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« Reply #12390 on: December 24, 2013, 01:53:08 PM » |
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Sadly, I'm using 2013 for this, but hopefully it helps.
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3DS Friend Code: 2895-6640-9302
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« Reply #12391 on: December 24, 2013, 02:35:18 PM » |
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Something something [censored]s Rosalina Mother[censored]ing lace I spy with my little eye a hole in the hair. Still looks awesome!
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« Reply #12392 on: December 24, 2013, 04:21:12 PM » |
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Dat BJ, he looks great model wise, and I'm expecting the texture revamp to make him look perfect considering who's retexturing him.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12393 on: December 24, 2013, 04:41:29 PM » |
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I can't retexture for my liiiifffeee.
But ima still try my best.
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« Reply #12394 on: December 24, 2013, 11:11:22 PM » |
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Does Samus use the animations in the fitmotion or the ones in her pac/pcs file for her arm cannon? I hope it's the latter because I just finished editing and rigging the arm cannon.
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« Reply #12395 on: December 24, 2013, 11:38:32 PM » |
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Does Samus use the animations in the fitmotion or the ones in her pac/pcs file for her arm cannon? I hope it's the latter because I just finished editing and rigging the arm cannon. Holy. O_O I love how you followed the concept art's sequence for changing it to Missile configuration.
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3DS Friend Code: 2895-6640-9302
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« Reply #12396 on: December 25, 2013, 12:08:39 AM » |
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Does Samus use the animations in the fitmotion or the ones in her pac/pcs file for her arm cannon? I hope it's the latter because I just finished editing and rigging the arm cannon. The animation is too sexy. Great, now I need new pants. Last I checked, they're within the individual pac and pcs. Not entirely sure though.
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« Reply #12397 on: December 25, 2013, 12:33:18 AM » |
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Holy. O_O
I love how you followed the concept art's sequence for changing it to Missile configuration.
Thanks. I'm kinda surprised that someone noticed. I went a ahead and added my own little touch with the barrel spinning since i thought just having it open was boring. That animation is what i'm hoping to use for the FS animation. I'll also want to have a small variation of this to use as the taunt. The animation is too sexy. Great, now I need new pants. Last I checked, they're within the individual pac and pcs. Not entirely sure though.
yeah, they are, but they are also in the fitmotion so i'm confused as to where it pulls the animation from. If it does get them from the pac/pcs files then I'll ditch Samus' old cannon in place of this one with it's own animations.
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« Reply #12399 on: December 25, 2013, 07:47:51 AM » |
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Got a little more work done on fusion suit. The rig is more solid now and I think the shoulders are finally okay, well at least her left one. Her right shoulder is animated pretty weird.
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« Reply #12400 on: December 25, 2013, 09:38:43 AM » |
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I can't retexture for my liiiifffeee.
But ima still try my best.
I assumed Velen was retexturing him cause from te preview it looked like it was the top of BJ's hair. Was I mistaken?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12401 on: December 25, 2013, 10:15:13 AM » |
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Does Samus use the animations in the fitmotion or the ones in her pac/pcs file for her arm cannon? I hope it's the latter because I just finished editing and rigging the arm cannon. Cannon looks awesome, nice job. If the animations are in both places, it probably uses the PAC pcs one since that's where the cannon model is. Still, you could just replace the animations in both places to cover your bases.
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« Reply #12402 on: December 25, 2013, 10:35:11 AM » |
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Work so far on the Golden parts of the model. Very little work's been done on the texture itself. I mainly wanted to show off the engraving design.
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3DS Friend Code: 2895-6640-9302
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« Reply #12403 on: December 25, 2013, 11:04:36 AM » |
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Cannon looks awesome, nice job. If the animations are in both places, it probably uses the PAC pcs one since that's where the cannon model is. Still, you could just replace the animations in both places to cover your bases.
pac/pcs is what i use and it works fine, i haven't touched motionetc. can see results in spoiler
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« Reply #12404 on: December 25, 2013, 02:51:33 PM » |
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