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« Reply #6315 on: November 11, 2012, 12:05:25 PM » |
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SSJ Kid Goku (with bones glitch that I dont know how to fix) dude you really should stick to one project at a time
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« Reply #6316 on: November 11, 2012, 12:08:20 PM » |
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dude you really should stick to one project at a time Sometimes it's difficult to do that. Take a look at me for example. I'm trying to work on 3 different characters at the same time. And that number my increase to 4.
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« Reply #6317 on: November 11, 2012, 01:15:06 PM » |
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once u get the hang of rigging and importing u might as well finish a couple of chracters in a day, but i-d reccomend to start with just one
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« Reply #6318 on: November 11, 2012, 01:21:07 PM » |
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dude you really should stick to one project at a time
True, I spend most on my time on SSJ3 Kid goku for now. I managed to fix the bones glitch and I am now going to rig it(the lazy way)... Thanks to MarioDK on that one. Slightly Recolored hair.. And tail B) For some reasons, exporting the model with both Smooth and Skin Mod makes 3ds go boom and only export the bones.
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Getsuga...TENSHOOO
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« Reply #6319 on: November 11, 2012, 01:22:05 PM » |
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be sure to put the smooth BELOW the skin
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« Reply #6320 on: November 11, 2012, 01:35:09 PM » |
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Sometimes it's difficult to do that. Take a look at me for example. I'm trying to work on 3 different characters at the same time. And that number my increase to 4. It most be hard indeed. In one hand, concentrate on one project is cool because thing can be realese faster but in the other hand, working on the same project for a long time and see all the project to come can be a real motivation killer . Still, working on one project at the time seems more legit cause without wanting to offence no one, it seems that some peoples have very promising projects but because they work on 10 diferents projects or so at the time, it almost look like their projects won't be release when the next Smash Brother will come out.
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お前はもう死んでいる。
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« Reply #6321 on: November 11, 2012, 01:40:48 PM » |
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be sure to put the smooth BELOW the skin
Can't, crashes BrawlBox 0.67b after I import the smooth model.
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Getsuga...TENSHOOO
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« Reply #6322 on: November 11, 2012, 01:42:10 PM » |
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Can't, crashes BrawlBox 0.67b after I import the smooth model.
Cut out the skin mod, right click -> collapse all, convert to editable mesh (if it isn't already) and paste the skin mod back in.
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« Reply #6323 on: November 11, 2012, 02:23:51 PM » |
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Cut out the skin mod, right click -> collapse all, convert to editable mesh (if it isn't already) and paste the skin mod back in.
Gives me NET Framework error.
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Getsuga...TENSHOOO
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« Reply #6324 on: November 11, 2012, 02:26:17 PM » |
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Well I managed to fix the textures. i could probably finish him today I have no idea who he is, but I'm gonna download him. Looks epic as [censored], specially on Wolf!
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« Reply #6325 on: November 11, 2012, 02:35:48 PM » |
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I have no idea who he is, but I'm gonna download him.
Looks epic as [censored], specially on Wolf!
He, my friend, is the greatest super villain of all time:
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« Reply #6326 on: November 11, 2012, 03:31:52 PM » |
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How do you guys feel about this? (Textures are not even close to done btw) Its human Simba! Jk..
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« Last Edit: November 11, 2012, 03:37:17 PM by Alses »
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Friend Safari: Bug (Masquerain, Butterfree, Pinsir) 4613-8365-7114
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« Reply #6328 on: November 11, 2012, 05:30:23 PM » |
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dude you really should stick to one project at a time Hard to do that when ADHD. lol Lets see....I have...what 40 different hacks in the works for Brawl alone?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #6329 on: November 11, 2012, 05:33:42 PM » |
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Looks good even for a start. Btw how you make it so the model doesn't appear grey in the Smooth+Highlight thingy?
Already tried looking in the Display tab, changing shaded for "Material Color" instead of "Object color"
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