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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 346798 times)
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Snivy
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    « Reply #540 on: April 22, 2012, 05:05:39 PM »


    Ok, thanks!
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    « Reply #541 on: April 22, 2012, 05:11:52 PM »


    Avadakadabra!
    (lol wut)

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    « Reply #542 on: April 22, 2012, 08:50:35 PM »



    Thanks! That helped alot!
    Yes. You can have only 1 X has Y's ICs but should be able to use multiple of these smaller codes since they all don't run from C2.

    Err.... note the words DUMMIED OUT.

    They do not have any other character data other than an empty effect.pac and in the case of Mewtwo, empty voice clips and a victory tune slot on the disc.

    So, I could put characters in the dummy slots? Or no? Also, how do you make the Sound Bank code? It always says, "Invalid line; (Line for offsets and such)" I'm doing Marth over Ness, any ideas?
    Edit: Everything but the Final Smash works, but the Final Smash works in the air, but not the ground... I'm confused on what to do...
    « Last Edit: April 25, 2012, 05:16:33 PM by Snivy » Logged

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    « Reply #543 on: April 24, 2012, 11:50:51 AM »


    ok so..forgive me if this has already posted but i  dont have time to read every post..basically say i wanted to make a link import, and for the sake of things [even though there is no character like this] lets say the char only had one jump..the code i use would be something like this?
    04B0B2c4 00000001
    im not sure..and if i wanted to add jabs as well..it would be this?

    04B0B2c4 00000001
    04B0B2b4 0000000Y and then y would be 1-3? [m guessing the number means how many jabs]
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    « Reply #544 on: May 02, 2012, 07:26:21 PM »


    hii well i'm about to ask somethings really stupids, and please forgiveme i haven't had time to read every post and im really a noob TwT so again sorry in advance

    well here i go u_u

    i have downloaded the generic ike. rel but how do i open it to change it and use it to port ike over peach, for example??

    once i could do it all i have to do is to rename every ike file to fitpeach.pac for example??

    how many methods exist to port character over another??

    i have alloys, gigabowser and warioman on my character screen, is it posible to increace the number of character boxes??

    sorry for making soo many silly questions but i barely have time to check everything sorry sorry sorry TwT i hope someone could answer me thank u in advance!! TwT
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    « Reply #545 on: May 02, 2012, 08:55:13 PM »


    hii well i'm about to ask somethings really stupids, and please forgiveme i haven't had time to read every post and im really a noob TwT so again sorry in advance well here i go u_u i have downloaded the generic ike. rel but how do i open it to change it and use it to port ike over peach, for example?? once i could do it all i have to do is to rename every ike file to fitpeach.pac for example?? how many methods exist to port character over another?? i have alloys, gigabowser and warioman on my character screen, is it posible to increace the number of character boxes?? sorry for making soo many silly questions but i barely have time to check everything sorry sorry sorry TwT i hope someone could answer me thank u in advance!! TwT

    ok i dont know much but im pretty sure the generic ike rel works fro all chars to get it over peach i think you may need to make an IC Constants code, not entireley sure
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    « Reply #546 on: May 02, 2012, 09:28:42 PM »


    Heellpp!!! My psa orginally over ike OVER Dedede froze when jumping. If I jump once it froze.

    Everything works, no issues with combos or any movement technique just Jumping is the main problem! How do I fix this!!
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    « Reply #547 on: May 03, 2012, 04:53:10 AM »


    Heellpp!!! My psa orginally over ike OVER Dedede froze when jumping. If I jump once it froze.

    Everything works, no issues with combos or any movement technique just Jumping is the main problem! How do I fix this!!
    get the dedede has ike's ic constants and dedede has one jump
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    « Reply #548 on: May 03, 2012, 10:05:06 AM »


    I already tried that code and it still didnt work. This code is for to replace over multijumper.


    Dedede has Ike IC-Constant 
    C2858928 00000003
    2C0400XX 40820008
    388000YY 1C040038
    60000000 00000000

    So for XX 20 and for YY is 22.

    Just send me the codes, cause I'm not sure if its the right codes
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    « Reply #549 on: May 05, 2012, 07:54:38 PM »


    I'm finally able to fix the jump however it still freeze at double jump. This is the code that finally fix my1st  jump :

    Dedede single jump [ds22]
    * 04B0B954 00000002

    Can any of you tell me how to fix double jump
    « Last Edit: May 05, 2012, 07:56:44 PM by Wiisam » Logged

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    « Reply #550 on: May 06, 2012, 02:17:26 AM »


    I'm finally able to fix the jump however it still freeze at double jump. This is the code that finally fix my1st  jump :

    Dedede single jump [ds22]
    * 04B0B954 00000002

    Can any of you tell me how to fix double jump
    that should be 1  if the char doesnt have multijumps you know ...
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    Wiisam
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    « Reply #551 on: May 06, 2012, 08:12:26 AM »


    Dedede does have multijump, just like kirby.

    Unless u mean my psa doesn't have multijump then that would make sense.   
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    « Reply #552 on: May 06, 2012, 08:41:53 AM »


    Dedede does have multijump, just like kirby.

    Unless u mean my psa doesn't have multijump then that would make sense.   
    lol if your putting ddd ic constants on ddd what is the point?he already has his own ic constants lol you need to put it for the psa your porting like ike and marth dont have multijump so that code would be 1 for example why DDD has 2
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    « Reply #553 on: May 06, 2012, 09:48:04 AM »


    It still freeze double jumping   Im srs here
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    « Reply #554 on: May 06, 2012, 10:15:32 AM »


    It still freeze double jumping   Im srs here
    so what exactly are you rel porting over ddd? marth  ike,mk jigly?
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