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« Reply #16935 on: November 05, 2014, 03:38:05 PM » |
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All right.  And nice Waa. Thanks, Waluigi sure is glorious, lol 
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« Last Edit: November 05, 2014, 03:39:29 PM by russmarrs2 »
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« Reply #16936 on: November 05, 2014, 03:38:57 PM » |
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Edit above. I want to solve this.
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« Reply #16937 on: November 05, 2014, 03:40:06 PM » |
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Edit above. I want to solve this.
lol, I think you put the wrong picture for the fs, but the picture there looks great.
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« Reply #16938 on: November 05, 2014, 03:43:48 PM » |
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lol, I think you put the wrong picture for the fs, but the picture there looks great.
Oops, yep. XD I meant this one: 
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« Reply #16939 on: November 05, 2014, 03:46:49 PM » |
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I just notice it now. How's the suit of armour, though?
I think everything else looks great.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #16940 on: November 05, 2014, 03:47:46 PM » |
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Oh yeah, depending on what brawlbox you imported him in, that can happen, you need to change some textureref thing, but I don't remember what exactly.
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« Reply #16941 on: November 05, 2014, 03:55:56 PM » |
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BrawlBox 0.71 was used.
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« Reply #16942 on: November 05, 2014, 05:32:27 PM » |
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I saw this on DA:I quite liked it, and since I love both the characters and wanted to experiment with glow effects I decided to create it for Brawl:
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« Reply #16943 on: November 05, 2014, 05:48:58 PM » |
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I saw this on DA:I quite liked it, and since I love both the characters and wanted to experiment with glow effects I decided to create it for Brawl: How picture do I have to post to express how much I love this? 
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #16944 on: November 05, 2014, 06:31:28 PM » |
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BrawlBox 0.71 was used.
Yeah, it is with .71. Look at brawlbox .73s first page or so, somebody says what you need to change to prevent that. I just usually use .68 though, lol. EDIT: set textureref0 to true on shader0. If that doesn't work then I would just suggest importing him in .68 I guess. I saw this on DA:I quite liked it, and since I love both the characters and wanted to experiment with glow effects I decided to create it for Brawl: Dude... You nailed that xD
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« Last Edit: November 05, 2014, 06:38:43 PM by russmarrs2 »
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« Reply #16945 on: November 05, 2014, 08:24:49 PM » |
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I saw this on DA:I quite liked it, and since I love both the characters and wanted to experiment with glow effects I decided to create it for Brawl: OH MAN. I'd LOVE to be able to use this with Project M! 
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« Reply #16946 on: November 05, 2014, 08:33:42 PM » |
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as I said on the other thread, V0.67 is the best for importing textures, Ive had texture corruption problems even with v0.68a/b
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« Reply #16947 on: November 05, 2014, 09:12:36 PM » |
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as I said on the other thread, V0.67 is the best for importing textures, Ive had texture corruption problems even with v0.68a/b
What about in v0.68d?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #16948 on: November 05, 2014, 09:22:59 PM » |
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I saw this on DA:I quite liked it, and since I love both the characters and wanted to experiment with glow effects I decided to create it for Brawl: I.....I.....I mother [censored]ing love it  ------ Btw... Not over the Captain, since he will have his own boneset+moveset, yes he will be riding his bike and he can jump :V
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« Reply #16949 on: November 05, 2014, 09:33:18 PM » |
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What about in v0.68d?
I dont know, I never tried that one, anyway, saving the .pac with textures in v0.67 and then importing the model in v0.68 to save it and then editing materials in v0.67 again isnt really that hard (I wish BJ made a brawlbox which actually had v0.67's actually working material edition and v0.68/older's importing things, too bad he focused in making bugs in purpose to ask for money to fix them instead of making them good since the begining)
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