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Author Topic: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~  (Read 44625 times)
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VILE
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    « Reply #60 on: May 07, 2011, 06:50:35 PM »


    Is there a problem with deleting the polygons I don't want to edit, together with the repeated ones?

    Yes, just hide them.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

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    @Zephiel: “your” Stack Smash?

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    « Reply #61 on: May 07, 2011, 06:55:10 PM »


    Dammit. Should have asked BEFORE doing so.

    The VVB didn't work on it.
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    « Reply #62 on: May 08, 2011, 03:11:50 AM »


    I'm working on some things and just polishing the program overall. Check OP.
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    Zephiel:
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    « Reply #63 on: May 08, 2011, 04:46:50 AM »


    That's good. I was gonna start using this method on this vertex I'm making, but since I deleted stuff I shouldn't, I'll have to go the old way this time.
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    « Reply #64 on: May 09, 2011, 03:18:32 AM »


    *reads OP...


    In Progress:
    - Auto patcher


    This right here...  AWESOME 2.0!

    Maybe with this new method/update I could work on my Bowletta again... Wink

    Patching Bowser is one of the worst chores there is...
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    « Reply #65 on: May 09, 2011, 11:31:54 AM »


    Awesome. Hope it works out. Might encourage some folks to do more with Pikachu or Jiggs. (Pink Sanguini, anyone?)
    « Last Edit: May 09, 2011, 11:32:52 AM by Lost Saltshaker » Logged


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    « Reply #66 on: May 09, 2011, 02:02:27 PM »


    http://www.mediafire.com/?82r8p57lc5dighi

    Can somebody help me out with this?

    I tried using Vile's Vertex Box, but I keep getting problems! Can somebody run this and explain to me what the problem is so I can fix it?

    Whoever will help me will get a free BRSTRM of their choice from me!...As well as being credited in my project!
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    « Reply #67 on: May 09, 2011, 05:12:09 PM »


    Your new.obj is missing Polygons 25 and below. Did you have any of them selected, hidden, or deleted when you exported your vertex? I'm not sure if it would affect anything, but you could try exporting your hack to .obj again with all polygons visible and none of them selected. All of Lucario's polygons need to be in the .obj, as he has no duplicate vertex sets.

    If you need those polygons to be gone in the vertex hack, just select all of the polygon's vertices and right click on the scale tool. Enter 0 in the global transform and hit enter.
    « Last Edit: May 09, 2011, 05:14:42 PM by Lost Saltshaker » Logged


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    « Reply #68 on: May 09, 2011, 06:48:12 PM »


    *reads OP...

    This right here...  AWESOME 2.0!

    Maybe with this new method/update I could work on my Bowletta again... Wink

    Patching Bowser is one of the worst chores there is...

    Patching Assist trophy models like Gray Fox isn't any better, hence why I'm waiting for this.
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    « Reply #69 on: May 09, 2011, 07:02:27 PM »


    Your new.obj is missing Polygons 25 and below. Did you have any of them selected, hidden, or deleted when you exported your vertex? I'm not sure if it would affect anything, but you could try exporting your hack to .obj again with all polygons visible and none of them selected. All of Lucario's polygons need to be in the .obj, as he has no duplicate vertex sets.

    If you need those polygons to be gone in the vertex hack, just select all of the polygon's vertices and right click on the scale tool. Enter 0 in the global transform and hit enter.

    I didn't relize that...

    Well, I fixed that, But here's the thing: I didn't select anything this time (both Original and New), and I tried running VVBox, but the error occured again...
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    « Reply #70 on: May 10, 2011, 07:49:06 PM »


    Bump.

    Because this topic and idea is too awesome to die!

    Also, I posted a question about VVBox in the Help Section.
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    « Reply #71 on: May 10, 2011, 07:53:56 PM »


    Bump.

    Because this topic and idea is too awesome to die!

    Also, I posted a question about VVBox in the Help Section.

    if a developer doesn't post for a while, they're either:
    1: busy with the project
    2: busy with something other than the project
    3: just being plain lazy

    in my case,
    I'm waiting for info and looking it up while playing a few games and just doing whatever...
    I guess you could say a bit of all, but more to the side of 3 Tongue
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    « Reply #72 on: May 10, 2011, 08:42:05 PM »


    Don't forget this one.

    4: IRL Stuff.
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    « Reply #73 on: May 10, 2011, 09:48:56 PM »


    I'd go with 5: It's only been two days, chillax.
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    « Reply #74 on: May 11, 2011, 05:01:15 PM »


    Don't forget this one.

    4: IRL Stuff.
    ^2

    I'd go with 5: It's only been two days, chillax.
    ^3
    chilling counts as laziness Tongue
    I've been playin Minecraft mostly Awesome Face
    but hey...
    I've been working on my countless number of projects and stuff as well Cheesy
    « Last Edit: May 11, 2011, 05:03:13 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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