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« Reply #810 on: October 25, 2012, 06:31:38 PM » |
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ohhhh, grab moves like ganons side b aren't possible yet? my bad xD
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« Reply #811 on: October 25, 2012, 06:34:37 PM » |
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ohhhh, grab moves like ganons side b aren't possible yet? my bad xD
unless the psa was on ganon no and not sure if we will ever make them work on any others chars since a special grab isnt something we can call on psa unless its on the normal catch grabs
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« Reply #812 on: October 25, 2012, 06:58:33 PM » |
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i take it you are ready to tell me?
Lol no >.> at the moment  @Viewtifulduck: You're a bit new so you probably don't know that thats not possible.
Indeed <.< Hey kage, look at my sig(tiny size)/or in my thread(full size) one page before the last one 
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« Reply #813 on: October 25, 2012, 08:38:06 PM » |
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it's a good psa all around. dat up B should be tweaked, and it seems like only some of his B move's shuriken connect when it's fully charged. his down B move is good, and his side B ground is good, but i think the fireball should fade away at the end, instead of abruptly ending. his side B air, is okay, but it'd be a tad more useful if it moved a bit more diagnoly instead of downward. his A moves are great 'cept for the u-smash. it's useful, but it doesn't fit quite right. also, his up tilts shuriken should probably be a little bigger, or more spread out. curently, it's hard to connect with them. also, his curse mark transformation disapears when he's grabbed, or on the ledge. and it's a shame mariodk's kid sasuke model freezes when you try to use the neutral B. the only other thing is, sasuke doesn't seem mobile enough in the air, to pull off his cool airials with ease. all in all the psa is cool. it just lacks the awesome chidori sasuke is known for.
His b move shuriken's not all connect due to you being affected by the hitlag of the others, I can in fact make it so they hit more, but the move becomes OP since you rack up damage too fast, I'll try to get that balanced. And every Marth model can work with this PSA but you'd have to add a few bones to it, It has ThrowN1, ThrowN2, ThrowN3, so you'd need to add those. Just look at the sasuke model used for this PSA and emulate the last bones so it works the same.
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« Reply #814 on: October 26, 2012, 06:22:31 AM » |
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Animaine is this what you wanted? I rigged the wings but I feel I could add more bones to it for better control. I don't know how Sasuke's wings move but is it like this? I renamed the Mant bones to Wing because they looked weird as they were moving like the cape. I did the animation in a hurry because I got somewhere to go in a couple of minutes, but is this what you had in mind. I got the model working in game though.
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« Last Edit: October 26, 2012, 06:46:10 AM by KingJigglypuff »
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« Reply #815 on: October 26, 2012, 06:29:32 AM » |
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Animaine is this what you wanted? I rigged the wings but I feel I could add more bones to it for better control. I don't know how Sasuke's wings move but is it like this? I renamed the Mant bones to Wing because they looked weird as they were moving like the cape. I did the animation in a hurry because I got somewhere to go in a couple of minutes, but is this what you had in mind. I got the model working in game though. (sheds tear) Jrush love youthat is freaking awesome. it looks good like that but more bones for contol would be awesome
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« Last Edit: October 26, 2012, 06:46:22 AM by KingJigglypuff »
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« Reply #816 on: October 26, 2012, 06:39:54 AM » |
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thats a mad good animation yo. But its a bit too clocklike (Cant think of a word for it)
Perhaps revamping it to where the body moves as it does, but change the wings to not be so... clocklike (srsly.. can't think of a word for it) Cause they look too in-sync with the body and it a makes it look a bit unrealistic.
This happens often with uniquely created waits though. I do it as well... Its basically when its just a sorta... up/down movement for the body and doesn't really require that many key frames.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #817 on: October 26, 2012, 08:13:19 AM » |
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@kagemaru do the wings look like they have enough bones for control IYO?
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« Reply #818 on: October 26, 2012, 11:59:01 AM » |
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@Animaine, I'll add some more bones to each section. That should make it easier to animate.
@Kagemaru, I actually did that animation in like 10 minutes. I just wanted to show Animaine the wings.
But I get what you're talking about though. Plus it was kinda difficult finding CS2 Sasuke on youtube.
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« Reply #819 on: October 26, 2012, 12:42:20 PM » |
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@Animaine, I'll add some more bones to each section. That should make it easier to animate.
@Kagemaru, I actually did that animation in like 10 minutes. I just wanted to show Animaine the wings.
But I get what you're talking about though. Plus it was kinda difficult finding CS2 Sasuke on youtube.
jrush are you going to animate cs2 mode or is kagemaru?
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« Reply #820 on: October 26, 2012, 01:20:05 PM » |
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Well I think Kagemaru should as I don't really know much about what you want from CS2 Sasuke. Plus he'll probably get it faster to you anyway.
But I don't mind helping animate a couple of things for him.
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« Reply #821 on: October 26, 2012, 03:40:56 PM » |
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yeah, i can do it. I wasn't gonna copy the naruto game though since its crazy hard to find sasuke in CS form standing still long enough.
Also, the CS wait would have to be coded like a DamageWait, but I believe that I know how to code it, if not, Jrush I believe knows, and if not, there is a tutorial floating around here somewhere.
Also, if anyone wants to check this, I had an idea for an attack that would place you in the air at the end of it. I just don't know if it'll work. Basically, you'd put something like this in the attack:
Set Air/Ground: Air Set/Add Momentum: (instert vertical momentum here)
And the game would treat you as being in the air... and you'd actually... end in the air. Anyone know if that would work or not? ---
On a side note, yesterday was a bad day for me to hook my wii up. I got off work at like 7 got home at 7:05 (I live up the street from my job, its hella great) But since it was thursday, Person Of Interest came on, then Elementary.. both of which I like watching. Then after that went off, I had to be at work at 9 this morning so I went to sleep. I work at 10 tomorrow morning, abut I don't have anything to watch tonight, so I'll be playing some wii. Meaning I'll be testing out Captain America, and Sasuke to see what they need fixed.
Edit: Here is my review of Sasuke:
The Dash needs to have the same run animation transition... Basically in the PSA which ever frame that the dash transitions into the run, that frame needs to look like the first frame of the Run. Currently, its still Marths.
Dash Attack: Remove the Sword glow
The AAA combo is too hard to do. I havent looked at the PSA but you should change it to where holding the button will make you do the attack13 because the timing for it now is hard to do. Also the Attack12 is very slow and the first kick has too much knockback and makes it hard to continue the combo.
The down tilt: Where are the hit boxes?
Up Tilt: Its fine, but I have the feeling that it looks stiff... its fine mechanically though. And visually its not too bad either... but it just looks stiff a bit. Should also put a sword glow on the shuriken.
Up Smash: We have that covered.
Side Smash: Put some sword glow on the first slash.
Down Smash: Good, but I wish the non charged version didn't have so much range.
Neutral A Air: too hard for that second kick to land... Perhaps copying Captain Falcon's neutral A air hit boxes.
Up Air: For some reason it seems to utilize momentum (It may just be my game though) but it also ends strangely. Thats an animation issue I know how to fix.
Down Air: Also very hard to make that second hit land.
forward and Back Air: did we make up attacks or are those going to stay Marths?
N-B: The fully charged animation is a bit stiff.... It may be hard to mimic from Ninja Storm, but there has to be a way to make him not look so stiff.
N-B Air: Used Sheik's shuriken throw eh? It fits perfectly here. My only issue is that if you're fast enough, you can continuously press b in the air and that when you land on the ground and keep pressing b you can keep shooting as if you're in the air.
Side B: that fire ball needs to be bigger yo... Also, if we can't make it fade away, then we might as well just make it a one shot type of deal... Cause it just vanishing is pretty whack.
side B Air: My only issue is how bad the gfx looks...
Up-B: Everything about it has been said.
Down B: Just need to add in some Chidori gfx and its good to go.
Grabs are good all around and I already stated the up grab thing.
Aside from that, we just need Taunts, and waits. We have two taunts already so really just waits.
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« Last Edit: October 26, 2012, 08:02:30 PM by Kagemaru »
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #822 on: October 28, 2012, 04:45:31 PM » |
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@kagemaru great feedback. some of the moves we have replaced already with your new motion files like the forward and up air.
Sasuke version 2 is in the works now with some new moves hopefully jrush will be able to finish the new model rig if he has time.
The fire ball jutsu i think ill just have the ball of fire on the end of the fire style jutsu ground as a projectile for both air and ground so the flamethrower esk move will be gone
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« Reply #823 on: October 28, 2012, 07:05:14 PM » |
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@Kagemaru: Great feedback, I agree with most of those, if not all. Regarding the issues I can adress. I am aware of the Air B shuriken throw. We did use sheik's throwing animation, good eye there  . I am not sure how to fix that, maybe some ending lag or something. Cause it is true, I could remain "flying" spinning by quickly doing that move near the ground. About side-b: I believe there is a way to make it fade away, and making it bigger should not be hard. About the air version, I really like how it works, the momentum it gives and everything but as you said the GFX is horrible. @Animaine: Removing the flamethrower would let us use the same GFX for both air and ground so that'd be cool, but I do like the flame breathing move.
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« Reply #824 on: October 28, 2012, 07:33:34 PM » |
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What happend to the charged version of the fireball jutsu? Why not use that one? But if you're gonna use the fireball jutsu, then make the ball bigger as seen in the Clash of Ninja jutsu.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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