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Author Topic: WIP Workshop  (Read 4670618 times)
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_Data_Drain_
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    « Reply #8595 on: February 08, 2013, 01:45:38 PM »


    Though, you should rework the face models a bit. And retexture the face... So it doesn't look like Marth cosplaying as Alucard.
    « Last Edit: February 08, 2013, 01:47:07 PM by _Data_Drain_ » Logged


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    « Reply #8596 on: February 08, 2013, 01:47:16 PM »


    Yeah I actually have his face texture done now, I just hadn't at the time of the picture.

    And his face his vertexed, it's a bit more narrow but you can't really tell all to well from the angle the picture was taken at.
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    _Data_Drain_
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    « Reply #8597 on: February 08, 2013, 01:51:58 PM »


    Ah... Alright. So the eyes, and mouth are edited and all that too I take it?
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    « Reply #8598 on: February 08, 2013, 01:56:48 PM »


    Ah... Alright. So the eyes, and mouth are edited and all that too I take it?

    Yeah, I might actually edit the eye shape a little bit more vertex wise, but I'm happy with how it's looking right now.
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    KTH
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    « Reply #8599 on: February 08, 2013, 02:39:50 PM »


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    ShadowSnake
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    « Reply #8600 on: February 08, 2013, 02:46:45 PM »





    idk how you did it but i am impressed, i take it he has a size mod?
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    « Reply #8601 on: February 08, 2013, 02:52:21 PM »


    For the Dissidia models, you can put them back into a proper T-pose if you use Noesis to export it to a DAE, then delete the animation data before importing.

    (EDIT: Or if you don't care about the rigging, I think deleting the Skin modifier after importing does the same thing.)
    Really?

    I had no idea. Huh.
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    « Reply #8602 on: February 08, 2013, 03:08:11 PM »


    Really?

    I had no idea. Huh.
    A quicker way, I just figured out, is to check "No animations" when exporting the model. And if it doesn't T-pose, try one of the dozen "cutscene" animation models since the "battle" models are somewhat finicky.
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    « Reply #8603 on: February 08, 2013, 03:08:52 PM »


    idk how you did it but i am impressed, i take it he has a size mod?
    Yes.
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    « Reply #8604 on: February 08, 2013, 03:49:54 PM »


    Got the better posed model, but I question the people at Models Resource, either I'm hallucinating or the cape texture UV maps are messed up



    What's with the black triangles?

    I'm curious as to what format needs to be imported in order for the t-pose to work in Noesis. Surely, you have to edit the vertices do you not?
    « Last Edit: February 08, 2013, 03:51:53 PM by the_randomizer » Logged

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    « Reply #8605 on: February 08, 2013, 03:52:31 PM »


    Nice. Don't forget the nostrils though! Tongue
    Ah crap, forgot about dem....better open the 3ds Max scene again, was hoping to avoid doing all that BB work again. Mario Facepalm
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    « Reply #8606 on: February 08, 2013, 03:54:04 PM »


    I really need to start swallowing my pride when people give suggestions that result in doing something better.

    How do you export a model in Noesis in its t-pose. I select "no animations" in the export window but nothing happened. Tried FBX and DAE models and that didn't do anything either. I want to know the steps so I can fix some models. There has to be a way.
    « Last Edit: February 08, 2013, 04:00:49 PM by the_randomizer » Logged

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    « Reply #8607 on: February 08, 2013, 04:09:57 PM »


    A quicker way, I just figured out, is to check "No animations" when exporting the model. And if it doesn't T-pose, try one of the dozen "cutscene" animation models since the "battle" models are somewhat finicky.
    Is that only with those models though?
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    « Reply #8608 on: February 08, 2013, 04:14:24 PM »




    Reptile over Sheik, straight from Mortal Kombat 9.

    His rig is 35% done and he is kind of hard to rig because of the armor and straps. He has over 10,000 vertices but 2 textures so filesize won't be that hard to break. I will add spec maps if i can figure out how, because the textures are kind of muddy without them. All in all his rig is still coming out nicely, i will have a maskless version as well. Knowing how fast I can rig a model, he will be done tomorrow probably.
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    « Reply #8609 on: February 08, 2013, 04:17:07 PM »



    I like this texture more than the darker one.
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