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Author Topic: WIP Workshop  (Read 3917438 times)
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DSX8
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    « Reply #17880 on: February 01, 2015, 03:04:44 PM »


    ahem... may i introduce u all to... The Thrill of Final Destination U
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    « Reply #17881 on: February 01, 2015, 03:50:02 PM »


    Probably just for the sake of importing a Smash Wii U model.

    Yup, thats about it.
    @DSX8 o_o

    Now time for the assist trophy nobody cares about ;_;
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    « Reply #17882 on: February 01, 2015, 03:50:36 PM »


    *rolling intensifies*
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    DoctorFlux(Mariodk)
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    « Reply #17883 on: February 01, 2015, 05:43:04 PM »


    Haters gonna hate:

    smash 4 shadow
    he will possible also be overated in smash 4 modding aswell(if smash 4 gets hacked)

    making this for the up to date moveset im anyway will finish  & over sonic as oneslot ofc like the other 9001 models we having
    « Last Edit: February 01, 2015, 05:48:47 PM by Mariodk » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

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    « Reply #17884 on: February 01, 2015, 06:01:06 PM »


    Out of curiosity for the guys importing the fighters, how are you gonna bake the normals into their textures?
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    Kyouma
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    « Reply #17885 on: February 01, 2015, 06:35:15 PM »


    we all know that if smash U ever becomes hackeable, the first PSA ever made would be roy cos some people still cant get over melee
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    « Reply #17886 on: February 01, 2015, 06:54:53 PM »


    we all know that if smash U ever becomes hackeable, the first PSAs ever made would be Chrom, IC's, Roy, Chorus Men, Wolf, Lucas, Snake, aka the new forbidden 7 :v
    & Knuckles Ridley
    Fixed.

    also probably shadow but no one cares about him atm....
    smash 4 shadow

    ..Nevermind :v Here we go again :U
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    Also *insert Master Core/Hand Rip Pic*
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    StupidMarioFan1
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    « Reply #17887 on: February 01, 2015, 07:55:24 PM »


    Out of curiosity for the guys importing the fighters, how are you gonna bake the normals into their textures?

    I know from experience with importing gmod/source models that the normal textures can be inverted, turned to black and white and then have their brightness/contrast modified to get the right detail. I don't know about anyone else but I plan I on getting the Mario Bros to have their normal textures separate from their colors (find it funny how these models have solid colors with other textures to make up the detail) to make it easier to recolor and retexture without messing up the detail. Don't know how exactly I'll make that work, but I plan on making it work.

    Post Merge: February 01, 2015, 08:24:56 PM
    Finally starting on Wii U Mario, I was not expecting for him to have this many expressions, I mean I knew that everyone had a lot, but I didn't know they had so many unique ones.

    I am curious as to why they had Mario's mustache combined with his eyebrows, because of this he has like twenty copies of his mustache because he has so many different eyebrows. They could've just done what Brawl did and have his mustache combined with his clothes, then again, they weren't really pushing of the Wii U were they? lol
    « Last Edit: February 01, 2015, 08:24:56 PM by StupidMarioFan1 » Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    DSX8
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    « Reply #17888 on: February 02, 2015, 02:44:31 AM »


    tired of pokemon stadium? wait no further Grin

    still gotta fix the reflection on the stage section.. add reflection to the metal on the stage.. then update lighting
    « Last Edit: February 02, 2015, 02:57:21 AM by DSX8 » Logged

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    « Reply #17889 on: February 02, 2015, 03:37:56 AM »


    tired of pokemon stadium? wait no further Grin

    still gotta fix the reflection on the stage section.. add reflection to the metal on the stage.. then update lighting


    that looks so beautiful! teach me about the damn materials D:
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    DSX8
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    « Reply #17890 on: February 02, 2015, 04:20:15 AM »


    that looks so beautiful! teach me about the damn materials D:
    easy there mah young padowan... 1 does not simply rush to learn about materials.. 1 must study the process behind said material, then the shader :v

    sadly.. i think i need to make a custom shader for the glass floor with a reflection to it.. also here's a early video preview

    <a href="http://youtu.be/BVjInnhj768" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/BVjInnhj768</a>
    « Last Edit: February 02, 2015, 06:40:11 AM by DSX8 » Logged

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    « Reply #17891 on: February 02, 2015, 09:25:09 AM »


    Quote
    I am curious as to why they had Mario's mustache combined with his eyebrows, because of this he has like twenty copies of his mustache because he has so many different eyebrows. They could've just done what Brawl did and have his mustache combined with his clothes, then again, they weren't really pushing of the Wii U were they? lol


    Nintendo's laziness...

    Anyways, i am doing this:
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    « Reply #17892 on: February 02, 2015, 10:31:06 AM »


    Nintendo's laziness...

    Anyways, i am doing this:

    Isn't that Pauline, the girl from Donkey Kong or the crappy Mario vs DK with the Mini-Marios?
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    « Reply #17893 on: February 02, 2015, 10:40:32 AM »


    Isn't that Pauline, the girl from Donkey Kong or the crappy Mario vs DK with the Mini-Marios?


    yes, it is her trophy model from the wiiu It is good to know sheisn't forgotten at all...! also, she is already T-posed:

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    Segtendo
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    « Reply #17894 on: February 02, 2015, 10:55:00 AM »


    She WAS in Mario vs. Donkey Kong on DS...
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