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Author Topic: Mewtwo2000's character thread [More Rim characters coming (09/03/2014)]  (Read 116531 times)
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Allav866
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    « Reply #285 on: December 30, 2012, 12:45:53 PM »


    Good to see this thread active again. it's been quiet for too long. Anyhow, can't wait for Melee Ganondorf. There aren't enough imports for Melee characters.
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    « Reply #286 on: December 30, 2012, 05:46:09 PM »


    dont forget melee ganondorf, itha sword, over ike Tongue
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    « Reply #287 on: December 31, 2012, 01:56:11 PM »


    @Mewtwo2000:
    Didn't you plan to make Donkey Kong from DK64 somewhen? When I just saw him on models-resource.net, I suddenly had to think of you.  Cheesy

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    « Reply #288 on: January 06, 2013, 02:19:21 PM »


    Oh man! Im lovin that Melee Ganon! Cheesy
    I requested something like this about a month back. Can't wait to see it done.
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    Mewtwo2000
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    « Reply #289 on: January 10, 2013, 07:59:36 AM »


    Rim Mario and Luigi released.





    Not imports, just the Brawl ones with a shiny effect. But they fit better here than in my stage thread xD

    http://kc-mm.com/2013/01/10/rim-lighting-mario-luigi/
    « Last Edit: January 10, 2013, 08:00:27 AM by Mewtwo2000 » Logged

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    « Reply #290 on: January 10, 2013, 11:47:26 AM »


    They are amazing! Let's say I have a Mario texture and I want it to be shiny. Would I just replace the texture myself with Brawlbox? Can't wait to try this out ingame.
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    « Reply #291 on: January 13, 2013, 01:38:56 PM »


    Rim Mario and Luigi are amazingly awesome. I combined them with some more vibrant color textures (from vBrawl) and it makes the game look so good.

    If you do any others, I will use them without question.

    I am really curious as to how this effect is achieved. I would enjoy learning to do this.
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    Mewtwo2000
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    « Reply #292 on: January 14, 2013, 11:12:03 AM »


    I'm just editing the materials and shaders so they use an extra texture, which work similar to the metal materials or the dark characters in the sse. Just adding one texture reference with that property to every material, and editing the shaders accordingly.

    I've given the rim lighting to Peach and Bowser now:

    [SSBB hack] - Peach and Bowser with the rim lighting


    Yoshi also has it:

    « Last Edit: February 13, 2013, 06:30:16 PM by Mewtwo2000 » Logged

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    « Reply #293 on: January 14, 2013, 03:01:58 PM »


    I see, I see. I suppose it's time for me to learn to edit materials and shaders then.

    Bowser, Peach, and Yoshi looks pretty darn cool.
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    Mewtwo2000
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    « Reply #294 on: February 13, 2013, 06:26:43 PM »


    Wario is getting his rim lighting too:



    The metal for the biker Wario is fixed now in terms of alphas.



    And the rim Toad for rim Peach gets the metal form along with her.

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    « Reply #295 on: February 13, 2013, 06:38:12 PM »


    Do like Im srs here
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    « Reply #296 on: February 13, 2013, 07:45:35 PM »


    And the rim Toad for rim Peach gets the metal form along with her.


    Guess I better update me SM64 Toad from the SM64 Peach imports to have the metal cap texture. lol
    So since Toad and Fludd are able to have metals, does this mean that any article can metals? This could add some pretty interesting effects, not to mention it can just be a simple texture swap, like giving the SM64 Wing Cap their unused Metal Wing textures, so who knows what interesting and cool effects can be added to stuff like capes and swords with this. Grin
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    « Reply #297 on: February 13, 2013, 07:47:49 PM »


    The amount of hi-fives I would like to give you would probably break the world...I think I'm gonna ISO hack your Rim characters so I never have to worry about switching costume files.

    EDIT: Also, have you noticed the rim lighting goes kinda funky on Delfino Plaza? I can provide a screen if you want.
    « Last Edit: February 13, 2013, 08:00:59 PM by Shun_One » Logged

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    « Reply #298 on: February 13, 2013, 08:31:33 PM »


    The amount of hi-fives I would like to give you would probably break the world...I think I'm gonna ISO hack your Rim characters so I never have to worry about switching costume files.

    EDIT: Also, have you noticed the rim lighting goes kinda funky on Delfino Plaza? I can provide a screen if you want.
    Yah, almost every import that has any lighting effects like a shine, or specmap looks weird on Delfino, and some other stages. That has to be the stage itself, plus every character, weither its a hack or an original Brawl one doesn't matter, looks really bright on that stage. Because of this I don't care what effect my hacks have on that stage, just use it to show any shadow edits since shadows are visible on that stage. not impressed
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    « Reply #299 on: February 13, 2013, 08:40:02 PM »


    Yah, almost every import that has any lighting effects like a shine, or specmap looks weird on Delfino, and some other stages. That has to be the stage itself, plus every character, weither its a hack or an original Brawl one doesn't matter, looks really bright on that stage. Because of this I don't care what effect my hacks have on that stage, just use it to show any shadow edits since shadows are visible on that stage. not impressed
    So that's the culprit. Glad to know. Perchance I will look into it if I ever get into stage hacking.
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