some of my internet buddies care too =3
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    KingJigglypuff
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    « Reply #6009 on: October 09, 2014, 01:02:26 PM »


    While I wait for feedback for Wisp, I've managed to fix a glitch that really hindered Raptor's follow up potential. The said glitch prevented Raptor from continuing its momentum when it left the ground if the move wasn't angled, which really hurt Raptor's playstyle. I've recently managed to fix the said glitch and allowed Raptor to carry some of its momentum over into its Air attacks. These edits really helped Raptor.

    Now I just need to get to those Misc animations... I might also re-animate some of Raptor's moves. I also have to re-do its cosmetics, as the current pose fits more horizontal, rather than vertical. Would anyone have any suggestions?

    Edit: Look who has a Brawl Ex slot now.

    « Last Edit: October 10, 2014, 02:34:39 PM by KingOfDreamland » Logged

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    Ultraxwing
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    « Reply #6010 on: October 10, 2014, 03:30:34 PM »


    Nifty! Wisp now has a BrawlEX slot. i noticed you may be using the BrawlEx CSS cosmetic template. this thing has issues if you don't manually reencode most of the CSP'S to CMPR and 100X125. also, i almost have my Wisp analysis ready. typing laying down is a pain lol
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    KingJigglypuff
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    « Reply #6011 on: October 10, 2014, 03:46:37 PM »


    Yes, I am using the BrawlEx template and I haven't been having any issues. Other than the odd menu coloring, but I can deal with that.
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    Therenover
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    « Reply #6012 on: October 11, 2014, 05:44:04 PM »


    Alright I finally have some time.

    Overall: you've managed to step it up once again. I really enjoy the new specials you gave the fire Wisp & the hitboxes I feel have been improved. Do you plan on giving the rest of the wisps some new specials too? Also it feels fatser too so there's  a lot more combo potential. Keep it up!
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    « Reply #6013 on: October 11, 2014, 05:48:57 PM »


    Edit: Look who has a Brawl Ex slot now.


    Yes! Mario Awesome Face

    Well im just here to let you know im still working on the JP stage, i got some RL issues but now i can get back into the stage.
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    KingJigglypuff
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    « Reply #6014 on: October 11, 2014, 05:58:59 PM »


    The Mario is actually Raptor's slot. I just haven't put in the Cosmetics yet. Though it's great great to know you're still working on the stage models, Anivernage. Sorry to hear about your issues.

    Overall: you've managed to step it up once again. I really enjoy the new specials you gave the fire Wisp & the hitboxes I feel have been improved.
    Also it feels faster too so there's  a lot more combo potential. Keep it up!
    That's great to know.

    Do you plan on giving the rest of the wisps some new specials too?
    Yes. All 4 Wisps will have their own unique Specials, aside from Side Special.
    « Last Edit: October 11, 2014, 09:09:01 PM by KingOfDreamland » Logged

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