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Author Topic: WIP Workshop  (Read 5499500 times)
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    « Reply #13305 on: February 22, 2014, 06:26:35 PM »


    This is quite literally the worst thing that could happen to me...


    Frigging vertices are inside one another not impressed

    And wireframe view BARELY helps...
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    « Reply #13306 on: February 22, 2014, 06:31:11 PM »


    This is quite literally the worst thing that could happen to me...


    Frigging vertices are inside one another not impressed

    And wireframe view BARELY helps...
    Same thing happened when I was rigging Gaara a while ago. anyway, here's rocky
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    « Reply #13307 on: February 22, 2014, 06:41:12 PM »


    This is quite literally the worst thing that could happen to me...


    Frigging vertices are inside one another not impressed

    And wireframe view BARELY helps...


    I hate when that happens, it's the part I hate about vertices is when legs are inside each other or some crap like that.
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    « Reply #13308 on: February 22, 2014, 06:43:04 PM »


    The best way to deal with problem vertices like that is to rig as much as I can to the main leg bone, rotate the bone significantly far enough, and manually select each vert that didn't move with the bone until it's completely separated.
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    « Reply #13309 on: February 22, 2014, 06:47:38 PM »


    anyway, here's rocky


    ROCKY! over DK, GDorf, or CFalc?
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    « Reply #13310 on: February 22, 2014, 06:50:52 PM »


    This is quite literally the worst thing that could happen to me...


    Frigging vertices are inside one another not impressed

    And wireframe view BARELY helps...
    Try rigging a closed mouth...
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    « Reply #13311 on: February 22, 2014, 06:55:12 PM »


    aaaaaand here's the CSP, Mareeo
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    « Reply #13312 on: February 22, 2014, 06:59:49 PM »


    ROCKY! over DK, GDorf, or CFalc?
    DK
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    « Reply #13313 on: February 22, 2014, 07:51:32 PM »


    This is quite literally the worst thing that could happen to me...


    Frigging vertices are inside one another not impressed

    And wireframe view BARELY helps...


    I usually go to "EditMesh" then select each element using the 3D Cube shape, in case you didn't know.


    On a side note

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    « Reply #13314 on: February 22, 2014, 07:56:39 PM »


    @Thomas: I don't get it.
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    « Reply #13315 on: February 22, 2014, 09:31:46 PM »


    I usually go to "EditMesh" then select each element using the 3D Cube shape, in case you didn't know.

    Both legs are the same element.

    And that looks veeeery nice
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    « Reply #13316 on: February 22, 2014, 09:36:14 PM »


    Both legs are the same element.

    And that looks veeeery nice

    Thanks, and a secondary option? Delete the polygons of one leg, clone the other, "Mirror it" and bam, two separate legs.
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    « Reply #13317 on: February 22, 2014, 09:40:13 PM »


    I do what gravity said when I have to rig characters with legs like that. then use wireframe to separate parts that are still messed up or has verts that are very close and difficult to separate.
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    « Reply #13318 on: February 22, 2014, 09:51:07 PM »


    Thanks for the advice guys

    After the legs, the only thing that will be left are his left hand fingers and then some polishing of his arms. Then it's on to the next model...

    I just can't wait to rig wings...
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    « Reply #13319 on: February 22, 2014, 11:34:27 PM »


    Normally, I would release one Dry per week, but this is a special weekend, so I'll release 3. Third one is to come soon, perhaps tomorrow.

    Temp textures.
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