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Question: MDL0 template: how would you prefer the data fields??
named according to Nintendo's SDK
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DarkPikachu
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complexity == fun

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    « Reply #105 on: February 03, 2012, 03:53:44 AM »


    The offset table works the exact same way for both REFF and REFT though.
    I literally use the same structs to parse both
    mmmmmmhmmm :3

    btw, I'm implementing a back/foreward buffer of len(30)
    (only the URL will be stored)

    Note: the buffer will be length*4 so due to wii memory issues, I can't really make the buffer too big...
    (30*4 would be 120 stored URL's at max)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #106 on: February 03, 2012, 04:47:38 AM »


    alright my pseodu wii tab system is finished Awesome Face
    http://tcll5850.hostoi.com/tabs.htm

    if you're a wii user (like me) then this will be VERY useful.
    (especially once I implement cut/copy/paste)

    known issues:
    -you have to type "http://" before your link fixed
    -the webpage still scrolls (after removing scrolling from iframes).
    -using back on any tab will cause the last tab you were on to go back.
    -^using the wii buttons will cause you to lose your tabs
    -links that open in a new window will overtake your tabs

    offline progress:
    -google search bar
    -cut/copy/paste
    -close tab (clears the tab IF a page exists)

    TODO's:
    -favorites (since doing this with the wii will cause you to lose your tabs)
    -back buffer for each tab
    « Last Edit: February 03, 2012, 11:58:58 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #107 on: February 04, 2012, 12:16:06 AM »


    alright my pseodu wii tab system is finished Awesome Face
    http://tcll5850.hostoi.com/tabs.htm

    if you're a wii user (like me) then this will be VERY useful.
    (especially once I implement cut/copy/paste)

    known issues:
    -you have to type "http://" before your link fixed
    -the webpage still scrolls (after removing scrolling from iframes).
    -using back on any tab will cause the last tab you were on to go back.
    -^using the wii buttons will cause you to lose your tabs
    -links that open in a new window will overtake your tabs

    offline progress:
    -google search bar
    -cut/copy/paste
    -close tab (clears the tab IF a page exists)

    TODO's:
    -favorites (since doing this with the wii will cause you to lose your tabs)
    -back buffer for each tab

    ur link is broken o.o
    Logged

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    DarkPikachu
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    complexity == fun

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    « Reply #108 on: February 05, 2012, 06:38:02 PM »


    alright thanx Smiley
    try this:
    http://tcll5850.hostoi.com//Tabs.htm
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #109 on: February 05, 2012, 07:41:02 PM »


    *epic music plays*
    the long awaited appearance of my MDL0 template has finally come.
    this moment aids my best template release as of yet.

    you can get it by going here:
    http://brawlimports.proboards.com/index.cgi?action=gotopost&board=templates&thread=12&post=61
    see the epicness that awaits you >:3

    although I forgot to explain the edit to the bones XD
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #110 on: February 05, 2012, 08:48:33 PM »


    I don't have my compy connected to net as of yet...
    (I don't even have my wii)

    there's currently no active connection...
    I'm gonna have to pay for net before I'll get to see anyone...
    sry T_T
    « Last Edit: February 06, 2012, 09:01:03 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #111 on: February 05, 2012, 11:24:41 PM »


    I don't have my compy connected to net as of yet...
    (I don't even have my wii)

    there's currently no active connection...
    I'm gonna have to pay for net before I'll get to see anyone...
    sry T_T
    yeah... i tried it on my 3ds... no connection on it at all lol
    Logged

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    DarkPikachu
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    complexity == fun

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    « Reply #112 on: February 06, 2012, 09:06:38 AM »


    yeah... i tried it on my 3ds... no connection on it at all lol
    well, all I can say is it's called "Tabs.htm" and it's located right on the website root :/
    the re-posted link works for me :/

    and the tabs work perfectly... AAAW CRAAAP!
    I forgot to bring the update DX

    I have the tab page update on my compy as it's too much to re-type on my wii... :/
    crap -.-*
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #113 on: February 08, 2012, 02:02:07 AM »


    Happy bday tcll!! Awesome Face
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    « Reply #114 on: February 08, 2012, 06:35:35 AM »


    Happy birthday Tcll!
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    DarkPikachu
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    complexity == fun

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    « Reply #115 on: February 10, 2012, 04:03:00 PM »


    lol thanx guys Happy Face

    sry I couldn't be here to enjoy it on my B-day T.T
    (mother broke her promise of net when I got my apartment)

    anyways...
    I have an update on my MDL0 template Wink
    (just UD-ing right now)
    ^I'll let you know when it's safe to DL Wink

    I only UD'd a fw minor things with the resource stuff...

    btw, I was wrong about what the "display list" was... heh
    the Display List is actually the primitives,
    since it deals with drawing the vectors through the primitives

    I'm also changing the way I read the facepoints btw...
    I'm declaring a more universal method that reads the points through a list...
    the old method required a direct declaration of each attribute for the primitive

    now a single list will take care of that

    EDIT:
    ok it's safe to DL =D
    https://gist.github.com/977683
    « Last Edit: February 10, 2012, 04:10:43 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #116 on: April 02, 2012, 09:33:09 AM »


    screw you 21 day limit, I do what I want
    lol

    finally finished getting the needed info for my error dialogs for UMC

    Function Recall:
    int('Str')

    File: test.py
    Code: try: int(s)
    Line: 16
    ValueError: invalid literal for int() with base 10: 'Str'

    function recieved an invalid value


    this is just printed atm...
    I'll redo the layout once I get to the dialogs...
    but it should look something like this:

    +----------------------------------------------------------+
    | Error                                                    |
    +----------------------------------------------------------+
    |Function Recall:                                          |
    |int('Str')                                                |
    |                                                          |
    |File: test.py                                             |
    |Code: try: int(s)                                         |
    |Line: 16                                                  |
    |ValueError: invalid literal for int() with base 10: 'Str' |
    |                                                          |
    |+-Message:-----------------------------------------------+|
    ||                                                        ||
    || function recieved an invalid value                     ||
    ||                                                        ||
    |+--------------------------------------------------------+|
    |                         +------+                         |
    |                         |  Ok  |                         |
    |                         +------+                         |
    +----------------------------------------------------------+
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #117 on: April 04, 2012, 08:47:51 PM »


    ahhahaha
    I've finally figured it out:

    >>> test()


    >>> test(2)
    2

    >>> test(tmp=2)

    2
    >>> test(2,4)
    2
    4


    this means you can now use the base functions as:
    bu32()
    instead of:
    bu32('')
    for retrieving data.
    (a problem I've been trying to work out) >_>

    glad I figured it out in time =D

    EDIT:
    I don't have to change a thing code-wise, so it's still supported as normal Wink
    « Last Edit: April 04, 2012, 08:52:16 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    KnightMario
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    « Reply #118 on: April 07, 2012, 06:10:41 AM »


    I have to stay updated on such epicness

    I'll try the programs when I stop using my 3DS to post, they seem pretty cool!
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #119 on: April 07, 2012, 07:05:52 AM »


    I'll be waiting for that model convertor so I can make professional models for brawl. Can't wait.
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