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Author Topic: WIP Workshop  (Read 5499700 times)
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Gamma Ridley
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    « Reply #6900 on: December 01, 2012, 07:55:08 PM »


    I was gonna watch it, but the description told me not to. Sad

    Yeeeeeeeees.... all according to plan...
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    Segtendo
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    « Reply #6901 on: December 01, 2012, 07:58:58 PM »


    Yeeeeeeeees.... all according to plan...
    Getting views to not watch it. Seems legit.
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    GentlemanPotato
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    « Reply #6902 on: December 01, 2012, 08:09:58 PM »


    Just a little preview on my next project, my first ever Charizard hack.



    Size mods require the editing of YRotN, right?


    Charizard's polygon count is like 3000 so anything you put on him will have to be near that amount or it'll freeze. Just saying cause that model looks quite high poly. I was gonna do Alduin from Skyrim on him but by the time I'd optimized it it looked like crap.
    « Last Edit: December 01, 2012, 08:11:56 PM by AdfroMan » Logged


    the_randomizer
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    « Reply #6903 on: December 01, 2012, 08:36:08 PM »


    Charizard's polygon count is like 3000 so anything you put on him will have to be near that amount or it'll freeze. Just saying cause that model looks quite high poly. I was gonna do Alduin from Skyrim on him but by the time I'd optimized it it looked like crap.

    Dammit, wish someone told me that before I got the request  Embarrassed  Well, what I'll do before I get too far into it is do a basic rig to the torso bones, try it out in Brawl and if all is well, I can continue to rig him. Not sure what the poly count is, but the PS2 didn't have as high of a count as many Wii/Gamecube games.

    Bollocks, bollocks, bollocks.

    Edit

    Polygon totals

    Bahamut 4,246 polygons
    Charizard 2.936 polygons


    Yep, I'm SOL to the max.
    « Last Edit: December 01, 2012, 08:49:21 PM by the_randomizer » Logged

    Don Jon Bravo
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    « Reply #6904 on: December 01, 2012, 08:51:04 PM »


    Charizard's polygon count is like 3000 so anything you put on him will have to be near that amount or it'll freeze. Just saying cause that model looks quite high poly. I was gonna do Alduin from Skyrim on him but by the time I'd optimized it it looked like crap.
    well yoshis egg was 500 polys and the facehugger i used to replace had 3600 after prooptimezed
    but the trick is to reduce texture size so that total mdlo file size does not exceed
    « Last Edit: December 01, 2012, 08:52:28 PM by Mr.MW » Logged


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    « Reply #6905 on: December 01, 2012, 08:55:46 PM »


    well yoshis egg was 500 polys and the facehugger i used to replace had 3600 after prooptimezed
    but the trick is to reduce texture size so that total mdlo file size does not exceed

    And I do that in 3DS Max, how?  Exceed what size?  Angry

    Edit

    Gannondorf has had hacks in excess of 8000 polygons and he has exactly 5592 polygons. I don't see why I can't import it.
    « Last Edit: December 01, 2012, 09:27:30 PM by the_randomizer » Logged

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    « Reply #6906 on: December 01, 2012, 09:38:14 PM »


    wut?
    just do it
    it should work
    i was only giving u an example that polys can be bigger(but try not to exaggerate)
    and if total file size is a problem than try reducing textures
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    the_randomizer
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    « Reply #6907 on: December 01, 2012, 09:42:18 PM »


    wut?
    just do it
    it should work
    i was only giving u an example that polys can be bigger(but try not to exaggerate)
    and if total file size is a problem than try reducing textures

    Well, the way you worded it made it sound like it would ruin my chances of doing it, my fault for being a jerk. not your fault for my misinterpretation Sad

    *hides in shame*
    « Last Edit: December 01, 2012, 09:46:23 PM by the_randomizer » Logged

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    « Reply #6908 on: December 01, 2012, 10:02:32 PM »


    Well, the way you worded it made it sound like it would ruin my chances of doing it, my fault for being a jerk. not your fault for my misinterpretation Sad

    *hides in shame*
    Nah Dont sweat it Bro
    It happens to the best of us...
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    the_randomizer
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    « Reply #6909 on: December 01, 2012, 10:08:27 PM »


    Nah Dont sweat it Bro
    It happens to the best of us...

    Glad we came to an understanding. I hope this hack turns out well.
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    Angelglory
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    « Reply #6910 on: December 01, 2012, 10:57:33 PM »


    UH-OH~!

    The end is coming...
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    Gamma Ridley
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    « Reply #6911 on: December 01, 2012, 11:02:48 PM »


    The end is coming...


    Oh please god no D:
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    « Reply #6912 on: December 02, 2012, 01:30:54 AM »


    Oh please god no D:
    lol
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    ✿Zelia✿
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    « Reply #6913 on: December 02, 2012, 01:49:39 AM »


    UH-OH~!

    The end is coming...

    ...

    OMG It's the end of the world! D:

    I thought I had 203 more days. D:
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    « Reply #6914 on: December 02, 2012, 04:32:14 PM »




    Srsly. SJS made the texture ridiculously good. This is insane. This might just be too much sexy to fit into a .pac or .pcs file. But ironicly, it's fine on regards to filesize Grin

    On another note, Nano (kind of) fixed the arm situation. I still have to figure out the problem with these massive [censored]ing tires on her shoulders.

    But seriously. Are you seeing this texture? Are you [censored]ing seeing it? Holy [censored].
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