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Author Topic: WIP Workshop  (Read 4992239 times)
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    « Reply #18390 on: March 08, 2015, 12:58:29 PM »


    SH****!!!! I waited too long to show another preview of my import of Mario & Dr. Mario, I've just been too lazy.

    It's not the WiiU model tho...

    Smash3 is better than that :V
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    « Reply #18391 on: March 08, 2015, 01:16:46 PM »


    I got him down to 11,903 polys. Enough to port him over a modified Ike boneset. His PSA will now be over Ike. Just gotta finish/tweak the textures and test him out over a rigged XRotN

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    StupidMarioFan1
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    « Reply #18392 on: March 08, 2015, 02:10:12 PM »


    It's not the WiiU model tho...

    Smash3 is better than that :V

    Oh okay, thanks for clearing that up.

    Post Merge: March 08, 2015, 02:32:40 PM
    This isn't some random, average slightly fatter Mario. This is based off his artwork for SM64.

    (Comparison image to show what all has been changed, forgot to change his eyebrows and a little bit of his face with an Edit Mesh modifier)

    Texture is just a placeholder, will have a bit more work done on it, and his hurt eyes will be his X_X face from the game. Also I'm not finished with the model, he'll use a slightly better than Brawl rig. What do I mean by "slightly better"? Edit his mouth rig and there are a few misrigged vertices, but for the most part his rig won't be messed with.
    « Last Edit: March 08, 2015, 02:32:40 PM by StupidMarioFan1 » Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #18393 on: March 08, 2015, 03:31:38 PM »


    Fredrik loads perfectly in-game over Ike. No lag or crashing. Random body parts float around due to the way I made the test rig.

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    « Reply #18394 on: March 08, 2015, 04:37:19 PM »


    Let me guess, his body and horn don't have a skin modifier yet, or are rigged to something like his TopN bone or TransN bone, with the rest either fully rigged or partly rigged (hands rigged to only the HandN bones, etc).
    Either way, glad he loads in game. Smiley
    Got more progress on Artwork Mario. Fixed up the mouth rig, surprised they actually had Mario's mouth this bad, grant it Mario doesn't open his mouth this wide in most animations, but even still they could've rigged it better. Tongue

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    « Reply #18395 on: March 08, 2015, 05:16:28 PM »


    Hate to rain on your parade, buuuutt Mario's head shape still needs work if you want it to be more accurate.
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    « Reply #18396 on: March 08, 2015, 05:39:39 PM »


    Hate to rain on your parade, buuuutt Mario's head shape still needs work if you want it to be more accurate.

    Do you mean rig-wise or model-wise?


    I'm going to make his eyes a little bit bigger and mess with the eyebrows, but are there other things that specifically stand out to you? Not going to be able to make the ears perfect due to how Brawl Mario's ears are shaped, just so you know. lol
    Also remember that the texture isn't finished yet, gonna work on that last.
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    « Reply #18397 on: March 08, 2015, 07:10:39 PM »




    MKSC has the same model style used for this render so hopefully this helps in getting a better sense of the shape of the head.
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    « Reply #18398 on: March 08, 2015, 07:22:50 PM »




    MKSC has the same model style used for this render so hopefully this helps in getting a better sense of the shape of the head.

    I have other poses, but are you asking for his head to be more round? If so I'll mess with the mouth rig to make it more round.
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    « Reply #18399 on: March 08, 2015, 07:33:48 PM »


    I have other poses, but are you asking for his head to be more round? If so I'll mess with the mouth rig to make it more round.

    Why not use the racoon mario from melee as a reference since it's probably a low-poly version of the 64-era model?

    I think it's in the Model's Resource
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    « Reply #18400 on: March 08, 2015, 07:41:55 PM »


    Why not use the racoon mario from melee as a reference since it's probably a low-poly version of the 64-era model?

    I think it's in the Model's Resource


    Trust me, never underestimate Melee models and their poly count.
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    « Reply #18401 on: March 08, 2015, 07:47:13 PM »


    ShadowLuigi is right, the trophies in Melee are ludicrously high-poly! I remember someone trying to import the Professor Oak trophy model and had to optimize it so many times because of how high-poly it was.
    But you do have a point on using it as a reference.
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    « Reply #18402 on: March 08, 2015, 09:33:27 PM »


    mmm i was the 1 that ripped the oak trophy model from melee, he wasnt that high poly at all, he was most likely around the 4-5k poly count when i sent him off to flygon at the time.

    anyways.. have some more.. wily's castle.. still working on the bg and shine effect
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    « Reply #18403 on: March 08, 2015, 09:38:31 PM »


    Hmm....think the eye iris needs more work?


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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #18404 on: March 09, 2015, 04:28:39 AM »


    really liking this mario
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