The filesize is due to textures mostly. Final Destination uses really big textures, if you're not using a texture, just delete it. The stage will work without them. If decreasing the filesize isn't enough, then we should see what else could be happening.
Holy flipping wow, never doubt the stage guru. I deleted every texture from the FD platform and background, and now it works like a charm. I thought filesize wasn't a problem since I use Riivolution, but it apparently is.
Anyway, now I have to edit everything camera and boundary-related. (On to chuy's tutorial, welpp)
Also, the wall of the model I imported is kinda low. It's probably fixable by camera, but how can I create a 2D model so I could put it on top of the model to give an impression of the wall being longer?
oh btw ForOhFor, could you link me that modded WWR? FD's lighting probably won't be such a problem, buuut you never know :V
EDIT: Well, I got the boundaries, camera, lighting and collisions done. But I have three more questions:
1)I didn't realize it before, but one of the textures isn't showing up. Here's what the stage looks like in brawlbox atm:
Ingame, the texture for the floor shows up on the blackboard
I did insert the blackboard texture in the stage .pac, so how do I fix this and get it to appear?
2)Well, I wanted to add a few more background elements... I imported a chair from the same game(you can see it on the BrawlBox pic and it looks perfect ingame) and a book(not in yet), and actually wanted to get a character(Nagato) reading the book model on said chair. Since that would remain pretty static, I thought it would be possible. The models for the characters on Haruhi Wii are broken up into several mdl0s, but since it's just stage decoration, I thought I could put them up together through animation. However, after importing the first model into brawlbox...
MAXIMUM BONE TREE ASPLOSION
Any way to fix this besides re-fixing each bone's position manually?
Because that model does have a [censored]load of bones, you know.
3)Anyway to fix the little lighting thing on the left?(see first picture) It's likely because of FD's lighting, but I don't wanna report everything to a new .pac