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« Reply #525 on: September 05, 2011, 01:14:04 PM » |
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so let me get this straight, you have homework on a "No School" day? So lemme get this squiggly. I had to finish a paper to write from Friday and I could do it over the weekend.  On Topic:  Ghost Gotenks I made his hair out of the fuse of the bob-omb trophy.
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« Reply #526 on: September 05, 2011, 06:35:43 PM » |
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Counter animations progress by me: Down-B Ground(Start) - Done Down-B Ground(Hitbox part) - Done Down-B Air(Start) - 60% done [What needs to be done: The fall frame needs to look smooth going to the Counter frames.] Down-B Air(Hitbox part) - Not started yet
**Reminder: Make WalkSlow, WalkMiddle, WalkFast, Run animations Also, finish Kirby Hat's BigTreeCannon Animation.
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« Reply #527 on: September 05, 2011, 07:04:58 PM » |
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how you can patch all polygons at once?
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« Reply #528 on: September 05, 2011, 07:06:46 PM » |
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how you can patch all polygons at once? I don't think you can yet. I think I heard VILE's program doing it, but idk.
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« Reply #529 on: September 06, 2011, 02:07:09 AM » |
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thats too bad with the model is that high filesize  but we needing to find one with low filesize at same time is possible to vertex to a Ghost
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #530 on: September 06, 2011, 01:15:43 PM » |
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oy vei 
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« Reply #531 on: September 06, 2011, 01:20:35 PM » |
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I started the export of Gotenks.
Damn...The scene containt some many glitch....
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« Reply #532 on: September 06, 2011, 01:29:26 PM » |
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I started the export of Gotenks. Damn...The scene containt some many glitch.... Alright, I'll get to you on MSN.
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« Reply #533 on: September 07, 2011, 01:57:00 PM » |
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ok i update the thread with whats done (i almost forgot to do that  )
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #534 on: September 07, 2011, 02:04:43 PM » |
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I think that I might be able to help with getting the ghost into the file without it taking too much space. Also do you want his animation similar to this 3:17 Or this 3:30
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It's impossible to rush perfection, but you can still pressure it. [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.] Kyoufu wo oshiete yarou! - I will teach you fear now O o /¯/________________________/ { BLAAAAAAAAAAAAAARRRGHHH!!! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
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« Reply #535 on: September 07, 2011, 02:07:04 PM » |
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same as First Video will be good
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #536 on: September 07, 2011, 02:10:52 PM » |
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I think that I might be able to help with getting the ghost into the file without it taking too much space. Sounds good. @Mariodk: You need to edit the OP because I made the following animations and you still have it as 0%: Neutral-B N Air Down B Fall Animation Down Tilt Btw, I'm almost done with the walking animations
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« Reply #537 on: September 07, 2011, 02:14:18 PM » |
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same as First Video will be good
nice update on thread. u must really love gotenks if your making this much progress on him.
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 You can Adress me as Near, Nate, River(s) or famously known as Ikuto. Personas: Ikuto(Main) Near, Nate River, Light Yagami, And My sign up name Train-Heartnet, And 3-5 coming up!
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« Reply #538 on: September 07, 2011, 02:17:23 PM » |
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Smashclash is making most Progress if i will say it i mainly waiting on the vertex so i work on many animations +afew other things so i can start PSA Gotenks
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« Reply #539 on: September 08, 2011, 05:26:21 PM » |
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Ok, I made WalkSlow, WalkMiddle, WalkFast, Run, now I need to make the Throw animation in DBZ BT 3 which will be the Forward throw(Vice Shout will be changed to something else).
After I will make the AAAAA move, then the A-Tilt Moves...then the dash attack, then I'll relax?
Also, you need to put next to N Air "(100%) Done.
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« Last Edit: September 08, 2011, 05:29:06 PM by SmashClash »
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