Reposting my previews from the PSA WIP Workshop thread.
Anyways, I thought I should show everyone a few things about what I have cooking.
For those who don't follow my PSA thread, I've been working on updating Eldiran's Wisp to give it some new tools and make it more viable, as Eldiran's Wisp is quite underpowered.
A new mechanic Wisp will have is the ability to change its Specials with its stance change. The mechanic has always been a part of Wisp, but only for cosmetic purposes. With the update however, Wisp gains some new tools.
Fire Wisp is the most complete, so I'll show what I have with Fire Wisp.
Neutral Special. A powerful move at the cost of self damage.
Up Special: A recovery move that can travel in all 8 directions. It explodes at the apex of the move or if it hits the ground, a wall, or a ceiling.
Final Smash: A Smart Bomb like explosion that can be charged for more power.
Since Wisp is just a bunch of GFX, nothing really seems appealing at the moment, but once I upload a video, you'll see just how great this update will be.
Some more Wisp Stance Change stuff.
Aura/Electric Wisp will utilize Specials with follow up potential. I currently have Neutral and Up Special done for Aura/Electric Wisp.
Neutral Special: A move with low knockback and damage, but paralyzes foes for follow ups. I might use different GFX for this move.
Up Special: PK Wisp. Basically makes Wisp a more free control PK Thunder with a paralyzing blast at the peak of the move.
Ice Wisp will utilize Specials focused on disabling foes. Neutral Special for Ice Wisp is currently complete (aside from SFX).
Neutral Special. Cannot KO, but always freezes the foe for a good amount of time.
Fire Wisp will focus on sheer power and Dark Wisp will focus on mind games.