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Question: Gotenks´s new N-B idea better then big Tree cannon(kamehameha like N-B)?
yeah since that is move a Gotenks attack instead use a "almost" yellow kamehameha like attack - 5 (12.8%)
Big tree cannon is better - 12 (30.8%)
i dont care Gotenks is awesome - 7 (17.9%)
yeah Die die missiles is really good idea - 11 (28.2%)
Random person: how you doing PSAs?  MarioDk: Muffin button - 4 (10.3%)
Total Voters: 39

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Author Topic: Project:Gotenks : updated Progress  (Read 180920 times)
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SmashClash
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    « Reply #525 on: September 05, 2011, 01:14:04 PM »


    so let me get this straight, you have homework on a "No School" day?

    So lemme get this squiggly. I had to finish a paper to write from Friday and I could do it over the weekend. Im srs here


    On Topic:

    Ghost Gotenks

    I made his hair out of the fuse of the bob-omb trophy.
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    SmashClash
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    « Reply #526 on: September 05, 2011, 06:35:43 PM »


    Counter animations progress by me:
    Down-B Ground(Start) - Done
    Down-B Ground(Hitbox part) - Done
    Down-B Air(Start) - 60% done [What needs to be done: The fall frame needs to look smooth going to the Counter frames.]
    Down-B Air(Hitbox part) - Not started yet

    **Reminder: Make WalkSlow, WalkMiddle, WalkFast, Run animations
    Also, finish Kirby Hat's BigTreeCannon Animation.
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    diedhammer98
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    « Reply #527 on: September 05, 2011, 07:04:58 PM »


    how you can patch all polygons at once?
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    SmashClash
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    « Reply #528 on: September 05, 2011, 07:06:46 PM »


    how you can patch all polygons at once?
    I don't think you can yet. I think I heard VILE's program doing it, but idk.
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    DoctorFlux(Mariodk)
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    « Reply #529 on: September 06, 2011, 02:07:09 AM »


    thats too bad with the model is that high filesize Sad but we needing to find one with low filesize at same time is possible to vertex to a Ghost
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    SmashClash
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    « Reply #530 on: September 06, 2011, 01:15:43 PM »


    oy vei

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    KTH
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    « Reply #531 on: September 06, 2011, 01:20:35 PM »


    I started the export of Gotenks.

    Damn...The scene containt some many glitch....
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    SmashClash
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    « Reply #532 on: September 06, 2011, 01:29:26 PM »


    I started the export of Gotenks. Damn...The scene containt some many glitch....
    Alright, I'll get to you on MSN.
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    DoctorFlux(Mariodk)
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    « Reply #533 on: September 07, 2011, 01:57:00 PM »


    ok i update the thread with whats done (i almost forgot to do that Cheesy)
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    « Reply #534 on: September 07, 2011, 02:04:43 PM »


    I think that I might be able to help with getting the ghost into the file without it taking too much space.

    Also do you want his animation similar to this
    3:17
    <a href="http://www.youtube.com/watch?v=XDeRyOs2Zgg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=XDeRyOs2Zgg</a>

    Or this
    3:30
    <a href="http://www.youtube.com/watch?v=3POKofqS_cQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=3POKofqS_cQ</a>
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    « Reply #535 on: September 07, 2011, 02:07:04 PM »


    same as First Video will be good
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    SmashClash
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    « Reply #536 on: September 07, 2011, 02:10:52 PM »


    I think that I might be able to help with getting the ghost into the file without it taking too much space.
    Sounds good.

    @Mariodk:
    You need to edit the OP because I made the following animations and you still have it as 0%:
    Neutral-B
    N Air
    Down B
    Fall Animation
    Down Tilt

    Btw, I'm almost done with the walking animations
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    « Reply #537 on: September 07, 2011, 02:14:18 PM »


    same as First Video will be good
    nice update on thread. u must really love gotenks if your making this much progress on him.
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    « Reply #538 on: September 07, 2011, 02:17:23 PM »


    Smashclash is making most Progress if i will say it
    i mainly waiting on the vertex so i work on many animations +afew other things so i can start PSA Gotenks
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    « Reply #539 on: September 08, 2011, 05:26:21 PM »


    Ok, I made WalkSlow, WalkMiddle, WalkFast, Run, now I need to make the Throw animation in DBZ BT 3 which will be the Forward throw(Vice Shout will be changed to something else).

    After I will make the AAAAA move, then the A-Tilt Moves...then the dash attack, then I'll relax?

    Also, you need to put next to N Air "(100%) Done.
    « Last Edit: September 08, 2011, 05:29:06 PM by SmashClash » Logged

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