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« Reply #240 on: September 01, 2012, 06:57:37 PM » |
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Yep, It does. Alright last question, I promise. For now.... X) nah, but seriouslyWhere exactly is an effects ID displayed in BBox? - Forte
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« Reply #241 on: September 01, 2012, 06:59:30 PM » |
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Click Modify after selecting the effect command, and go to Graphic, then Value1 and Value2. I'll take snaps for you if you don't get it.
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« Reply #242 on: September 01, 2012, 07:06:55 PM » |
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I a bit lost, so yeah, snaps would be nice. - Forte
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« Reply #243 on: September 01, 2012, 07:15:45 PM » |
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The effect command: The Values. 1 = File ID 2 = Graphic ID. Forgive me if you still don't understand. I'm a real sucky teacher.
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« Reply #244 on: September 01, 2012, 07:58:05 PM » |
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Your not a sucky teacher...that cleared up everything! I've always wondered what the right window was for in BBox, now I know. xD Really though, thanks for all the help you've given Tabuu. I'll be sure to collab/credit you for a small upcoming project I have in mind. - Forte
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« Reply #245 on: September 01, 2012, 08:03:44 PM » |
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All right then, thanks. Okay, so I fixed the glitch I mentioned earlier in Tabuu's NB. It was caused by the loop in my code finishing too late for the animation to re-loop. It's 100% working now. And I'm working on adding a hitbox to the up-aerial that will send folks flying. That and cycling through all of Tabuu's effects (his sparks were not in ef_common.pac)
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« Reply #246 on: September 01, 2012, 09:40:06 PM » |
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Cool, looking forward to it
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« Reply #247 on: September 06, 2012, 04:48:51 PM » |
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Vote, everyone! I need ideas for Tabuu's Up Throw. I have two already up there:
1. He takes out his chain, twirls it around a few times and finally throws the opponent 2. A simple throw where he just tosses upward with his hand.
And I also accept suggestions!
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« Reply #248 on: September 06, 2012, 05:22:02 PM » |
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I'd stick with the chains for now, since a simple up throw just doesn't seem like Tabuu. As for the suggestions, if anything comes to mind I'll post it. - Forte
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« Reply #249 on: September 06, 2012, 05:24:31 PM » |
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All right, thanks for the 2 votes (the third one is me, lol) Also have news: Tabuu will stay without a metal texture. I would gladly include one, but it consistently screws up his model and textures. D: Which is too bad, considering he looks badass in metal form. So so far, chain it is.
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« Reply #250 on: September 06, 2012, 05:36:51 PM » |
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i vote for hand xD he also has some big hands to smack oponentes with
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« Reply #251 on: September 06, 2012, 05:39:26 PM » |
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Oh, okay, you mean a slap just like his F-Air and DSmash. Cool. I might consider that as well. But chain is still winning. And now, I will begin to animate his new F Throw.
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« Reply #252 on: September 06, 2012, 05:44:09 PM » |
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That sucks about the metal texture. I'm sure people can live without it; the hack itself is pretty epic. Also, a suggestion just came to my mind. - Forte
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« Reply #253 on: September 06, 2012, 05:45:33 PM » |
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I like this. A lot. I might actually consider it, using his fireball at the end of Bullet Rain. EDIT: Okay, so I've hit a snag here. The filesize of Tabuu's moveset file randomly hit 518KB, so I had to reduce the quality of one of the textures from his effect file. Trouble is, I'd like to avoid that if at all possible. So I took that texture and indexed it in gimp, giving it a filesize of 25 KB rather than 52KB, which is smaller than the shrunken texture I had made, with no quality . Trouble is, BrawlBox doesn't want to import it without corrupting it. Can anyone help me? Here's the texture, this SOB has given me so much trouble since I first started hacking Tabuu's effect file:
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« Last Edit: September 06, 2012, 08:36:13 PM by Tabuu Forte Akugun »
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« Reply #254 on: September 06, 2012, 08:44:12 PM » |
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I like this. A lot. I might actually consider it, using his fireball at the end of Bullet Rain. EDIT: Okay, so I've hit a snag here. The filesize of Tabuu's moveset file randomly hit 518KB, so I had to reduce the quality of one of the textures from his effect file. Trouble is, I'd like to avoid that if at all possible. So I took that texture and indexed it in gimp, giving it a filesize of 25 KB rather than 52KB, which is smaller than the shrunken texture I had made, with no quality . Trouble is, BrawlBox doesn't want to import it without corrupting it. Can anyone help me? Here's the texture, this SOB has given me so much trouble since I first started hacking Tabuu's effect file: Is this the reduced texture o.0? Also if BB doesnt load maybe its because need to be 512,256,128 or sometimes,mostly 64 try also with the texture a bit pixelated "some"times the texture looks as it should even its low size but not too low size like lower 64 EDIT:Let me check tabuu normal REFT to test something
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« Last Edit: September 06, 2012, 08:46:05 PM by Anivernage »
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