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« Reply #6900 on: December 01, 2012, 07:55:08 PM » |
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I was gonna watch it, but the description told me not to.  Yeeeeeeeees.... all according to plan...
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Muslims are literally murderers
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« Reply #6901 on: December 01, 2012, 07:58:58 PM » |
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Yeeeeeeeees.... all according to plan...
Getting views to not watch it. Seems legit.
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« Reply #6902 on: December 01, 2012, 08:09:58 PM » |
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Just a little preview on my next project, my first ever Charizard hack.  Size mods require the editing of YRotN, right? Charizard's polygon count is like 3000 so anything you put on him will have to be near that amount or it'll freeze. Just saying cause that model looks quite high poly. I was gonna do Alduin from Skyrim on him but by the time I'd optimized it it looked like crap.
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« Last Edit: December 01, 2012, 08:11:56 PM by AdfroMan »
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« Reply #6903 on: December 01, 2012, 08:36:08 PM » |
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Charizard's polygon count is like 3000 so anything you put on him will have to be near that amount or it'll freeze. Just saying cause that model looks quite high poly. I was gonna do Alduin from Skyrim on him but by the time I'd optimized it it looked like crap.
Dammit, wish someone told me that before I got the request  Well, what I'll do before I get too far into it is do a basic rig to the torso bones, try it out in Brawl and if all is well, I can continue to rig him. Not sure what the poly count is, but the PS2 didn't have as high of a count as many Wii/Gamecube games. Bollocks, bollocks, bollocks. Edit Polygon totalsBahamut 4,246 polygons Charizard 2.936 polygons Yep, I'm SOL to the max.
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« Last Edit: December 01, 2012, 08:49:21 PM by the_randomizer »
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« Reply #6904 on: December 01, 2012, 08:51:04 PM » |
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Charizard's polygon count is like 3000 so anything you put on him will have to be near that amount or it'll freeze. Just saying cause that model looks quite high poly. I was gonna do Alduin from Skyrim on him but by the time I'd optimized it it looked like crap.
well yoshis egg was 500 polys and the facehugger i used to replace had 3600 after prooptimezed but the trick is to reduce texture size so that total mdlo file size does not exceed
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« Last Edit: December 01, 2012, 08:52:28 PM by Mr.MW »
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« Reply #6905 on: December 01, 2012, 08:55:46 PM » |
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well yoshis egg was 500 polys and the facehugger i used to replace had 3600 after prooptimezed but the trick is to reduce texture size so that total mdlo file size does not exceed
And I do that in 3DS Max, how? Exceed what size?  Edit Gannondorf has had hacks in excess of 8000 polygons and he has exactly 5592 polygons. I don't see why I can't import it.
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« Last Edit: December 01, 2012, 09:27:30 PM by the_randomizer »
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« Reply #6906 on: December 01, 2012, 09:38:14 PM » |
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wut? just do it it should work i was only giving u an example that polys can be bigger(but try not to exaggerate) and if total file size is a problem than try reducing textures
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« Reply #6907 on: December 01, 2012, 09:42:18 PM » |
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wut? just do it it should work i was only giving u an example that polys can be bigger(but try not to exaggerate) and if total file size is a problem than try reducing textures
Well, the way you worded it made it sound like it would ruin my chances of doing it, my fault for being a jerk. not your fault for my misinterpretation  *hides in shame*
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« Last Edit: December 01, 2012, 09:46:23 PM by the_randomizer »
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« Reply #6908 on: December 01, 2012, 10:02:32 PM » |
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Well, the way you worded it made it sound like it would ruin my chances of doing it, my fault for being a jerk. not your fault for my misinterpretation  *hides in shame* Nah Dont sweat it Bro It happens to the best of us...
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« Reply #6909 on: December 01, 2012, 10:08:27 PM » |
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Nah Dont sweat it Bro It happens to the best of us...
Glad we came to an understanding. I hope this hack turns out well.
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« Reply #6910 on: December 01, 2012, 10:57:33 PM » |
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« Reply #6911 on: December 01, 2012, 11:02:48 PM » |
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Muslims are literally murderers
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« Reply #6912 on: December 02, 2012, 01:30:54 AM » |
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« Reply #6913 on: December 02, 2012, 01:49:39 AM » |
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... OMG It's the end of the world! D: I thought I had 203 more days. D:
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« Reply #6914 on: December 02, 2012, 04:32:14 PM » |
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 Srsly. SJS made the texture ridiculously good. This is insane. This might just be too much sexy to fit into a .pac or .pcs file. But ironicly, it's fine on regards to filesize  On another note, Nano (kind of) fixed the arm situation. I still have to figure out the problem with these massive [censored]ing tires on her shoulders. But seriously. Are you seeing this texture? Are you [censored]ing seeing it? Holy [censored].
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