I've only played with the Rising Break and Whirlwind kick version, but I'd like to make a suggestion.
Would you be able to add more end lag to the whirlwind kick move in the air? It's kinda spammy as a recovery. Not too much, just enough where he drops a decent distance before he can do anything again.
And for the Hadouken, you plan on using the Lucario-Kirby animation eventually?
You have a point, I'll try to add some more ending lag to it in the air. And I would have used the Lucario animation, but it doesn't work unless you're wearing the Lucario hat.
need new video? or do you want to wait til you have a beta for all his moves?
A new video would be nice. I don't know how long it's going to take me to figure out how to make a move bounce off if it hits, which is necessary for both the moves in his down b.
the hadouken is bothering me..
can you make it so that the sound it makes when it hits someone is one of the 3:
slash
electricity
aura
because it doing just a normal hit is kinda irritating .
this is just my opinion though
That's a reasonable request. I'll change it to the aura sound.
Care to explain how you get his neutral B to do all that?
Alright, here we go. The way I made the neutral B do so much is mostly by changing the action codes. The action for his neutral B, 112, changes the sub-action to his charging stance, and changes the action to 117 when the special button is no longer pressed. In action 117, I use a case block to determine which sub-action to change to, depending on a variable that I put in the charging stance's subaction. At the beginning of the charging stance, I set it to 0, at frame 10 I set it to 1, frame 60 is 2, and frame 150 is 3. Also in action 117 is the line that changes it to action 118 if a bit is set. This bit is set in the sub-action for the Vulcan Jab, when the player is holding down the special button at a certain frame. Action 118 changes the sub-action to the Rising Kick, and does the same kind of check to go to action 119 which changes the sub-action to the Meteor Punch. I think that explains most of it, if you need any more detail just ask.