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« Reply #4725 on: January 29, 2014, 03:56:14 PM » |
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Deoxys is more likely to come next. Yay. \o0o/
My Wolf slot needs attention, and I wanna try this out. ^w^ I'd love to test if you need more testers.
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« Reply #4726 on: January 29, 2014, 04:12:43 PM » |
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My Wolf slot needs attention, and I wanna try this out. ^w^
I'd love to test if you need more testers. Sure. I'll send you the link in a bit.
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« Reply #4727 on: February 01, 2014, 05:17:14 PM » |
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So it seems like the majority of voters would like Raptor out soon, so I might set an earlier deadline... 02/28/2014. If I don't meet that deadline, then the next deadline will be 03/31/2014, and so on until 05/18/2014. Here's what's left for Raptor: -Recolors. Tormod is working on these, so this is a medium priority right now. -Item Animations. These have a lower priority than recolors, due to me not playing with items that much. -Misc Animations. Getting hurt, tripping, etc. This is among the main priorities right now. -SFX. This is among the main priorities right now. -Overall balance. This is among the main priorities right now. -Reworked Side Tilt. This move has poor range with small characters such as Jigglypuff, Kirby, Mr. Game and Watch, etc. Though this is of a lower priority right now. -GFX. This is a medium priority. -BrawlEx slot. This has an even lower priority right now, since I would like Raptor to be fully complete before I make an addon for BrawlEx. Though anyone is free to make their own BrawlEx slot once this update is out. -Character stage. This is of medium priority. I have made a request thread for the ideal stage for Raptor. http://forums.kc-mm.com/index.php?topic=65865.msg1221820#newThank you for your interest and support.
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« Reply #4728 on: February 02, 2014, 08:43:12 AM » |
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lol raptor stage, wouldnt that be any dinasaur inspired stage? but i was surprised there is no dino inspired stage on BV
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« Reply #4729 on: February 02, 2014, 08:56:49 AM » |
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lol raptor stage, wouldnt that be any dinasaur inspired stage? I feel having the Raptor Pen would be ideal to represent Raptor itself.
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« Reply #4730 on: February 02, 2014, 10:37:24 AM » |
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Oh!
I almost forgot!
I'm also taking testers for a potential P:M version.
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« Reply #4731 on: February 02, 2014, 12:02:56 PM » |
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Oh!
I almost forgot!
I'm also taking testers for a potential P:M version.
Will this be your first P:M hack? (Besides the Unnoficial Alternates)
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #4732 on: February 02, 2014, 12:50:15 PM » |
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Will this be your first P:M hack? (Besides the Unofficial Alternates) Yes.
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« Reply #4733 on: February 02, 2014, 05:44:15 PM » |
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i definitely need to recover my HDD... i'll love to customize P:M with good quality mods.
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« Reply #4734 on: February 03, 2014, 12:31:37 PM » |
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The P:M version is coming along very nicely.
P:M's physics give Raptor just what it needs to dominate the field.
They also allow Raptor to carry its Momentum from its Side Special into its Aerials/Specials. As such, I have given Raptor the option to carry the momentum or cancel it by holding the A/B Button. I plan on adding this to the vBrawl version as well.
Misc changes. -Raptor's size has been reduced for the P:M version. -When Raptor's fireball hits a wall, it will emit a small explosion (like Mewtwo's Shadow Ball). This will be for both P:M and vBrawl versions. -Up Throw distance slightly increased for the P:M version.
Known glitches with the P:M version. -Down Special will not charge unless Raptor gets knocked out or self destructs. This issue only occurs in Single Player Mode, so it's not a big issue.
Expect a video of the P:M version sometime today or tomorrow.
I'm still accepting testers for the P:M and vBrawl versions.
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« Reply #4735 on: February 03, 2014, 04:01:25 PM » |
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On second thought, it looks like there's not going to be a video for the P:M version.
Since Custom Stages are disabled, I have no low poly stages to record on.
I also ran into another glitch with the P:M version...
If the Shield buttons (L or R) are held upon landing (except aerials), Raptor will T-Pose for a split second before going into the shield. It's not a game breaking glitch, but I would like to see if I can fix this issue.
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« Reply #4736 on: February 03, 2014, 04:56:16 PM » |
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id be willing to test; PM is big at the college i go to. i'd have a group to test with me, and obtain some less-biased feedback.
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Switch FC: SW-4190-2933-4524
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« Reply #4737 on: February 03, 2014, 04:57:04 PM » |
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id be willing to test; PM is big at the college i go to. i'd have a group to test with me, and obtain some less-biased feedback. That would be great. I'll send you the files.
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« Reply #4738 on: February 03, 2014, 05:02:51 PM » |
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ok, but i wont be able to get you the feedback til thursday night. sorta built a schedule for myself on when to bring the wii in so that i dont flop like last year
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Switch FC: SW-4190-2933-4524
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« Reply #4739 on: February 03, 2014, 05:06:41 PM » |
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ok, but i wont be able to get you the feedback til thursday night. sorta built a schedule for myself on when to bring the wii in so that i dont flop like last year That's fine. I can wait.
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